Pain (no ontology)

From Mazeworld

(Difference between revisions)
m
Line 6: Line 6:
| colspan="2" | 1%;39%
| colspan="2" | 1%;39%
| colspan="2" | 40%;69%
| colspan="2" | 40%;69%
-
| colspan="2" | 70%;99%
+
| colspan="2" | 70%;<'''MPuB'''
-
| colspan="2" | 100;149%
+
| colspan="2" | '''MPuB''';<'''MPT'''
-
| colspan="2" | ≥150%
+
| colspan="2" | ≥'''MPT'''
|-
|-
| '''Condition'''
| '''Condition'''
Line 15: Line 15:
| colspan="2" | <span style="color: yellow">Hurt</span>
| colspan="2" | <span style="color: yellow">Hurt</span>
| colspan="2" | <span style="color: orange">Agony</span>
| colspan="2" | <span style="color: orange">Agony</span>
-
| colspan="2" | <span style="color: red">Blackout</span>
+
| colspan="2" | <span style="color: red">Blackout threshold</span>
-
| colspan="2" | <span style="color: red">Death</span>
+
| colspan="2" | <span style="color: red">Death threshold</span>
|}
|}
 +
 +
* '''MPuB''': Max Pain until Blackout - default value is 100%
 +
* '''MPuD''': Max Pain Threshold - default value is 150%
*Pain can be '''naturally healed''', at a rate of '''2% per turn'''. Natural healing of Pain requires [[Hunger|5kcal per 1%]], and thus 10kcal per 2%.
*Pain can be '''naturally healed''', at a rate of '''2% per turn'''. Natural healing of Pain requires [[Hunger|5kcal per 1%]], and thus 10kcal per 2%.
Line 25: Line 28:
=== Modifiers ===
=== Modifiers ===
-
Three stats influence Pain:  '''Pain sensitivity''', '''Max Pain threshold''', and '''Max Pain until Blackout'''.
+
Three stats influence Pain:  '''Pain sensitivity''', '''Max Pain until Blackout''', and '''Max Pain Threshold'''.
-
* '''Pain sensitivity''' (Default value: 100%/1x) is a multiplier on incoming Pain damage can be modified temporarily or permanently via the use of [[Medical aid|meds]], [[Bionics]], or other methods (magic, certain items or effects, etc).
+
* '''Pain sensitivity''' (Default value: 100% which corresponds to 1.00x) is a multiplier on incoming Pain damage can be modified temporarily or permanently via the use of [[Medical aid|meds]], [[Bionics]], or other methods (magic, certain items or effects, etc).
-
* '''Max Pain threshold''' (Max Pain, default value: 150%) sets the maximum amount of Pain needed before dying. It can only be modified via the use of [[Bionics]] or certain other methods.
+
* '''Max Pain until Blackout''' (Blackout threshold, default value: 100%) sets the minimum amount of Pain needed to pass out or blackout. It can never be higher than the Max Pain Threshold, for obvious reasons. It can only be modified via the use of [[Bionics]] or certain other methods.
-
* '''Max Pain until Blackout''' (Blackout window, default value: 100%) sets the minimum amount of Pain needed before passing out. It can never be higher than the Max Pain threshold, for obvious reasons. It can only be modified via the use of [[Bionics]] or certain other methods.
+
* '''Max Pain Threshold''' (Pain death threshold or "true Max Pain", default value: 150%) sets the maximum amount of Pain needed before dying. It can only be modified via the use of [[Bionics]] or certain other methods.
=== Effects ===
=== Effects ===
Line 36: Line 39:
* <span style="color: yellow">Hurt</span> causes reduced accuracy (FT+1).
* <span style="color: yellow">Hurt</span> causes reduced accuracy (FT+1).
* <span style="color: orange">Agony</span> causes further reduced accuracy (FT+2).
* <span style="color: orange">Agony</span> causes further reduced accuracy (FT+2).
-
* <span style="color: red">Reaching Blackout</span> causes loss of consciousness, as the term may suggest.  
+
* <span style="color: red">Reaching Blackout Threshold</span> causes loss of consciousness, as the term suggests.  
** While in blackout, the creature loses consciousness and all awareness of its surroundings. The GM may, at their discretion, describe generally what is ongoing, but generally speaking, '''a creature in blackout state is totally helpless, blind, deaf, and incapable of acting or moving in any way''', until death or regaining consciousness occurs.
** While in blackout, the creature loses consciousness and all awareness of its surroundings. The GM may, at their discretion, describe generally what is ongoing, but generally speaking, '''a creature in blackout state is totally helpless, blind, deaf, and incapable of acting or moving in any way''', until death or regaining consciousness occurs.
-
** Blacked-out creatures technically no longer suffer the accuracy loss effects of lesser states of pain, but can still feel pain and as such, pain sensitivity still applies.
+
** Blacked-out creatures '''are still subject to Pain Sensitivity''' ; even if they technically no longer suffer the accuracy loss effects of previous states of pain, they can still feel pain and be hurt by Pain damage.
-
* <span style="color: red">Reaching max Pain</span> causes [[Death]], except in very specific circumstances.
+
* <span style="color: red">Reaching Death Threshold</span> causes [[Death]], except in very specific circumstances.
== See also ==
== See also ==

Revision as of 17:13, 29 March 2016

The Pain rate is one of the vital statistics tracked on every contestant. Pain is affected by a wide majority of threats, including but not limited to enemy attacks, weapons, traps and various other hazards.

Rate ≤0% 1%;39% 40%;69% 70%;<MPuB MPuB;<MPT MPT
Condition Optimum Normal Hurt Agony Blackout threshold Death threshold
  • MPuB: Max Pain until Blackout - default value is 100%
  • MPuD: Max Pain Threshold - default value is 150%
  • Pain can be naturally healed, at a rate of 2% per turn. Natural healing of Pain requires 5kcal per 1%, and thus 10kcal per 2%.
  • Incoming Pain can be lessened by wearing clothing and armor of the highest possible armor class, and it should cover the most body parts possible to ensure reliable protection.
  • Pain can be treated via certain medical aids, or when meeting a nurse or a medic, for a fee.
  • Various ways to affect the stats influencing Pain also exist, e.g. meds modifying pain sensitivity.

Modifiers

Three stats influence Pain: Pain sensitivity, Max Pain until Blackout, and Max Pain Threshold.

  • Pain sensitivity (Default value: 100% which corresponds to 1.00x) is a multiplier on incoming Pain damage can be modified temporarily or permanently via the use of meds, Bionics, or other methods (magic, certain items or effects, etc).
  • Max Pain until Blackout (Blackout threshold, default value: 100%) sets the minimum amount of Pain needed to pass out or blackout. It can never be higher than the Max Pain Threshold, for obvious reasons. It can only be modified via the use of Bionics or certain other methods.
  • Max Pain Threshold (Pain death threshold or "true Max Pain", default value: 150%) sets the maximum amount of Pain needed before dying. It can only be modified via the use of Bionics or certain other methods.

Effects

The effects of Pain simulate the effects of shock.

  • Hurt causes reduced accuracy (FT+1).
  • Agony causes further reduced accuracy (FT+2).
  • Reaching Blackout Threshold causes loss of consciousness, as the term suggests.
    • While in blackout, the creature loses consciousness and all awareness of its surroundings. The GM may, at their discretion, describe generally what is ongoing, but generally speaking, a creature in blackout state is totally helpless, blind, deaf, and incapable of acting or moving in any way, until death or regaining consciousness occurs.
    • Blacked-out creatures are still subject to Pain Sensitivity ; even if they technically no longer suffer the accuracy loss effects of previous states of pain, they can still feel pain and be hurt by Pain damage.
  • Reaching Death Threshold causes Death, except in very specific circumstances.

See also