Pain (no ontology)

From Mazeworld

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*Pain decreases naturally at a rate of '''-2% per turn''', including during fights.
*Pain decreases naturally at a rate of '''-2% per turn''', including during fights.
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*This is the only statistic '''that is always given explicitly''' to the player along with their [[Impregnation|sexual]] [[Potency|statistic]], regardless of the contestant's equipment. Pain being the statistic that can be the most easily abused, it was made always explicit for balance reasons.
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*This is one of the only stats '''that are always given explicitly''' to the player along with their [[Impregnation|sexual]] [[Potency|statistics]], regardless of the contestant's equipment. Pain being the statistic that can be the most easily abused, it was made always explicit for balance reasons.
*A contestant should watch this stat closely, and have it as low as possible at all times.
*A contestant should watch this stat closely, and have it as low as possible at all times.
*Received Pain can be prevented or reduced by wearing [[Clothing and armor|clothing]] of the right [[Damage chart|armor classes]].
*Received Pain can be prevented or reduced by wearing [[Clothing and armor|clothing]] of the right [[Damage chart|armor classes]].
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Almost all creatures - whether the contestant himself/herself or encounters, will, when they reach the <span style="color: red">blackout</span> threshold between 95 and 99% of Pain, lose consciousness. This results in this creature being unable to fight anymore. If it happens to the contestant, he or she becomes '''helpless''' and cannot do anything, instead having to wait turns until Pain subsides under 95% again. This, of course, can be very dangerous if hostiles are present in the room if it happens, as they may attack or deliver a coup de grâce to end the contestant's life.
Almost all creatures - whether the contestant himself/herself or encounters, will, when they reach the <span style="color: red">blackout</span> threshold between 95 and 99% of Pain, lose consciousness. This results in this creature being unable to fight anymore. If it happens to the contestant, he or she becomes '''helpless''' and cannot do anything, instead having to wait turns until Pain subsides under 95% again. This, of course, can be very dangerous if hostiles are present in the room if it happens, as they may attack or deliver a coup de grâce to end the contestant's life.
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If a creature is shot in the LIMB or EXTREMITY group, the amount of Pain the affected creature can reach '''is capped at 98%''', which should plunge it automatically into a blackout. Any further hits in those body groups will not make Pain increase further so that it would lead to death, but any hit in any other body group (BODY, HEAD, WEAK POINT) will.
== See also ==
== See also ==

Revision as of 23:19, 10 July 2012

The Pain rate is one of the vital statistics tracked on every contestant. Pain is affected by a wide majority of threats, including but not limited to enemy attacks, weapons, traps and various other hazards.

Pain is the most common cause of death in Mazeworld for contestants and encounters alike. It can be seen as the MzW counterpart to Health Points in other role-playing games, although it works a bit differently and is not a catch-all term.

When a page mentions damage in general, it refers to the amount of Pain it deals. Other kinds of damage, and how to prevent them are discussed on the damage chart and protection chart.

Rate 0% 1%;39% 40%;69% 70%;94% 95;99% 100%
Condition Optimum Normal Hurt Agony Blackout Death
  • Pain decreases naturally at a rate of -2% per turn, including during fights.
  • This is one of the only stats that are always given explicitly to the player along with their sexual statistics, regardless of the contestant's equipment. Pain being the statistic that can be the most easily abused, it was made always explicit for balance reasons.
  • A contestant should watch this stat closely, and have it as low as possible at all times.
  • Received Pain can be prevented or reduced by wearing clothing of the right armor classes.
  • Pain can be treated via certain medical aids, or when meeting a nurse or a medic, for a fee. The latter is a scripted event.

Effects

Pain can be felt starting from Hurt, but has no effects at this point.
If the contestant is Agonizing, his/her strength will be decreased.

Almost all creatures - whether the contestant himself/herself or encounters, will, when they reach the blackout threshold between 95 and 99% of Pain, lose consciousness. This results in this creature being unable to fight anymore. If it happens to the contestant, he or she becomes helpless and cannot do anything, instead having to wait turns until Pain subsides under 95% again. This, of course, can be very dangerous if hostiles are present in the room if it happens, as they may attack or deliver a coup de grâce to end the contestant's life.

If a creature is shot in the LIMB or EXTREMITY group, the amount of Pain the affected creature can reach is capped at 98%, which should plunge it automatically into a blackout. Any further hits in those body groups will not make Pain increase further so that it would lead to death, but any hit in any other body group (BODY, HEAD, WEAK POINT) will.

See also