Pain (no ontology)

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Revision as of 10:41, 4 April 2016 by SU Tempest (Talk | contribs)

Pain is one of the vital statistics tracked on every Contestant. Pain simulates the amount of physical pain the Contestant is enduring, and the resulting effects of shock that it induces. As it is the most common way to deal damage, the Pain counter is the most direct indicator of a creature's general health level. Pain is affected by several statistics and can be affected by a wide majority of factors, most of which through combat.

Rate 0%;39% 40%;69% 70%;<MPuB MPuB;<MPT MPT
Condition OK Hurt Agony Blackout threshold Death threshold
  • MPuB: Max Pain until Blackout - default value is 100%
  • MPT: Max Pain Threshold - default value is 150%

How it works

  • Pain can be naturally healed, at a standard rate of 2% per turn. Natural healing of Pain requires 5 ntri per 1%, and thus 10 ntri per 2%.
  • Incoming Pain can be lessened by wearing clothing and armor of the highest possible armor class, and it should cover the most body parts possible to ensure reliable protection.
  • Pain can be treated via certain medical aids, or when finding a Hospital room, for a fee.
  • Various ways to affect the stats influencing Pain also exist, e.g. meds modifying pain sensitivity.

Modifiers

Three stats influence Pain directly, not counting natural healing: Pain sensitivity, Max Pain until Blackout, and Max Pain Threshold.

  • Pain sensitivity (Default value: 100% which corresponds to 1.00x) is a multiplier on incoming Pain damage can be modified temporarily or permanently via the use of meds, Bionics, or other methods (magic, certain items or effects, etc).
  • Max Pain until Blackout (Blackout threshold, default value: 100%) sets the minimum amount of Pain needed to pass out or blackout. It can never be higher than the Max Pain Threshold, for obvious reasons. It can only be modified via the use of Bionics or certain other methods.
  • Max Pain Threshold (Pain death threshold or "true Max Pain", default value: 150%) sets the maximum amount of Pain needed before dying. It is defined as being always equal to MPuB + 50% ; in other words, anything that affects MPuB also affects MPT. It can only be modified on its own, separately from MPuB, via certain other methods.

Effects

The various stages of Pain may cause various Secondary effects.

  • Hurt causes reduced accuracy (FT+1).
  • Agony causes further reduced accuracy (FT+2).
  • Reaching Blackout Threshold causes loss of consciousness, as the term suggests.
    • While in blackout, the creature loses consciousness and all awareness of its surroundings, similarly to being asleep, although blacking out is not considered a form of sleep. Blacked-out creatures are considered helpless ; which means nothing can wake them up, until Pain subsides, death occurs, or forced wakefulness occurs.
    • The GM may, at their discretion, describe generally what is ongoing, but generally speaking, a creature in blackout state is totally helpless, blind, deaf, and incapable of acting or moving in any way.
    • Blacked-out creatures are still subject to Pain Sensitivity ; even if they technically no longer suffer the accuracy loss effects of previous states of pain, they can still feel pain and be hurt by Pain damage.
  • Reaching Death Threshold causes Death, except in very specific circumstances.

See also