Scientist (no ontology)

From Mazeworld

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*Bottom: [[Pants with belt]] or [[Formal skirt]]
*Bottom: [[Pants with belt]] or [[Formal skirt]]
*Footwear: [[Regular shoes]]
*Footwear: [[Regular shoes]]
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Scientists, by virtue of their occupation and mindset, are generally pacific beings in the Mazes, who will not threaten the [[Contestant]] and provide, if needed and if possible, their help, in whatever way they can. They generally do not carry any weapons.
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The contestant can pay any scientist to perform a service; they can [[Identification|identify]] both unknown gems and meds. This is evidently not their main source of income, but this service allows them to pocket extra money in exchange of potentially useful tactical information for the [[Contestant|contestant]]. The fee for identification is '''50 P$''' per item.
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As an ally, a scientist can provide for the contestant '''automatic identification''' of all items requiring it, and so for free.
=== Overview (Hostile) ===
=== Overview (Hostile) ===
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*Footwear: [[Regular shoes]]
*Footwear: [[Regular shoes]]
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Scientists are usually among the <span style="color: #00ff00">peaceful</span> creatures in the mazes, and are among the most useful. Because they are <span style="color: #00ff00">peaceful</span>, it is evidently not supposed to be a target for the [[Contestant|contestant]] - and should they become one for some reason, they will be, in most cases, easy to take down; peaceful scientists tend to stay away from conflicts and fighting, and generally try not to fight back, unless they have a clear advantage or easy possibility to do so.
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Generally speaking, hostile scientists are the same as regular, peaceful ones, at the exception that those carry a weapon (a Class 3 weapon here) and have a dramatically different behavior. They seem nervous, highly stressed, display paranoid and irrational behaviors, are prone to violent outbursts, and in rare cases, use their weapon to try and scare away anybody entering their lab, or even just their general vicinity.
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Certain scientists however, may be encountered as initially hostile; the majority that do are suffering from high levels of stress and display a paranoid behavior.
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Scientists are most useful in the service they are able to provide: they can [[Identification|identify]] both unknown gems and meds. This is not their main source of income, but this service allows them to pocket extra money in exchange of potentially useful tactical information for the [[Contestant|contestant]].<br />
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The fee for identification is '''50 P$''' per item.
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As an ally, a scientist can provide for the contestant '''automatic identification''' of all items requiring it.
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The existence of such asocial behaviors may be partially explained as the result of extreme work schedules putting enormous strain on the mental stability of certain Science Team members, depending on the Science Team and the workload, as well as the personal attachment of the scientist to their work.
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Because it is generally considered dishonorable to use the work and research of colleagues, or colleague teams to flesh out one's own, yet Science Teams are often pitted against one another in competitions for funding priority, such competition leads to jealousy, which leads to increased stress, and in some cases, the paranoid and over-protective behavior often found in hostile scientists.
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=== Famous peaceful scientists ===
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=== Famous scientists ===
*[[Isaac Schumann]], ST of Biology
*[[Isaac Schumann]], ST of Biology
*[[Karin]], former member of ST of Theoretical Physics
*[[Karin]], former member of ST of Theoretical Physics

Revision as of 00:54, 24 May 2013

A Scientist is, as the name implies, a member of the Maze Personnel working in the scientific field.

As members of the Science Teams in the Mazes, responsible for the scientific prowess and technology level of the realm, scientists in Mazeworld are required to be knowledgeable in many subjects, from mechanics, physics, biology, cybernetics, mineralogy, chemistry, robotics, bionics, and more. A Science Team is a group of scientists working in the same field. There are many such teams with subsets:

  • ST of Biology - Study and research on lifeforms living in the Mazes, with special interest on creatures of magical or demonic nature.
  • ST of Physics and Chemistry - Study, research and development in the many fields of physics and chemistry, with particular interest on mastering and using them in both conventional and supernatural situations.
  • ST of Biotechnology and Genetics - A subset of Biology studies, this team is devoted to study, research and development in the fields of genetics and biological technology, with particular interest in modification and enhancement of lifeforms. They are the ones behind the Failed, and they are the second recipients of the contestant's new body before their entry in Mazeworld (the first being the Game Masters).
  • ST of Theoretical Physics - An advanced field which makes uses of mathematics, abstract physics to predict and rationalize phenomena. Members of this science team are particularly interested in the study of magical and supernatural beings, and their abilities.
  • ST of Quantum Physics - An advanced field devoted to the study of subatomic particles and waves, and more broadly on research and development related to matter-energy relations.
  • ST of Biological Engineering (Bionics) - A very specialized field, in which only one scientist in the whole Mazes has succeeded. This domain aims at developing and producing bionics under the form of body modifications.

Additionally, there exists a Medical Science Team, a team devoted in the science of healing and practice of health care. Their members are not referred to as scientists as with the other teams; instead they are called medics and nurses and are considered to work in their own field: medicine. They work in hospital rooms and resting areas.

Scientists are notable for also serving the role of teachers in the many classrooms of the Mazes, alongside their youkai colleagues, the Hakutaku. Since they are the closest thing Mazeworld has to an educational body, they have to be able to teach about a variety of subjects, on top of the scientific field they work in and Science Team they are part of. Such people teach the unseen children and the Students throughout their progress.

They may also provide help to the contestant, making use of their scientific skills - regardless of which Science Team they are part of - to identify unknown gems and meds in exchange of a small fee.

Working as a scientist is Mazeworld is an achievement in itself. Because they are among the brightest minds of the realm, they are paid on a day-to-day basis in exchange of their work. A scientist gains in average 200 P$/day.

Overview

Specifications of a hostile scientist…

  • Armor class: Regulated by clothing and armor
  • HEAD group: Head
  • BODY group: Upper and lower body
  • LIMBS group: 2 arms, 2 legs
  • EXTREMITIES group: 2 prehensile hands, 2 feet, mouth with teeth (facial)
  • WEAK POINTS: 2 eyes (facial), genitals
  • Skeleton type: Human (Human broken limbs rules)
  • Body type: Soft flesh
  • Can be tamed: Yes - By making use of convincing power
  • Can use weapons and firearms: Yes, but usually choose not to
  • Are they protected by the law: Yes - Attacking one warrants a Code Orange, killing one warrants a Code Red.
  • Wear the following clothes:

Scientists, by virtue of their occupation and mindset, are generally pacific beings in the Mazes, who will not threaten the Contestant and provide, if needed and if possible, their help, in whatever way they can. They generally do not carry any weapons.

The contestant can pay any scientist to perform a service; they can identify both unknown gems and meds. This is evidently not their main source of income, but this service allows them to pocket extra money in exchange of potentially useful tactical information for the contestant. The fee for identification is 50 P$ per item.

As an ally, a scientist can provide for the contestant automatic identification of all items requiring it, and so for free.

Overview (Hostile)

Specifications of a hostile scientist…

  • Armor class: Regulated by clothing and armor
  • HEAD group: Head
  • BODY group: Upper and lower body
  • LIMBS group: 2 arms, 2 legs
  • EXTREMITIES group: 2 prehensile hands, 2 feet, mouth with teeth (facial)
  • WEAK POINTS: 2 eyes (facial), genitals
  • Skeleton type: Human (Human broken limbs rules)
  • Body type: Soft flesh
  • Can be tamed: Yes - By making use of convincing power
  • Can use weapons and firearms: Yes, and will actively use them
  • Are they protected by the law: Yes - Attacking one warrants a Code Orange, killing one warrants a Code Red.
  • Other notes: Coward ; Will become afraid if its Pain reaches 60% or more, and will back down from fighting.
  • Carry the following weapons:
  • Wear the following clothes:

Generally speaking, hostile scientists are the same as regular, peaceful ones, at the exception that those carry a weapon (a Class 3 weapon here) and have a dramatically different behavior. They seem nervous, highly stressed, display paranoid and irrational behaviors, are prone to violent outbursts, and in rare cases, use their weapon to try and scare away anybody entering their lab, or even just their general vicinity.

The existence of such asocial behaviors may be partially explained as the result of extreme work schedules putting enormous strain on the mental stability of certain Science Team members, depending on the Science Team and the workload, as well as the personal attachment of the scientist to their work. Because it is generally considered dishonorable to use the work and research of colleagues, or colleague teams to flesh out one's own, yet Science Teams are often pitted against one another in competitions for funding priority, such competition leads to jealousy, which leads to increased stress, and in some cases, the paranoid and over-protective behavior often found in hostile scientists.

Famous scientists

  • Isaac Schumann, ST of Biology
  • Karin, former member of ST of Theoretical Physics
  • Lance Chaosclaw, ST of Biological Engineering
    • NOTE: Though technically, Lance is a scientist by virtue of his occupation, he is technically considered a shopkeeper (of its own type) in priority; as such he will not provide identification.

Disguise

A contestant can disguise as a scientist if the following conditions are met:

  • Wearing only the clothes of a scientist (backpack does not count)
  • Carrying no visible weapons - Class 3 weapons are tolerated but they will attract suspicion (weapons in backpack don't count)

Effects of the disguise:

  • Fellow scientists (including hostile ones) become peaceful towards the contestant
  • All members of the Maze Personnel become neutral to the contestant (+ applicable perverted variants)
  • All other creatures are unaffected.

Gallery

Image needed!

See also