Waiting (no ontology)

From Mazeworld

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This is an ability that can only be performed '''willingly''' and is completely optional. It also triggers '''no cooldown''' period and may be attempted as many times as a contestant wishes to. Caution: Waiting turns will impact on the contestant's statistics as usual.
This is an ability that can only be performed '''willingly''' and is completely optional. It also triggers '''no cooldown''' period and may be attempted as many times as a contestant wishes to. Caution: Waiting turns will impact on the contestant's statistics as usual.
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In addition, the GM may enforce waiting periods when performing certain events, such as ordering [[Workshop]] customizations, to simulate time passing while work is being done. Similarly, actions that take turns in combat, such as reloading, may also take time and thus, turns passing.
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Actions that take turns in combat, such as reloading, may also take time and thus, turns passing.
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In addition, the GM may enforce waiting periods (length variable and at the GM's discretion) when performing certain events, such as ordering [[Workshop]] customizations, to simulate time passing while work is being done.
=== Effects ===
=== Effects ===

Revision as of 19:00, 6 January 2015

Waiting in a room is one of the abilities of a contestant. Simply choosing to wait in a room is possible, if one wants to wait for the return, or the coming, of certain encounters, depending on the roomstyle; and, of course, of the contestant's Wanted Level.

This is an ability that can only be performed willingly and is completely optional. It also triggers no cooldown period and may be attempted as many times as a contestant wishes to. Caution: Waiting turns will impact on the contestant's statistics as usual.

Actions that take turns in combat, such as reloading, may also take time and thus, turns passing.

In addition, the GM may enforce waiting periods (length variable and at the GM's discretion) when performing certain events, such as ordering Workshop customizations, to simulate time passing while work is being done.

Effects

When a contestant desires to wait in a room, a 2d6 is rolled, then the Wanted Level of the contestant is checked. Depending on if the contestant is wanted or not, either one of the following tables is used:

White

  • 2: The contestant waits for 36 turns, and nothing happens.
  • 3-5: The contestant waits for 24 turns, and nothing happens.
  • 6-7: The contestant waits for 24 turns, and a random encounter enters in the room.
  • 8-10: The contestant waits for 12 turns, and a random human encounter enters in the room.
  • 11-12: The contestant waits for 12 turns, and the encounter tied to the roomstyle enters in the room (if the room didn't already have it. Otherwise, a random service enters the room.)

Yellow, Orange

  • 2: The contestant waits for 36 turns, and 3 Maze Guards enter in the room.
  • 3-5: The contestant waits for 24 turns, and 2 Maze Guards enter in the room.
  • 6-7: The contestant waits for 24 turns, and 1 Maze Guard enters in the room.
  • 8-10: The contestant waits for 12 turns, and a random human encounter enters in the room.
  • 11-12: The contestant waits for 12 turns, and the encounter tied to the roomstyle enters in the room (if the room didn't already have it. Otherwise, a random service enters the room.)

Red, Code 11

  • 2: The contestant waits for 36 turns, and 3 SRT Guards enter in the room.
  • 3-5: The contestant waits for 24 turns, and 2 SRT Guards enter in the room.
  • 6-7: The contestant waits for 24 turns, and 1 Maze Guard plus 1 SRT Guard enter in the room.
  • 8-10: The contestant waits for 12 turns, and a random human encounter enters in the room.
  • 11-12: The contestant waits for 12 turns, and the encounter tied to the roomstyle enters in the room (if the room didn't already have it. Otherwise, a random service enters the room.)

See also