Workshop (no ontology)

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(Difference between revisions)
(Rules of a workshop)
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=== Rules of a workshop ===
=== Rules of a workshop ===
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*Sells '''8''' random [[List of blueprints|blueprints]]
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*Sells '''1''' random [[Crafting#Crafting-relevant items|useful item]] for a varying price between 200 and 800 P$
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-
*Sells [[Crafting|toolkits and crafting materials]]
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*Proposes a weapon customization service dubbed [[Maze Customs]]
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*Only sells '''one''' exemplary of every blueprint displayed
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*Buys back blueprints and crafting materials for '''50%''' of their value
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*'''Accepts''' credit
*'''Accepts''' credit
*'''Accepts''' [[Valuable|valuables]] and will exchange them for money or credit
*'''Accepts''' [[Valuable|valuables]] and will exchange them for money or credit
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*For three blueprints bought, the fourth is free
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 +
* ''Crafting services''
 +
** Sells '''8''' random [[List of blueprints|blueprints]]
 +
** Sells '''1''' random [[Crafting#Crafting-relevant items|useful item]] for a varying price between 200 and 800 P$
 +
** Sells [[Crafting|toolkits and crafting materials]]
 +
** Only sells '''one''' exemplary of every blueprint displayed
 +
** Buys back blueprints and crafting materials for '''50%''' of their value
 +
** For three blueprints bought, the fourth is free
 +
 
 +
* ''Gunsmithing services''
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** Proposes a weapon customization service dubbed [[Maze Customs]]
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** Sells '''1d6''' [[Gun Cleaning Kit|Gun Cleaning Kits]], an item useful for [[Firearm maintenance]].
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** [[Firearm maintenance]]: Repairs damaged and worn firearms, 10 P$ per 1% Durability restored.
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** [[Firearm maintenance]]: Cleans dirty firearms, 10 P$ per 1% Reliability restored.
When threatened in his or her workshop, the '''engineer''' will activate a '''door lock system''', barricading himself/herself with the contestant and only allowing people to enter the room, but not leave it. This allows for [[Maze Guard|Guards]] to barge in more easily and prevent the contestant from escaping, until he/she pays.<br />
When threatened in his or her workshop, the '''engineer''' will activate a '''door lock system''', barricading himself/herself with the contestant and only allowing people to enter the room, but not leave it. This allows for [[Maze Guard|Guards]] to barge in more easily and prevent the contestant from escaping, until he/she pays.<br />

Revision as of 00:41, 12 July 2013

A workshop is a business in Mazeworld specialized in buying and selling all items related to crafting. People in charge of workshops are called engineers.

Engineers are not simply workshop owners, but are people charged of various other tasks in the Mazes as they can notably be found in electrical rooms, watching over the power controls and ensuring the well-being and proper functioning of machinery, factory lines and anything else requiring power in the Mazes.
Being bright minds, engineers are supervising and undertaking various tasks, including but not limited to:

  • Crafting objects and managing crafting materials as well as blueprints
  • Creating and modifying weapons, as well as maintaining a customization atelier to create custom weapons
  • Supervising mass-producing factory lines, as they are used to create and stock the majority of items and weapons found in the Mazes
  • Assisting scientists in devising experimental machinery or contraptions according to their needs or requests, if applicable
  • Running workshops which are used to produce and sell crafting material, encouraging citizens to create objects by themselves instead of buying them

An engineer outside of his or her workshop does not sell crafting materials.
Typically, an engineer is paid 145 P$/day for their work, plus any earnings obtained from a workshop if they work in one.

Rules of a workshop

  • Accepts credit
  • Accepts valuables and will exchange them for money or credit
  • Crafting services
    • Sells 8 random blueprints
    • Sells 1 random useful item for a varying price between 200 and 800 P$
    • Sells toolkits and crafting materials
    • Only sells one exemplary of every blueprint displayed
    • Buys back blueprints and crafting materials for 50% of their value
    • For three blueprints bought, the fourth is free

When threatened in his or her workshop, the engineer will activate a door lock system, barricading himself/herself with the contestant and only allowing people to enter the room, but not leave it. This allows for Guards to barge in more easily and prevent the contestant from escaping, until he/she pays.
If the engineer is killed in action in his or her workshop, the contestant will not be able to use ANY workshop in the game anymore, will be hated by all other engineers not working in workshops (they become hostile), and any subsequent room in which a workshop was meant to be found will be instead considered a crime scene guarded by Maze Guards.
Threatening or attacking an engineer gives the contestant a code orange, and killing one instantly increases it to a code red.

If the engineer is threatened or attacked OUTSIDE of the workshop, he or she is on his/her own and will defend himself/herself unarmed, although they may gladly pick up any weapons lying around if any are available.

If the engineer dies, he/she will drop the following:

Custom weapons

More information: Maze Customs

As an expansion of the original crafting-oriented workshops, engineers have access to a new selling front called the Maze Customs. The Maze Customs atelier uses workshop and engineering hardware to modify, enhance, and customize firearms for clients who would like to enhance further their weapons. The service is available to contestants, who may bring certain firearms to the atelier to have them customized.

Products sold

Disguise

A contestant can disguise as an engineer if the following conditions are met:

  • Wearing only the clothes of a scientist (backpack does not count)
  • Carrying a toolkit

Effects of the disguise:

  • Fellow engineers become peaceful towards the contestant
  • All members of the Maze Personnel become neutral to the contestant.
  • Kappa become peaceful towards the contestant.
  • All other creatures are unaffected.

See also