Addictions (no ontology)

From Mazeworld

(Difference between revisions)
(Developing addictions)
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=== Nicotine withdrawal ===
=== Nicotine withdrawal ===
* Substances: [[Cigarette]]
* Substances: [[Cigarette]]
-
* Addiction chance per use: 15%
+
* Addiction chance per use: 25%
Withdrawal effects:
Withdrawal effects:
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=== Alcoholism ===
=== Alcoholism ===
*Substances: All alcoholic [[List of food items|drinks]]
*Substances: All alcoholic [[List of food items|drinks]]
-
*Addiction chance per use: 20%
+
*Addiction chance per use: 30%
*NOTE: If this addiction is acquired, withdrawal effects as soon as their [[Inebriation]] counter falls under 40%.
*NOTE: If this addiction is acquired, withdrawal effects as soon as their [[Inebriation]] counter falls under 40%.
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=== Opioid addiction ===
=== Opioid addiction ===
* Substances: [[Morphine]], [[Heroin]], [[Codeine]], [[Oxycodone]]
* Substances: [[Morphine]], [[Heroin]], [[Codeine]], [[Oxycodone]]
-
* Addiction chance per use: 25%
+
* Addiction chance per use: 35%
* NOTE: Each time the withdrawal kicks in, the sufferer is afflicted with three random effects from the list below.
* NOTE: Each time the withdrawal kicks in, the sufferer is afflicted with three random effects from the list below.
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=== Cannabis withdrawal ===
=== Cannabis withdrawal ===
* Substances: [[Cannabis]]
* Substances: [[Cannabis]]
-
* Addiction chance per use: 10%
+
* Addiction chance per use: 20%
Withdrawal effects:
Withdrawal effects:
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=== Benzo withdrawal ===
=== Benzo withdrawal ===
* Substances: [[Diazepam]], [[Lorazepam]] (Benzo is short for "Benzodiazepine", which those substances all are.)
* Substances: [[Diazepam]], [[Lorazepam]] (Benzo is short for "Benzodiazepine", which those substances all are.)
-
* Addiction chance per use: 30%
+
* Addiction chance per use: 40%
* NOTE: Each time the withdrawal kicks in, the sufferer is afflicted with three random effects from the list below.
* NOTE: Each time the withdrawal kicks in, the sufferer is afflicted with three random effects from the list below.
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=== Cocaine withdrawal ===
=== Cocaine withdrawal ===
* Substances: [[Cocaine]]
* Substances: [[Cocaine]]
-
* Addiction chance per use: 25%
+
* Addiction chance per use: 35%
Withdrawal effects:  
Withdrawal effects:  
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=== Amphetamine withdrawal ===
=== Amphetamine withdrawal ===
* Substances: [[Amphetamines]], [[Desoxyn]] (Methamphetamine)
* Substances: [[Amphetamines]], [[Desoxyn]] (Methamphetamine)
-
* Addiction chance per use: 30%
+
* Addiction chance per use: 40%
Withdrawal effects:  
Withdrawal effects:  
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=== Anabolic steroid withdrawal ===
=== Anabolic steroid withdrawal ===
* Substances: [[Steroids]]
* Substances: [[Steroids]]
-
* Addiction chance per use: 10%
+
* Addiction chance per use: 20%
Withdrawal effects:
Withdrawal effects:
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* Also known as "Sick magician syndrome" or simply "Magic mushroom addiction"
* Also known as "Sick magician syndrome" or simply "Magic mushroom addiction"
* Substances: All [[Mushrooms|magic mushrooms]]
* Substances: All [[Mushrooms|magic mushrooms]]
-
* Addiction chance per use: 20%
+
* Addiction chance per use: 30%
* NOTE: Each time the withdrawal kicks in, the sufferer is afflicted with three random effects from the list below.
* NOTE: Each time the withdrawal kicks in, the sufferer is afflicted with three random effects from the list below.

Revision as of 22:44, 28 February 2016

Many meds are addictive substances, which means they have a chance to cause their users to develop an addictive behavior and require to keep consuming the med in question, or suffer the consequences of withdrawal.

Addictions are classed by group. Certain substances, not all of which are medical aids, may generate addictions. The chance to develop an addiction, as well as the effects of withdrawal, all depend on what kind of substance and thus, of addiction group, is involved.

Developing addictions

Each substance has an addition chance per use, which refers to the chance of developing an addiction to this substance every time one instance is consumed.

If an addiction is indeed developed, the contestant will start feeling intense cravings for the relevant substance, and will suffer from withdrawal effects as soon as the substance's effects wane off.

Once withdrawal effects begin, a counter starts: (1d8*100)+200 turns (between 300 and 1000 turns). One counter is started per addiction - there can be as many withdrawal effect counters as there are addictions developed. When the counter runs out, the addiction and the withdrawal effects wane away.

If an addiction has been developed, withdrawal effects can only be removed in one of two ways:

  • Temporarily, by taking more of the substance to ward the withdrawal effects away. This temporarily disables withdrawal effects for as long as the drug's effects last, but this also resets the withdrawal effect counter to its previously rolled maximum.
  • Permanently, by 'toughing it out' and enduring the withdrawal effects until the counter runs out, at which point the negative effects will cease. This comes with its own problems, as addiction takes an exceedingly long time to run out.
  • With the help of a hospital room, which can now give an estimation of how much time remains until the withdrawal counter runs out, and may offer treatment to at least partially cut down the remaining time (500 P$ to remove 150 turns from ONE addiction's withdrawal counter

Withdrawal effects are, majoritarily, a collection of negative Secondary effects.

Withdrawal counter - Estimations:

  • 500 turns and more: Completely addicted (or, if it reset recently, Relapsed)
  • 401 - 499 turns: Addicted
  • 251 - 400 turns: Moderately addicted
  • 101 - 250 turns: Recovering
  • 50 - 100 turns: Rehabilitating
  • Under 50 turns: Almost clean

Addiction effects

The different types of addictions and withdrawals are as follows:

Nicotine withdrawal

  • Substances: Cigarette
  • Addiction chance per use: 25%

Withdrawal effects:

  • Inaccuracy
  • Morale loss

Alcoholism

  • Substances: All alcoholic drinks
  • Addiction chance per use: 30%
  • NOTE: If this addiction is acquired, withdrawal effects as soon as their Inebriation counter falls under 40%.

Withdrawal effects:

  • Nausea
  • Hallucinations

Opioid addiction

  • Substances: Morphine, Heroin, Codeine, Oxycodone
  • Addiction chance per use: 35%
  • NOTE: Each time the withdrawal kicks in, the sufferer is afflicted with three random effects from the list below.

Possible withdrawal effects:

  • Forced wakefulness
  • Bowel pains
  • Nausea
  • Strength -20%
  • Inaccuracy
  • FT+2
  • Pain sensitivity +20%
  • Morale loss

Cannabis withdrawal

  • Substances: Cannabis
  • Addiction chance per use: 20%

Withdrawal effects:

  • Intense accelerated hunger
  • Strength -10%

Benzo withdrawal

  • Substances: Diazepam, Lorazepam (Benzo is short for "Benzodiazepine", which those substances all are.)
  • Addiction chance per use: 40%
  • NOTE: Each time the withdrawal kicks in, the sufferer is afflicted with three random effects from the list below.

Possible withdrawal effects:

  • Increased alertness
  • Forced wakefulness
  • FT+2
  • Inaccuracy
  • Morale loss
  • Rage
  • Strength -10%
  • Hallucinations
  • Agility -2

Cocaine withdrawal

  • Substances: Cocaine
  • Addiction chance per use: 35%

Withdrawal effects:

  • Strength -20%
  • Nausea
  • Forced wakefulness
  • Intense accelerated hunger
  • Morale loss

Amphetamine withdrawal

Withdrawal effects:

  • Intense accelerated hunger
  • Inaccuracy
  • Agility -2
  • Hallucinations
  • Severe morale loss

Anabolic steroid withdrawal

  • Substances: Steroids
  • Addiction chance per use: 20%

Withdrawal effects:

  • Severe morale loss
  • Forced wakefulness
  • Rage
  • Inaccuracy

Sick Hakutaku syndrome

  • Also known as "Sick magician syndrome" or simply "Magic mushroom addiction"
  • Substances: All magic mushrooms
  • Addiction chance per use: 30%
  • NOTE: Each time the withdrawal kicks in, the sufferer is afflicted with three random effects from the list below.

Withdrawal effects:

  • Bowel pains
  • FT+1
  • Hallucinations
  • Accelerated hunger
  • Morale loss
  • Pain sensitivity +20%
  • Strength -20%
  • Inaccuracy
  • Agility -1

See also