Broken limb (no ontology)

From Mazeworld

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=== Causes ===
=== Causes ===
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A fracture is created in most cases when the contestant is hit on a body part that wasn't properly protected to withstand strong '''Blunt-type''' damage; a fracture will form if Blunt-type damage deals '''at least 25%''' of [[Pain]] and strikes a body part that can be fractured.<br />
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Injuries related to '''Blunt-type''' damage are the most common source of fractures (see [[Damage chart]]).<br />
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In rarer cases, they are caused by well-aimed shots or attacks striking a bone in the process.
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=== Effects and cures ===
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=== Effects ===
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Depending on what and how many fractures the contestant suffers, the following [[Secondary effect|effects]] may occur:
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Denomination: "Broken <limb>"
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*'''One broken arm''': Failure threshold +1 and Strength -10%
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'''Head''': FT+1, Strength -10%. Also called a "skull fracture".
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*'''Two broken arms''': Failure threshold +2 and Strength -20%
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'''Chest''': Pain sensitivity +10%. Also called "ribs fracture".
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*'''One broken leg''': Slows down the contestant ('''NEGATES the effects of increased alertness''') and prevents him/her from kicking, running or jumping
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'''Hips''': Limping.
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*'''Two broken legs''': Failure threshold +1 and Slows down the contestant ('''NEGATES increased alertness''') and prevents him/her from walking normally, kicking, running or jumping
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'''One arm''': FT+1, Strength -10%.
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*'''One broken hand''': Failure threshold +1
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'''Both arms''': FT+2, Strength -20%, Crippled.
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*'''Two broken hands''': Failure threshold +2
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'''One hand''': FT+1.
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*'''One broken foot''': Slows down the contestant ('''NEGATES the effects of increased alertness''') and prevents him/her from kicking, running or jumping
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'''Both hands''': FT+2.
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*'''Two broken feet''': Failure threshold +1 and Slows down the contestant ('''NEGATES increased alertness''') and prevents him/her from walking normally, kicking, running or jumping
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'''One leg''': Limping.
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*'''Broken ribs''': Pain sensitivity +10%
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'''Both legs''': Crippled.
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*'''Skull fracture''': The contestant suffers from concussion; Failure threshold +1 and Strength -10%
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'''One foot''': Limping.
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'''Both feet''': FT+1, Limping.
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Special cases:
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'''One hand + Opposite arm''': Add the effects together as normal.
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'''One foot + Opposite leg''': Add the effects together as normal.
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=== Cures ===
Broken limbs are impossible to cure through [[Medical aid|medical aids]]. The contestant will have to wait until he/she finds a [[Hospital room|medic]].<BR/>
Broken limbs are impossible to cure through [[Medical aid|medical aids]]. The contestant will have to wait until he/she finds a [[Hospital room|medic]].<BR/>

Revision as of 14:01, 10 July 2013

Broken limbs are injuries where bones suffer sufficient damage to become fractured or damaged. A broken limb is also called a fracture.
The amount of broken limbs, as well as which ones, is one of the vital statistics tracked on every contestant in Mazeworld.

The chart on the right indicates all of the possible areas that can suffer fractures:

  • Red: Head (skull)
  • Light blue: Body (Includes both "Upper body" and "Lower body".)
  • Blue: Arms
  • Orange: Hands
  • Light green: Legs
  • Yellow: Feet

Causes

Injuries related to Blunt-type damage are the most common source of fractures (see Damage chart).
In rarer cases, they are caused by well-aimed shots or attacks striking a bone in the process.

Effects

Denomination: "Broken <limb>"

Head: FT+1, Strength -10%. Also called a "skull fracture". Chest: Pain sensitivity +10%. Also called "ribs fracture". Hips: Limping. One arm: FT+1, Strength -10%. Both arms: FT+2, Strength -20%, Crippled. One hand: FT+1. Both hands: FT+2. One leg: Limping. Both legs: Crippled. One foot: Limping. Both feet: FT+1, Limping.

Special cases:

One hand + Opposite arm: Add the effects together as normal. One foot + Opposite leg: Add the effects together as normal.

Cures

Broken limbs are impossible to cure through medical aids. The contestant will have to wait until he/she finds a medic.
A limb can become unbreakable through the use of certain bionic implants. In this case, it will be able to withstand damage that would normally break bones.

See also