12 gauge CAWS (no ontology)
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=== Projectile types ===  | === Projectile types ===  | ||
| - | Buckshot group:  | + | ==== Buckshot group ====  | 
| + | The buckshot group covers all projectile types which can be described as being buckshot - several projectiles per shell. The base damage for buckshot is as follows:  | ||
| + | |||
| + | {|  | ||
| + | | '''Type'''  | ||
| + | | [[Limb damage|LDV]]  | ||
| + | | <span style="color: white">C1</span>  | ||
| + | | <span style="color: #AAAAAA">C2</span>  | ||
| + | | <span style="color: #666666">C3</span>  | ||
| + | | <span style="color: cyan">A1</span>  | ||
| + | | <span style="color: #00FF00">A2</span>  | ||
| + | | <span style="color: yellow">A3</span>  | ||
| + | | <span style="color: orange">A4</span>  | ||
| + | | <span style="color: red">A5</span>  | ||
| + | |-  | ||
| + | | '''Bullet'''  | ||
| + | | '''+1'''  | ||
| + | | 22%  | ||
| + | | 21%  | ||
| + | | 20%  | ||
| + | | 17%  | ||
| + | | 14%  | ||
| + | | 11%  | ||
| + | | 5%  | ||
| + | | 2%  | ||
| + | |}  | ||
| + | |||
| + | <span style="font-size:80%;">The above chart applies for '''ONE pellet''', and may be multiplied by the amount of pellets that hit the target (up to 8).</span>  | ||
| + | <span style="font-size:80%;">[[Damage chart|How to read this?]]</span>  | ||
| + | |||
*[[CAWS plated buckshot]] (<span style="color: #880000">Dark red</span> rings over brass shells) - Projectiles: 15x 00 buckshot pellet, copper-plated lead  | *[[CAWS plated buckshot]] (<span style="color: #880000">Dark red</span> rings over brass shells) - Projectiles: 15x 00 buckshot pellet, copper-plated lead  | ||
| - | + | *[[CAWS buckshot]] (<span style="color: #ff0000">Red</span> rings over brass shells) - Projectiles: 15x 00 buckshot pellet, lead  | |
| - | + | *[[CAWS rubber buckshot]], less-lethal (<span style="color: #840084">Violet</span> rings over brass shells) - Projectiles: 15x 00 buckshot pellet, rubber  | |
| + | |||
| + | ==== Slug group ====  | ||
| + | The slug group covers all projectile types which can be described as being slugs - a single, heavy projectile per shell. The base damage for a slug is as follows:  | ||
| + | |||
| + | {|  | ||
| + | | '''Type'''  | ||
| + | | [[Limb damage|LDV]]  | ||
| + | | <span style="color: white">C1</span>  | ||
| + | | <span style="color: #AAAAAA">C2</span>  | ||
| + | | <span style="color: #666666">C3</span>  | ||
| + | | <span style="color: cyan">A1</span>  | ||
| + | | <span style="color: #00FF00">A2</span>  | ||
| + | | <span style="color: yellow">A3</span>  | ||
| + | | <span style="color: orange">A4</span>  | ||
| + | | <span style="color: red">A5</span>  | ||
| + | |-  | ||
| + | | '''Bullet'''  | ||
| + | | '''+7'''  | ||
| + | | 195%  | ||
| + | | 185%  | ||
| + | | 175%  | ||
| + | | 156%  | ||
| + | | 127%  | ||
| + | | 97%  | ||
| + | | 49%  | ||
| + | | 15%  | ||
| + | |}  | ||
| + | <span style="font-size:80%;">[[Damage chart|How to read this?]]</span>  | ||
| - | Slug   | + | Slug variants:  | 
*[[CAWS FMJ slug]] (<span style="color: #008800">Dark green</span> rings over brass shells) - Projectile: 1x 12 gauge slug, FMJ  | *[[CAWS FMJ slug]] (<span style="color: #008800">Dark green</span> rings over brass shells) - Projectile: 1x 12 gauge slug, FMJ  | ||
**[[CAWS slug]] (<span style="color: #00ff00">Green</span> rings over brass shells) - Projectile: 1x 12 gauge slug, lead  | **[[CAWS slug]] (<span style="color: #00ff00">Green</span> rings over brass shells) - Projectile: 1x 12 gauge slug, lead  | ||
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**[[CAWS HP slug]] (<span style="color: #BFFF00">Lime green</span> rings over brass shells) - Projectile: 1x 12 gauge slug, JHP  | **[[CAWS HP slug]] (<span style="color: #BFFF00">Lime green</span> rings over brass shells) - Projectile: 1x 12 gauge slug, JHP  | ||
| - | Exotic group  | + | ==== Exotic group ====  | 
| + | The exotic group is a catch-all category for all exotic shell types, which each have their own damage tables.  | ||
*[[CAWS flechette]] (<span style="color: #0000ff">Blue</span> rings over brass shells) - Projectiles: 20x fin-stabilized flechette  | *[[CAWS flechette]] (<span style="color: #0000ff">Blue</span> rings over brass shells) - Projectiles: 20x fin-stabilized flechette  | ||
*[[CAWS FRAG]] (<span style="color: #666666">Gray</span> rings over brass shells) - Projectile: 1x FRAG-12 explosive slug  | *[[CAWS FRAG]] (<span style="color: #666666">Gray</span> rings over brass shells) - Projectile: 1x FRAG-12 explosive slug  | ||
Latest revision as of 00:00, 15 March 2017
This page is a disambiguation page for all types of 12 gauge CAWS shells in the game.
Mazeworld overview
- Available for purchase in a gun shop or a weapon shop in boxes of 10 or bulk cans of 200.
 -  Available brands and projectile types:
- Standard (Regular, SP): Buck, Slug
 
 - Recoil level: 3 - Normal
 
Projectile types
Buckshot group
The buckshot group covers all projectile types which can be described as being buckshot - several projectiles per shell. The base damage for buckshot is as follows:
| Type | LDV | C1 | C2 | C3 | A1 | A2 | A3 | A4 | A5 | 
| Bullet | +1 | 22% | 21% | 20% | 17% | 14% | 11% | 5% | 2% | 
The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 8). How to read this?
- CAWS plated buckshot (Dark red rings over brass shells) - Projectiles: 15x 00 buckshot pellet, copper-plated lead
 - CAWS buckshot (Red rings over brass shells) - Projectiles: 15x 00 buckshot pellet, lead
 - CAWS rubber buckshot, less-lethal (Violet rings over brass shells) - Projectiles: 15x 00 buckshot pellet, rubber
 
Slug group
The slug group covers all projectile types which can be described as being slugs - a single, heavy projectile per shell. The base damage for a slug is as follows:
| Type | LDV | C1 | C2 | C3 | A1 | A2 | A3 | A4 | A5 | 
| Bullet | +7 | 195% | 185% | 175% | 156% | 127% | 97% | 49% | 15% | 
Slug variants:
- CAWS FMJ slug (Dark green rings over brass shells) - Projectile: 1x 12 gauge slug, FMJ
- CAWS slug (Green rings over brass shells) - Projectile: 1x 12 gauge slug, lead
 - CAWS incendiary slug (Orange rings over brass shells) - Projectile: 1x 12 gauge slug, incendiary
 - CAWS rubber baton, less-lethal (Pink rings over brass shells) - Projectile: 1x 12 gauge slug, rubber
 - CAWS HP slug (Lime green rings over brass shells) - Projectile: 1x 12 gauge slug, JHP
 
 
Exotic group
The exotic group is a catch-all category for all exotic shell types, which each have their own damage tables.
- CAWS flechette (Blue rings over brass shells) - Projectiles: 20x fin-stabilized flechette
 - CAWS FRAG (Gray rings over brass shells) - Projectile: 1x FRAG-12 explosive slug
 - CAWS coin shot (Teal rings over brass shells) - Projectiles: 20x Parallar coins
 
Handloading information
- Primer type: Shotshell
 - Powder type: Pistol
 - Projectile type: Varies, see above
 -  Standard load: 610 pwdr
- TAC (-P) load: 549 pwdr
 - MAG (+P) load: 671 pwdr
 
 
- Cost of a 50 hull box: 102 P$ (2.033 P$/hull)
 - Estimated cost to handload 1 standard round (Reg/SP): 2.415 P$ + projectile costs
 
Weapons compatible
Standard weapons
Total amount of standard weapons available in this caliber: 1
All weapons listed below are shotguns.
Class 1 weapons:
- H&K CAWS
 
Other weapons
-  Maze Customs
- Customs weapon families: None
 - Minor services: CAWS Modernized (Tactical conversion for the H&K CAWS)
 - Crafting and specs docs: None.
 
 
Barrel length groups
Depending on the barrel length of the firearm, a multiplier to Pain and Limb damage is applied. Please refer to the lists of weapons or to the event lines to know your particular weapons' barrel length.
| Group name | Length range | Damage multiplier | 
| Shotgun | Any barrel length | 1x | 
Gallery
|   | 
| Two dummy rounds, and a live round with plastic casing. | 
