Rubber baton (no ontology)

From Mazeworld

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=== Mazeworld overview ===
=== Mazeworld overview ===
* Damage multipliers:
* Damage multipliers:
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** Against [[Protection chart|all Armor Classes]]: 0.25x [[Pain]], 0.25x [[Limb damage]]
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** Against [[Protection chart|all Armor Classes]]: 0.25x [[Pain]], 0.15x [[Limb damage]]
** [[Weapon maintenance|Wear rate]] per shot: Condition x0.5 / Cleanliness x1
** [[Weapon maintenance|Wear rate]] per shot: Condition x0.5 / Cleanliness x1
* Retail value of a standard shell (Regular/SP):
* Retail value of a standard shell (Regular/SP):
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=== Usage notes ===
=== Usage notes ===
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Rubber baton is a '''less-lethal''' shell, designed to incapacitate. The projectile it fires, while still capable of causing damage, is designed to NOT penetrate the target, and should instead bounce on the body of the target, causing bruises.
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Rubber baton is a '''less-lethal''' shell, designed to incapacitate. The projectile it fires, while still capable of causing damage, is designed to NOT penetrate the target, and should instead bounce on the body of the target, causing bruises and fractures rather than puncture wounds.
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* Rubber baton has a '''50% chance to stun the target for 1 turn, per hit'''. Multiple stunning hits may stack up the stun duration.
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* '''If a hit causes an injury,''' it causes a [[Broken limb|Fracture]] instead of a [[Wound]].
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* '''If a hit deals at least 1 limb damage, the target is stunned for 1 turn'''. Multiple such hits may stack up the stun duration.
== See also ==
== See also ==

Latest revision as of 18:20, 6 November 2017

A rubber baton (also called rubber slug or R-slug) is a projectile type for 12 gauge and .410 bore shotgun shells. A rubber baton shotgun shell contains a single projectile similar to a Slug, although it is made out of hard rubber rather than lead.

Mazeworld overview

Usage notes

Rubber baton is a less-lethal shell, designed to incapacitate. The projectile it fires, while still capable of causing damage, is designed to NOT penetrate the target, and should instead bounce on the body of the target, causing bruises and fractures rather than puncture wounds.

  • If a hit causes an injury, it causes a Fracture instead of a Wound.
  • If a hit deals at least 1 limb damage, the target is stunned for 1 turn. Multiple such hits may stack up the stun duration.

See also