Abilities (no ontology)
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This page lists the abilities of a [[Contestant|contestant]]. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of [[Secondary effect|secondary effects]]. | This page lists the abilities of a [[Contestant|contestant]]. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of [[Secondary effect|secondary effects]]. | ||
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* Abilities marked with a '''C''' are subjected to a cooldown period - after performing one of those abilities, the cooldown period prevents the Contestant from performing ANY of the such marked abilities. | * Abilities marked with a '''C''' are subjected to a cooldown period - after performing one of those abilities, the cooldown period prevents the Contestant from performing ANY of the such marked abilities. | ||
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*[[Resting]] '''C''' | *[[Resting]] '''C''' | ||
*[[Waiting]] | *[[Waiting]] | ||
- | *[[Wounding self]] | + | *[[Wounding self]] |
- | *[[Throwing up]] | + | *[[Throwing up]] '''C''' |
==== Weapons and fighting ==== | ==== Weapons and fighting ==== |
Revision as of 08:26, 18 February 2015
This page lists the abilities of a contestant. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of secondary effects.
- Abilities marked with a C are subjected to a cooldown period - after performing one of those abilities, the cooldown period prevents the Contestant from performing ANY of the such marked abilities.
General
- In almost every situation, a contestant can examinate the room, his/her encounter, or items he/she finds. This can be useful to know more about an item, to know about what the encounter looks like (notably, by describing the Physio code, or, if failing that, giving a general description), and so on.
- A contestant is also able to interact with NPCs and certain items, switches or machinery found in some rooms.
Bodily abilities
Each of these are normally optional, but correspond to situations and needs which may be triggered by effects.
Weapons and fighting
- Fighting with weapons
- Reloading a weapon
- Equipping an accessory
- Swapping between weapons, whether equipped, spare, or on the floor
- Charging with a weapon or a bayonet
- Concentrating, if a weapon with a high power scope is available
- Taking cover, allowing for stealth attacks if hiding was successful
- Attempting to use Unarmed combat and martial arts techniques (which work differently)
- Attempting to slip past encounters unnoticed, pin down/grapple an opponent or flee during combat - covered in gameplay mechanics.
- Using certain special abilities, which are not initially available and only granted in certain conditions.
Equipment and items
- Crafting items
- Identifying unknown meds and unknown gems
- Lockpicking, an ability useful when around Containers
- Contact call, using a mobile phone
- Butchering meat when Hunting