Guide:Changelog (Meta, no ontology)
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- | ==== August 28th 2015 | + | === September 12th 2015 === |
+ | '''OP3 features part 2: The weapon rarity system''' | ||
+ | |||
+ | Weapons are now generated using a new rarity system, which regulates rarity according to shop value (which itself is a representation of how 'good' the weapon is). | ||
+ | |||
+ | Firearms and melee weapons are graded on two separate rarity scales: | ||
+ | |||
+ | Firearms: | ||
+ | * Rarity 1: <span style="color: #6699CC">Common</span> - Chance to generate: 59.5% | ||
+ | * Rarity 2: <span style="color: #008000">Regular</span> - Chance to generate: 22.45% | ||
+ | * Rarity 3: <span style="color: #0000CD">Premium</span> - Chance to generate: 9.5% | ||
+ | * Rarity 4: <span style="color: #66023C">Superior</span> - Chance to generate: 5.65% | ||
+ | * Rarity 5: <span style="color: #CC0000">Rare</span> - Chance to generate: 2.45% | ||
+ | * Rarity 6: <span style="color: #FFD700">Extraordinary</span> - Chance to generate: 0.45% | ||
+ | * Rarity 7: <span style="color: #FFFFFF">Unique</span> - Never generated randomly, is applied to highly custom weapons, crafting-only weapons, and specs docs weapons. | ||
+ | |||
+ | Melee weapons: | ||
+ | * Rarity 1: <span style="color: #6699CC">Common</span> - Chance to generate: 55% | ||
+ | * Rarity 2: <span style="color: #008000">Regular</span> - Chance to generate: 26.5% | ||
+ | * Rarity 3: <span style="color: #0000CD">Premium</span> - Chance to generate: 12.5% | ||
+ | * Rarity 4: <span style="color: #66023C">Superior</span> - Chance to generate: 6% | ||
+ | * Rarity 7: <span style="color: #FFFFFF">Unique</span> - Never generated randomly, is applied to highly custom weapons, crafting-only weapons, and specs docs weapons. | ||
+ | |||
+ | New MazeBot commands have been created (for GM use only): | ||
+ | * '''@rarity-gun''' ; Generates a random combination of weapon Class (C1-C4) and Rarity (R1-R6). | ||
+ | * '''@rarity-melee''' ; Generates a random combination of weapon Class (C5L, C5S, Handgear) and Rarity (R1-R4). | ||
+ | |||
+ | The criteria given by the commands are entered in the GM's weapon database, and a random weapon, if any exists, is selected then specced among the possibilities. If the combination of weapon class and rarity returns no results, then a random weapon from that class (with no regard for rarity) is generated instead. | ||
+ | |||
+ | === August 28th 2015 === | ||
'''OP3 features part 1: The "Wildey's Here!" update: The OP3 weapons pack''' | '''OP3 features part 1: The "Wildey's Here!" update: The OP3 weapons pack''' | ||
Revision as of 16:12, 12 September 2015
Latest released Mazeworld update: MazeWorld v3/OP2 - June 5th 2015
Next planned update: MazeWorld v4, aka OP3 - Date unknown (Each of the OP3 components will be gradually implemented)
Upcoming
Opus Perfecta part 3
The third and final part of the Opus Perfecta updates will bring the biggest changes yet to come in MazeWorld!
More, coming soon...
Latest
September 12th 2015
OP3 features part 2: The weapon rarity system
Weapons are now generated using a new rarity system, which regulates rarity according to shop value (which itself is a representation of how 'good' the weapon is).
Firearms and melee weapons are graded on two separate rarity scales:
Firearms:
- Rarity 1: Common - Chance to generate: 59.5%
- Rarity 2: Regular - Chance to generate: 22.45%
- Rarity 3: Premium - Chance to generate: 9.5%
- Rarity 4: Superior - Chance to generate: 5.65%
- Rarity 5: Rare - Chance to generate: 2.45%
- Rarity 6: Extraordinary - Chance to generate: 0.45%
- Rarity 7: Unique - Never generated randomly, is applied to highly custom weapons, crafting-only weapons, and specs docs weapons.
Melee weapons:
- Rarity 1: Common - Chance to generate: 55%
- Rarity 2: Regular - Chance to generate: 26.5%
- Rarity 3: Premium - Chance to generate: 12.5%
- Rarity 4: Superior - Chance to generate: 6%
- Rarity 7: Unique - Never generated randomly, is applied to highly custom weapons, crafting-only weapons, and specs docs weapons.
New MazeBot commands have been created (for GM use only):
- @rarity-gun ; Generates a random combination of weapon Class (C1-C4) and Rarity (R1-R6).
- @rarity-melee ; Generates a random combination of weapon Class (C5L, C5S, Handgear) and Rarity (R1-R4).
The criteria given by the commands are entered in the GM's weapon database, and a random weapon, if any exists, is selected then specced among the possibilities. If the combination of weapon class and rarity returns no results, then a random weapon from that class (with no regard for rarity) is generated instead.
August 28th 2015
OP3 features part 1: The "Wildey's Here!" update: The OP3 weapons pack
It's almost a tradition by now: here's even more weapons for your ballistic pleasure. 23 new stock firearms, 2 new calibers, one new underbarrel shotgun, 2 new specs docs-only weapons, associated new accessories, and more.
New calibers:
- .44 Special, the older and shorter variant of .44 Magnum. Compatible in all .44 Magnum revolvers + the Marlin Model 1894 lever-action rifle.
- .475 Wildey Magnum, a high-powered, rimless magnum cartridge. Wildey's Here at last!
New stock firearms:
- Beretta Stampede Marshal, Class 3 revolver, .45 Colt
- CETME Ameli, Class 1 machine gun, 5.56x45mm NATO
- Charter Arms Bulldog, Class 3 revolver, .44 Special
- Colt Cobra, Class 3 revolver, .38 Special
- DSA SA58 FAL SPR, Class 1 precision rifle, 7.62x51mm NATO
- FN Herstal M240B, Class 1 machine gun, 7.62x51mm NATO
- IZHMEKH MP-412 REX, Class 3 revolver, .357 Magnum
- KAC Stoner 99 LMG, Class 1 machine gun, 5.56x45mm NATO
- Kel-Tec RFB, Class 1 conventional rifle, 7.62x51mm NATO
- MasterPiece Arms MPA57SST, Class 3 pistol, 5.7x28mm
- Norinco QBZ-03, Class 1 combat rifle, 5.8x42mm
- Rheinmetall MG3, Class 1 machine gun, 7.62x51mm NATO
- Ruger LCR CT, Class 3 revolver, .357 Magnum with integrated laser sight
- Smith & Wesson Model 24, Class 3 revolver, .44 Special
- Smith & Wesson Model 296 Airlite, Class 3 revolver, .44 Special
- Smith & Wesson Model 625-6, Class 3 revolver, .45 Colt
- Steyr AUG HBAR, Class 1 machine gun, 5.56x45mm NATO
- Taurus Model 431, Class 3 revolver, .44 Special
- Taurus Model 444 Ultra-Lite, Class 3 revolver, .44 Magnum
- Taurus Model 450T, Class 3 revolver, .45 Colt
- Valmet KvKK 62, Class 1 machine gun, 7.62x39mm
- Wildey Hunter, Class 3 pistol, .475 Wildey Magnum
- ZiD PKM, Class 1 machine gun, 7.62x54mm R
New specs-docs only weapons + their associated documents:
- DP-12 (affectionately called the Super Shotgun), Class 2 shotgun, 12 gauge
- Specs docs required: #DP008: Prototype hybrid double barrel/pump-action shotgun blueprints
- Has the particularity of being the first pump-action double barreled shotgun, and as such, will benefit from unique rules regarding shooting and reloading.
- LMG11, Class 1 light machine gun, 4.73x33mm Caseless
- Specs docs required: #ON504: Prototype caseless light machine gun blueprints + #KM991: Technical guides for conversion of G11 action into other weapon systems
- The LMG11 has a 300-round capacity, fed from a special ammunition cassette which essentially acts as a very large capacity magazine.
New magazines and accessories:
- C-More M26 MASS, magazine-fed underbarrel shotgun, 12 gauge. The M26 MASS comes standard with a 5-round magazine, and is capable of +1.
- 200-round PK belt, suitable for use in the PKM and PKP Pecheneg
- FN FAL 10-round magazine, suitable for all firearms using FAL mags, and standard on the SA58 FAL SPR.
- The M26 MASS's 5-round magazine and an extanded 10-round magazine.
- New speedloader: .44 Magnum/Special 5-round.
New Customs services
- .44 Special being naturally compatible with all .44 Magnum revolvers, it is now explicitly listed as compatible in all .44 Magnum cylinders of custom Blackhawk and L-Frame revolvers.
- New minor services: H&K CAWS to CAWS Modernized, H&K G11K2 to G11K2 Modernized, LMG11 to LMG11 Modernized, and LWMMG to LWMMG Enhanced.
- The CAWS Modernized will add a NATO-S optic rail, 2 large Light mounts, a front mount compatible with bipod, foregrip and M203PI, and a threaded barrel.
- The G11K2 Modernized and LMG11 Modernized both add the same modifications: NATO-S optic rail, 2 large Light mounts, and a front mount compatible with bipod, foregrip and M203PI.
- The LWMMG Enhanced simply allows the weapon to fire .338 Lapua Magnum, for greater damage but increased recoil. Everything else about the weapon remains unchanged ; even the ammo belts required are the same!
Related changes:
- The pre-existing ".44 Magnum 6-round speedloader" will be renamed .44 Magnum/Special 6-round speedloader.
- The M203A1 was scrapped, and the M203 is now compatible with all AR-15s in Rifle or Carbine configuration.