Abilities (no ontology)

From Mazeworld

(Difference between revisions)
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** [[Ally Join|Ally join]]
** [[Ally Join|Ally join]]
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==== Bodily abilities ====
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==== Body abilities ====
''Each of these are normally optional, but correspond to situations and needs which may be triggered by effects.''
''Each of these are normally optional, but correspond to situations and needs which may be triggered by effects.''
*[[Resting]] '''C'''
*[[Resting]] '''C'''
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*[[Throwing up]] '''C'''
*[[Throwing up]] '''C'''
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==== Weapons and fighting ====
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==== Basic combat abilities ====
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*Fighting with [[Weapon|weapons]]
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*Fighting with [[Weapon|weapons]] or [[unarmed combat]]
*[[Ammunition|Reloading]] a weapon
*[[Ammunition|Reloading]] a weapon
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*[[Weapon accessory|Equipping an accessory]]
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*[[Weapon accessory|Using weapon accessories]]
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*[[Weapon|Swapping]] between weapons, whether equipped, spare, or on the floor
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*[[Weapon|Swapping weapons and items]], in the inventory and the battlespace
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*Taking [[Cover|cover]]
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*Attempting to [[Gameplay mechanics#Other_useful_ways_to_throw_2d6s|escape]].
 +
 
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==== Advanced combat abilities ====
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*Making use of [[Stealth]]
*[[Charging]] with a weapon or a bayonet
*[[Charging]] with a weapon or a bayonet
*[[Concentrating]], if a weapon with a high power [[Weapon accessory|scope]] is available
*[[Concentrating]], if a weapon with a high power [[Weapon accessory|scope]] is available
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*Taking [[Cover|cover]], allowing for [[Stealth attack|stealth attacks]] if hiding was successful
 
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*Attempting to use [[Unarmed combat]] and martial arts techniques (which work differently)
 
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*Attempting to '''slip past encounters unnoticed''', '''pin down/grapple an opponent''' or '''flee during combat''' - covered in [[Gameplay mechanics#Other_useful_ways_to_throw_2d6s|gameplay mechanics]].
 
*Using certain '''special abilities''', which are not initially available and only granted in certain conditions.
*Using certain '''special abilities''', which are not initially available and only granted in certain conditions.
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==== Equipment and items ====
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==== NPC abilities ====
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*[[Crafting]] items
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*[[Identification|Identifying]] unknown [[Medical aid|meds]] and unknown [[Valuable|gems]]
*[[Identification|Identifying]] unknown [[Medical aid|meds]] and unknown [[Valuable|gems]]
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*[[Lockpicking]], an ability useful when around [[Containers]]
 
*[[Contact call]], using a [[mobile phone]]
*[[Contact call]], using a [[mobile phone]]
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*Butchering meat when [[Hunting]]
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==== [[Gameplay mechanics#skills|Skills]] abilities ====
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*[[Hunting]] and butchering creatures for meat
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*[[Crafting]] items from ingredients
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*[[Handloading]] ammunition from components
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*[[Mines|Mining]] ores
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*[[Bartering]] for items at a shop
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*[[Repairing]] items
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*[[Lockpicking]], an ability useful when around [[Containers]]
== See also ==
== See also ==

Revision as of 16:01, 6 March 2016

This page lists the abilities of a contestant. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of secondary effects.

  • Abilities marked with a C are subjected to a cooldown period - after performing one of those abilities, the cooldown period prevents the Contestant from performing ANY of the such marked abilities.

General

  • In almost every situation, a contestant can examinate the room, his/her encounter, or items he/she finds. This can be useful to know more about an item, to know about what the encounter looks like (notably, by describing the Physio code, or, if failing that, giving a general description), and so on.
  • A contestant is also able to interact with NPCs and certain items, switches or machinery found in some rooms.

Body abilities

Each of these are normally optional, but correspond to situations and needs which may be triggered by effects.

Basic combat abilities

Advanced combat abilities

  • Making use of Stealth
  • Charging with a weapon or a bayonet
  • Concentrating, if a weapon with a high power scope is available
  • Using certain special abilities, which are not initially available and only granted in certain conditions.

NPC abilities

Skills abilities

See also