Abilities (no ontology)
From Mazeworld
(Difference between revisions)
SU Tempest (Talk | contribs) |
SU Tempest (Talk | contribs) |
||
Line 8: | Line 8: | ||
** [[Ally Join|Ally join]] | ** [[Ally Join|Ally join]] | ||
- | ==== | + | ==== Body abilities ==== |
''Each of these are normally optional, but correspond to situations and needs which may be triggered by effects.'' | ''Each of these are normally optional, but correspond to situations and needs which may be triggered by effects.'' | ||
*[[Resting]] '''C''' | *[[Resting]] '''C''' | ||
Line 15: | Line 15: | ||
*[[Throwing up]] '''C''' | *[[Throwing up]] '''C''' | ||
- | ==== | + | ==== Basic combat abilities ==== |
- | *Fighting with [[Weapon|weapons]] | + | *Fighting with [[Weapon|weapons]] or [[unarmed combat]] |
*[[Ammunition|Reloading]] a weapon | *[[Ammunition|Reloading]] a weapon | ||
- | *[[Weapon accessory| | + | *[[Weapon accessory|Using weapon accessories]] |
- | *[[Weapon|Swapping]] | + | *[[Weapon|Swapping weapons and items]], in the inventory and the battlespace |
+ | *Taking [[Cover|cover]] | ||
+ | *Attempting to [[Gameplay mechanics#Other_useful_ways_to_throw_2d6s|escape]]. | ||
+ | |||
+ | ==== Advanced combat abilities ==== | ||
+ | *Making use of [[Stealth]] | ||
*[[Charging]] with a weapon or a bayonet | *[[Charging]] with a weapon or a bayonet | ||
*[[Concentrating]], if a weapon with a high power [[Weapon accessory|scope]] is available | *[[Concentrating]], if a weapon with a high power [[Weapon accessory|scope]] is available | ||
- | |||
- | |||
- | |||
*Using certain '''special abilities''', which are not initially available and only granted in certain conditions. | *Using certain '''special abilities''', which are not initially available and only granted in certain conditions. | ||
- | ==== | + | ==== NPC abilities ==== |
- | + | ||
*[[Identification|Identifying]] unknown [[Medical aid|meds]] and unknown [[Valuable|gems]] | *[[Identification|Identifying]] unknown [[Medical aid|meds]] and unknown [[Valuable|gems]] | ||
- | |||
*[[Contact call]], using a [[mobile phone]] | *[[Contact call]], using a [[mobile phone]] | ||
- | * | + | |
+ | ==== [[Gameplay mechanics#skills|Skills]] abilities ==== | ||
+ | *[[Hunting]] and butchering creatures for meat | ||
+ | *[[Crafting]] items from ingredients | ||
+ | *[[Handloading]] ammunition from components | ||
+ | *[[Mines|Mining]] ores | ||
+ | *[[Bartering]] for items at a shop | ||
+ | *[[Repairing]] items | ||
+ | *[[Lockpicking]], an ability useful when around [[Containers]] | ||
== See also == | == See also == |
Revision as of 16:01, 6 March 2016
This page lists the abilities of a contestant. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of secondary effects.
- Abilities marked with a C are subjected to a cooldown period - after performing one of those abilities, the cooldown period prevents the Contestant from performing ANY of the such marked abilities.
General
- In almost every situation, a contestant can examinate the room, his/her encounter, or items he/she finds. This can be useful to know more about an item, to know about what the encounter looks like (notably, by describing the Physio code, or, if failing that, giving a general description), and so on.
- A contestant is also able to interact with NPCs and certain items, switches or machinery found in some rooms.
Body abilities
Each of these are normally optional, but correspond to situations and needs which may be triggered by effects.
Basic combat abilities
- Fighting with weapons or unarmed combat
- Reloading a weapon
- Using weapon accessories
- Swapping weapons and items, in the inventory and the battlespace
- Taking cover
- Attempting to escape.
Advanced combat abilities
- Making use of Stealth
- Charging with a weapon or a bayonet
- Concentrating, if a weapon with a high power scope is available
- Using certain special abilities, which are not initially available and only granted in certain conditions.
NPC abilities
- Identifying unknown meds and unknown gems
- Contact call, using a mobile phone
Skills abilities
- Hunting and butchering creatures for meat
- Crafting items from ingredients
- Handloading ammunition from components
- Mining ores
- Bartering for items at a shop
- Repairing items
- Lockpicking, an ability useful when around Containers