Throwing up (no ontology)

From Mazeworld

(Difference between revisions)
(See also)
Line 1: Line 1:
'''Throwing up''' (also known as '''vomiting''') is one of the [[Abilities|abilities]] of the [[Contestant|contestant]]. As the word suggests, a contestant will attempt to vomit.
'''Throwing up''' (also known as '''vomiting''') is one of the [[Abilities|abilities]] of the [[Contestant|contestant]]. As the word suggests, a contestant will attempt to vomit.
-
This is an ability that can be attempted either '''willingfully''', or can happen '''automatically''' under the effects of [[Secondary effect|Nausea]], or if the [[Inebriation]] rate attains 100%.
+
This is an ability that can be attempted either '''willingly''', or can be '''triggered''' by certain effects or certain statistics.
-
=== Causes ===
+
=== Method ===
-
*When performed willingfully, the player will play two games of '''heads or tails'''. If he/she wins at least once, the contestant will successfully manage to relieve himself/herself. Otherwise, he/she won't be able to do so.
+
In order to make a willing attempt to throw up, the Contestant must roll a 2d6. The result will determine the effects.
-
'''NOTE:''' Whether the player wins or loses the game of heads or tails, he/she will enter a cooldown period in which he/she '''will not be able to retry doing certain abilities willingly''', for '''10 turns'''.
+
* '''6 or less''': The Contestant only retches and coughs, but fails to regurgitate.
 +
* '''7 or more''': The Contestant succeeds, thus causing the effects described below.
-
*Under the effects of [[Secondary effect|Nausea]], a contestant has a '''20% chance''' of automatically vomiting (One game of heads or tails automatically won)
+
If successfully triggered by an extraneous effect (i.e. [[Secondary effect|nausea]]), throwing up always succeeds without the need to make a roll.
-
*If the contestant's [[Inebriation]] rate attains 100%, it will automatically occur (both games are automatically won). However, if this happens, the contestant will automatically pass out. (Read the article on Inebriation for more information).
+
=== Effects ===
=== Effects ===
-
*If '''ONE''' game of heads or tails is won: The contestant throws up once, causing instant loss of [[Hunger|250kcal]], reducing [[Inebriation]] by 50%.
+
 
-
*If '''BOTH''' games are won: The contestant throws up twice in a row, causing instant loss of [[Hunger|500kcal]], reducing [[Inebriation]] by 100%.
+
No matter the method, the effects of throwing up are the following:
 +
* [[Nutrition]]: '''-400 ntri'''
 +
* [[Hydration]]: '''-125 wtr'''
 +
* [[Inebriation]]: '''-40%'''
 +
 
 +
'''NOTE:''' If attempted willingly, regardless of succeeding or failing, a '''10 turn''' ability cooldown counter will start after the attempt, preventing the Contestant from trying again immediately. This does not, however, prevent throwing up from being triggered by an extraneous effect.
== See also ==
== See also ==

Revision as of 18:29, 29 March 2016

Throwing up (also known as vomiting) is one of the abilities of the contestant. As the word suggests, a contestant will attempt to vomit.

This is an ability that can be attempted either willingly, or can be triggered by certain effects or certain statistics.

Method

In order to make a willing attempt to throw up, the Contestant must roll a 2d6. The result will determine the effects.

  • 6 or less: The Contestant only retches and coughs, but fails to regurgitate.
  • 7 or more: The Contestant succeeds, thus causing the effects described below.

If successfully triggered by an extraneous effect (i.e. nausea), throwing up always succeeds without the need to make a roll.

Effects

No matter the method, the effects of throwing up are the following:

NOTE: If attempted willingly, regardless of succeeding or failing, a 10 turn ability cooldown counter will start after the attempt, preventing the Contestant from trying again immediately. This does not, however, prevent throwing up from being triggered by an extraneous effect.

See also