12 gauge (no ontology)

From Mazeworld

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(Projectile types)
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=== Projectile types ===
=== Projectile types ===
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*[[Buckshot]] (<span style="color: #ff0000">Red</span> shells) - Projectiles: 9x 00 buckshot pellet, lead
+
Buckshot group:
-
*[[Slug]] (<span style="color: #00ff00">Green</span> shells) - Projectile: 1x rifled slug, lead
+
*[[Plated buckshot]] (<span style="color: #880000">Dark red</span> shells) - Projectiles: 9x 00 buckshot pellet, copper-plated lead
 +
**[[Buckshot]] (<span style="color: #ff0000">Red</span> shells) - Projectiles: 9x 00 buckshot pellet, lead
 +
**[[Rubber buckshot]], less-lethal (<span style="color: #840084">Violet</span> shells) - Projectiles: 9x 00 buckshot pellet, rubber
 +
 
 +
Slug group:
 +
*[[FMJ slug]] (<span style="color: #008800">Dark green</span> shells) - Projectile: 1x 12 gauge slug, FMJ
 +
**[[Slug]] (<span style="color: #00ff00">Green</span> shells) - Projectile: 1x 12 gauge slug, lead
 +
**[[Incendiary slug]] (<span style="color: orange">Orange</span> shells) - Projectile: 1x 12 gauge slug, incendiary
 +
**[[Rubber baton]], less-lethal (<span style="color: #FF00FF">Pink</span> shells) - Projectile: 1x 12 gauge slug, rubber
 +
**[[HP slug]] (<span style="color: #BFFF00">Lime green</span> shells) - Projectile: 1x 12 gauge slug, JHP
 +
 
 +
Exotic group;
*[[Flechette]] (<span style="color: #0000ff">Blue</span> shells) - Projectiles: 20x fin-stabilized flechette
*[[Flechette]] (<span style="color: #0000ff">Blue</span> shells) - Projectiles: 20x fin-stabilized flechette
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*[[Incendiary slug]] (<span style="color: orange">Orange</span> shells) - Projectile: 1x incendiary slug
 
*[[FRAG-12]] (<span style="color: #666666">Gray</span> shells) - Projectile: 1x FRAG-12 explosive slug
*[[FRAG-12]] (<span style="color: #666666">Gray</span> shells) - Projectile: 1x FRAG-12 explosive slug
-
*[[Rubber buckshot]], less-lethal (<span style="color: #840084">Violet</span> shells) - Projectiles: 9x 00 buckshot pellet, rubber
 
-
*[[Rubber baton]], less-lethal (<span style="color: #FF00FF">Pink</span> shells) - Projectile: 1x rubber slug
 
*[[Coin shot]] (<span style="color: #008080">Teal</span> shells) - Projectiles: 20x [[Parallar]] coins
*[[Coin shot]] (<span style="color: #008080">Teal</span> shells) - Projectiles: 20x [[Parallar]] coins

Revision as of 22:43, 14 March 2017

This page is a disambiguation page to all types of 12 gauge shotgun shells in the game.

Mazeworld overview

  • Available for purchase in a gun shop or a weapon shop in boxes of 10 or bulk cans of 200.
  • Available brands and projectile types:
    • Standard (Regular, SP): Buck, R-Buck, Slug, R-Slug, Flech
    • Tactical (Regular, -P): Buck, R-Buck, Slug, R-Slug
    • Magnum (Regular, +P): Buck, Slug
  • Recoil level: 4 - Heavy

Projectile types

Buckshot group:

  • Plated buckshot (Dark red shells) - Projectiles: 9x 00 buckshot pellet, copper-plated lead
    • Buckshot (Red shells) - Projectiles: 9x 00 buckshot pellet, lead
    • Rubber buckshot, less-lethal (Violet shells) - Projectiles: 9x 00 buckshot pellet, rubber

Slug group:

  • FMJ slug (Dark green shells) - Projectile: 1x 12 gauge slug, FMJ
    • Slug (Green shells) - Projectile: 1x 12 gauge slug, lead
    • Incendiary slug (Orange shells) - Projectile: 1x 12 gauge slug, incendiary
    • Rubber baton, less-lethal (Pink shells) - Projectile: 1x 12 gauge slug, rubber
    • HP slug (Lime green shells) - Projectile: 1x 12 gauge slug, JHP

Exotic group;

  • Flechette (Blue shells) - Projectiles: 20x fin-stabilized flechette
  • FRAG-12 (Gray shells) - Projectile: 1x FRAG-12 explosive slug
  • Coin shot (Teal shells) - Projectiles: 20x Parallar coins

Handloading information

  • Primer type: Shotshell
  • Powder type: Pistol
  • Projectile type: Varies, see above
  • Standard load: 515 pwdr
    • TAC (-P) load: 464 pwdr
    • MAG (+P) load: 567 pwdr
  • Cost of a 50 hull box: 86 P$ (1.717 P$/hull)
  • Estimated cost to handload 1 standard round (Reg/SP): 2.005 P$ + projectile costs

Weapons compatible

Standard weapons

Total amount of standard weapons available in this caliber: 27

All weapons listed below are shotguns.

Class 1 weapons:

  • Benelli M2 Super 90 3-Gun
  • Benelli M4 Super 90
  • Benelli Nova
  • Benelli SuperNova Tactical
  • Browning Auto-5
  • Chiappa Triple Threat
  • Daewoo USAS-12
  • Franchi SPAS-12
  • Franchi SPAS-15
  • IZHMEKH Baikal MP-27M
  • IZHMEKH Baikal MP-153
  • MPS AA-12
  • Mossberg 500 Persuader
  • Mossberg 590A1
  • Remington 870 Marine Magnum
  • Remington 870 MCS
  • Savage Stevens Model 67
  • Winchester Model 1912 Trench Gun

Class 2 weapons:

  • Armsel Protecta
  • FABARM Martial Ultra-Short
  • Ithaca 37 Stakeout
  • IZHMASH Saiga-12K
  • Kel-Tec KSG-12
  • Mossberg 500 Cruiser
  • Serbu Super-Shorty
  • Winchester Model 1887

Class 3 weapons:

  • Remington Spartan 220

Other weapons

  • Maze Customs
    • Customs weapon families: None
    • Minor services: Saiga-12K FA (Full-auto conversion for the Saiga-12K), M2 Enhanced (Tactical conversion for the Benelli M2 Super 90 3-Gun), M590A1 Tactical Custom (Tactical conversion for the Mossberg 590A1), AA-12 Enhanced (Tactical conversion for the MPS AA-12)
    • Crafting and specs docs: Super LeMat (shotgun mode), DP-12 Super Shotgun (specs docs weapon)

Barrel length groups

Depending on the barrel length of the firearm, a multiplier to Pain and Limb damage is applied. Please refer to the lists of weapons or to the event lines to know your particular weapons' barrel length.

Group name Length range Damage multiplier
Shotgun Any barrel length 1x

See also