Key Item (no ontology)

From Mazeworld

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*The [[special stage|SS Cards]], possessing a chain devised to be worn like an amulet.
*The [[special stage|SS Cards]], possessing a chain devised to be worn like an amulet.
*The [[Lighter]] for [[Cigarette|cigarettes]] and [[Cannabis|joints]].
*The [[Lighter]] for [[Cigarette|cigarettes]] and [[Cannabis|joints]].
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*The [[Mobile phone]], and their batteries.
*The [[GM PDA]], reward of [[Mission 11]] and [[Mission A11]].
*The [[GM PDA]], reward of [[Mission 11]] and [[Mission A11]].

Revision as of 01:39, 22 August 2012

Certain items in Mazeworld are considered key items. The common trait between those items is that they can never be lost, are critical or very important to the contestant, and in almost all cases, are weightless, therefore not impacting on the backpack.

In almost every case, those items are never inside the backpack itself and are completely impossible to lose or to destroy. In a sense, key items can be seen as permanent upgrades.
The following is a list of key items.

See also