Abilities (no ontology)
From Mazeworld
Revision as of 14:03, 27 April 2016 by SU Tempest (Talk | contribs)
This page lists the abilities of a contestant. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of secondary effects.
- Abilities marked with a C are subjected to a cooldown period - after performing one of those abilities, the cooldown period prevents the Contestant from performing ANY of the such marked abilities.
General
- In almost every situation, a contestant can examinate the room, his/her encounter, or items he/she finds. This can be useful to know more about an item, to know about what the encounter looks like (notably, by describing the Physio code, or, if failing that, giving a general description), and so on.
- A contestant is also able to interact with NPCs and certain items, switches or machinery found in some rooms.
Body abilities
Basic combat abilities
- Fighting with weapons or unarmed combat
- Reloading a weapon
- Using weapon accessories
- Swapping weapons and items, in the inventory and the battlespace
- Taking cover
- Making use of Stealth
- Attempting to escape.
Advanced combat abilities
- Charging with a weapon or a bayonet
- Concentrating, if a weapon with a high power scope is available
- Using certain special abilities, which are not initially available and only granted in certain conditions.
NPC abilities
- Identifying unknown meds and unknown gems
- Contact call, using a mobile phone
Skills abilities
- Hunting and butchering creatures for meat
- Crafting items from ingredients
- Handloading ammunition from components
- Mining ores
- Bartering for items at a shop
- Repairing items
- Lockpicking, an ability useful when around Containers