MazeWorld (no ontology)
From Mazeworld
Welcome!
Welcome to MazeWorld.net, the online information resource about the tabletop RPG known as MazeWorld.
Mazeworld, aside from being the name of the game, is the name of the realm in which your character progresses. Taken away from your original homeworld and pitted into this realm, you will have to go through its many and various rooms, where they are able to find suitable weapons, appropriate clothing and armor, and useful items of many kinds, to fend off all of the menaces that will come in the way. The goal of every contestant is to retrieve the four Cardinal Amulets, through finding or winning them, to be able to reach the end and be granted your way back home. However, many challenges await, and the realm is inhabited by various creatures; some of them at war with each other. Build your perfect equipment, fulfill the objectives of your choice, go as far as you are capable, and perhaps even set yourself your own challenges; it's all up to you. Will you join the Mazes?
We've moved from the Wikidot platform to this website. If you still have the old wiki in your bookmarks, please update them to this page instead.
Join us now on IRC! Server: Rizon (irc.rizon.net) - Channels: #MazeWorld - #MzWBeta - #MzW-RP.
Are you new? Read the Newcomer's Guide.
Click here to access the chatroom.
Make sure you read and understood the rules before joining us. Additionally, check the guidelines for the #MzW-RP channel.
If you like the game, please consider donating to the author.
The current version of the game is v2.2 - 5886 events.
A total of 55 contestants have been registered.
Who is up, who is down, who holds records, and who is still alive; all that and more on the Leaderboards.
WARNING: Reading this wiki may reveal important spoilers about the game. Certain features of the game may be NSFW as well. Read at your own risk! This will be your only spoiler alert.
MazeWorld: The realm
Mazeworld (sometimes referred to as the Mazes) itself is a strange realm, said to be created by being who refer themselves to as the Game Masters, and where the very notions of time, space and reality are distorted and different from our world; so much that it is arguable Mazeworld may exist in its very own plane of existence rather than in the 'Universe'. The realm itself is mainly composed of thousands rooms and areas, including some more open "outside" areas, connected with each other using seemingly innocuous doors, stairways and trapdoors, with seldom access to wider, more open 'outside' areas. From the contestant's perspective, Mazeworld has no coherent layout, and crossing a door acts as a sort of passive teleportation, never sending into the same rooms each time.
According to the Game Masters, Mazeworld is "the world between all worlds, located in the Interloper of the Universe, through which anything that exists in any universe can come through", which may explain the variety of creatures and items that can be encountered inside the Mazes, and how contestants may end up here after their life in their respective homeworlds.
MazeWorld: The game
It must be noted that both the spellings 'Mazeworld' and 'MazeWorld' are valid. MzW is the shortened form.
Mazeworld is the result of several years of thought, past concepts, and a general wish to create a reliable game with a lot of content, such as a high weapon variety, a feel of endlessness and a constant sense of danger. Over the years, it went through many tries, many game types and even many names - 2D platformer, computer RPG, RPG forum, all of the ideas failed to appeal to the author, until it became what it is: a tabletop-style RPG, but using the benefits brought by computers and the internet. The game is very simple, based on several text files, Excel sheets, Access databases, and bots with IRC scripts, which are used mainly for various applications of random number generation (dice rolls, list randomization...). Naturally, as a game that can be played by anyone with a computer, a keyboard and the internet, there is no compatibility issue, and we can reach out to players all around the world (and we do!)
The current form of Mazeworld has been created on February 10th, 2011. It has existed before then as a private game with simple notepad sheets and dice scripts on MSN using Plus! scripts, and so for a few months, but it was arguably in a conceptual stage, with a lot to improve and work on. 10/02/2011 marks the day the game went on IRC, which is the main way to play MazeWorld as of today, and the one I intended.
Read the Timeline of Mazeworld to know more about the past of the project.
MzW games are held by the author, which has grown from the smaller-scale games on MSN to a better organized format on IRC, as explained in the above linked article. For the moment, the author has no plans to port MzW to an actual computer game format, although he mentioned it could be a possibility, provided all the resources needed for such a project can be gathered. He has also considered training other people to become Game Masters so that more people could play when he can't assume his role as a GM, but has mentioned it wouldn't be until the game has matured enough in his eyes.
The purpose of this wiki is to serve as an encyclopedia about the game, for the author's and the players' needs. We hope it will serve your interests as a player, and will pique the curiosity of those who aren't players yet.
The wiki is currently seeking for artists to illustrate the many articles! More information on this page.
If you are interested, we invite you to check the FAQ to know about the basics. If you have any further questions concerning this game, please drop by on the IRC channel and talk to me there (my nickname is usually SU_Tempest).
- Statistics
- Abilities
- Gameplay mechanics
- Secondary effects
- Physio code
- Telephone network
- Achievements
- Weapons
- Weapon accessories
- Ammunition
- Food
- Medical aids
- Clothing and armor
- Bionics
- Valuables
- Key items
- Encounters
- Crafting
- Supply crates
- Traps
- Rooms and Miscellaneous rooms
- Other topics
Legal Notice
MazeWorld, MzW, the game concept, its rules, its characters (except player-generated and other, copyrighted third-party characters) and all related information and data is © Tempest 2009-2012. All other trademarks, brand names and other intellectual property used in the game that quite obviously isn't mine, are © their respective owners. I claim no ownership on those names, and only use them for realism, accuracy and flavor purposes.
Disclaimer: No firearm was harmed during the making of this game.