Abilities (no ontology)

From Mazeworld

(Difference between revisions)
(Body abilities)
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*[[Weapon|Swapping weapons and items]], in the inventory and the battlespace
*[[Weapon|Swapping weapons and items]], in the inventory and the battlespace
*Taking [[Cover|cover]]
*Taking [[Cover|cover]]
 +
*Making use of [[Stealth]]
*Attempting to [[Gameplay mechanics#Other_useful_ways_to_throw_2d6s|escape]].
*Attempting to [[Gameplay mechanics#Other_useful_ways_to_throw_2d6s|escape]].
==== Advanced combat abilities ====
==== Advanced combat abilities ====
-
*Making use of [[Stealth]]
 
*[[Charging]] with a weapon or a bayonet
*[[Charging]] with a weapon or a bayonet
*[[Concentrating]], if a weapon with a high power [[Weapon accessory|scope]] is available
*[[Concentrating]], if a weapon with a high power [[Weapon accessory|scope]] is available

Revision as of 14:03, 27 April 2016

This page lists the abilities of a contestant. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of secondary effects.

  • Abilities marked with a C are subjected to a cooldown period - after performing one of those abilities, the cooldown period prevents the Contestant from performing ANY of the such marked abilities.

General

  • In almost every situation, a contestant can examinate the room, his/her encounter, or items he/she finds. This can be useful to know more about an item, to know about what the encounter looks like (notably, by describing the Physio code, or, if failing that, giving a general description), and so on.
  • A contestant is also able to interact with NPCs and certain items, switches or machinery found in some rooms.

Body abilities

Basic combat abilities

Advanced combat abilities

  • Charging with a weapon or a bayonet
  • Concentrating, if a weapon with a high power scope is available
  • Using certain special abilities, which are not initially available and only granted in certain conditions.

NPC abilities

Skills abilities

See also