Abilities (no ontology)

From Mazeworld

(Difference between revisions)
m (Weapons and fighting)
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*[[Ammunition|Reloading]] a weapon
*[[Ammunition|Reloading]] a weapon
*[[Weapon accessory|Equipping an accessory]]
*[[Weapon accessory|Equipping an accessory]]
-
*[[Weapon|Swapping]] between an equipped and a spare weapon
+
*[[Weapon|Swapping]] between weapons, whether equipped, spare, or on the floor
*Entering [[Scope mode|scope mode]], if a weapon with a [[Weapon accessory|scope]] is available
*Entering [[Scope mode|scope mode]], if a weapon with a [[Weapon accessory|scope]] is available
*Taking [[Cover|cover]], allowing for [[Stealth shot|stealth]] attacks if hiding was successful
*Taking [[Cover|cover]], allowing for [[Stealth shot|stealth]] attacks if hiding was successful

Revision as of 13:19, 10 February 2013

This page lists the abilities of a contestant. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of secondary effects.

Abilities marked with a dagger † denotes an action that may not be described when a player is using the censored mode of the game.

General

  • In almost every situation, a contestant can examinate the room, his/her encounter, or items he/she finds. This can be useful to know more about an item, to know about what the encounter looks like (notably, by describing the Physio code, or, if failing that, giving a general description), and so on.
  • A contestant is also able to interact with NPCs and certain items, switches or machinery found in some rooms.

General abilities

Weapons and fighting

Equipment and items

See also