Abilities (no ontology)

From Mazeworld

(Difference between revisions)
m (General abilities)
(Weapons and fighting)
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==== Weapons and fighting ====
==== Weapons and fighting ====
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*Fighting with [[Weapon|weapons]]
*[[Ammunition|Reloading]] a weapon
*[[Ammunition|Reloading]] a weapon
*[[Weapon accessory|Equipping an accessory]]
*[[Weapon accessory|Equipping an accessory]]
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*Entering [[Scope mode|scope mode]], if a weapon with a [[Weapon accessory|scope]] is available
*Entering [[Scope mode|scope mode]], if a weapon with a [[Weapon accessory|scope]] is available
*Taking [[Cover|cover]], allowing for [[Stealth shot|stealth]] attacks if hiding was successful
*Taking [[Cover|cover]], allowing for [[Stealth shot|stealth]] attacks if hiding was successful
-
*Asking a NPC to [[Ally Join|join the contestant]] - the contestant can only have one partner. [[Mission 9|One mission]] has a mandatory partner.
+
*Attempting to use [[Unarmed combat]] and martial arts techniques (which work differently)
*Attempting to '''slip past encounters unnoticed''', '''pin down/grapple an opponent''' or '''flee during combat''' - covered in [[Gameplay mechanics#Other_useful_ways_to_throw_2d6s|gameplay mechanics]].
*Attempting to '''slip past encounters unnoticed''', '''pin down/grapple an opponent''' or '''flee during combat''' - covered in [[Gameplay mechanics#Other_useful_ways_to_throw_2d6s|gameplay mechanics]].
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*Using certain '''special abilities''', which are not initially available and only granted in certain conditions.
==== Equipment and items ====
==== Equipment and items ====

Revision as of 13:27, 10 February 2013

This page lists the abilities of a contestant. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of secondary effects.

Abilities marked with a dagger † denotes an action that may not be described when a player is using the censored mode of the game.

General

  • In almost every situation, a contestant can examinate the room, his/her encounter, or items he/she finds. This can be useful to know more about an item, to know about what the encounter looks like (notably, by describing the Physio code, or, if failing that, giving a general description), and so on.
  • A contestant is also able to interact with NPCs and certain items, switches or machinery found in some rooms.

General abilities

Weapons and fighting

  • Fighting with weapons
  • Reloading a weapon
  • Equipping an accessory
  • Swapping between weapons, whether equipped, spare, or on the floor
  • Entering scope mode, if a weapon with a scope is available
  • Taking cover, allowing for stealth attacks if hiding was successful
  • Attempting to use Unarmed combat and martial arts techniques (which work differently)
  • Attempting to slip past encounters unnoticed, pin down/grapple an opponent or flee during combat - covered in gameplay mechanics.
  • Using certain special abilities, which are not initially available and only granted in certain conditions.

Equipment and items

See also