Abilities (no ontology)

From Mazeworld

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(General abilities)
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This page lists the abilities of a [[Contestant|contestant]]. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of [[Secondary effect|secondary effects]].
This page lists the abilities of a [[Contestant|contestant]]. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of [[Secondary effect|secondary effects]].
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Abilities marked with a dagger † denotes an action that may not be described when a player is using the [[Gameplay mechanics|censored mode]] of the game.
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Abilities marked with a dagger † denotes an action that may not be described when a player [[Gameplay mechanics#Explicit content|desires not to deal with explicit content]].
==== General ====
==== General ====

Revision as of 07:14, 13 April 2013

This page lists the abilities of a contestant. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of secondary effects.

Abilities marked with a dagger † denotes an action that may not be described when a player desires not to deal with explicit content.

General

  • In almost every situation, a contestant can examinate the room, his/her encounter, or items he/she finds. This can be useful to know more about an item, to know about what the encounter looks like (notably, by describing the Physio code, or, if failing that, giving a general description), and so on.
  • A contestant is also able to interact with NPCs and certain items, switches or machinery found in some rooms.

General abilities

Weapons and fighting

  • Fighting with weapons
  • Reloading a weapon
  • Equipping an accessory
  • Swapping between weapons, whether equipped, spare, or on the floor
  • Entering scope mode, if a weapon with a scope is available
  • Taking cover, allowing for stealth attacks if hiding was successful
  • Attempting to use Unarmed combat and martial arts techniques (which work differently)
  • Attempting to slip past encounters unnoticed, pin down/grapple an opponent or flee during combat - covered in gameplay mechanics.
  • Using certain special abilities, which are not initially available and only granted in certain conditions.

Equipment and items

See also