Abilities (no ontology)

From Mazeworld

(Difference between revisions)
(Bodily abilities)
Line 14: Line 14:
*[[Pleasuring self]] † '''C'''
*[[Pleasuring self]] † '''C'''
*[[Wounding self]] †
*[[Wounding self]] †
-
*[[Urinating]] † '''C''' or [[Defecating]] † '''C'''
 
*[[Throwing up]] † '''C'''
*[[Throwing up]] † '''C'''

Revision as of 22:16, 25 July 2014

This page lists the abilities of a contestant. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of secondary effects.

  • Abilities marked with a dagger † denotes an action that may not be described when a player desires not to deal with explicit content.
  • Abilities marked with a C are subjected to a cooldown period - after performing one of those abilities, the cooldown period prevents the Contestant from performing ANY of the such marked abilities.

General

  • In almost every situation, a contestant can examinate the room, his/her encounter, or items he/she finds. This can be useful to know more about an item, to know about what the encounter looks like (notably, by describing the Physio code, or, if failing that, giving a general description), and so on.
  • A contestant is also able to interact with NPCs and certain items, switches or machinery found in some rooms.

Bodily abilities

Weapons and fighting

  • Fighting with weapons
  • Reloading a weapon
  • Equipping an accessory
  • Swapping between weapons, whether equipped, spare, or on the floor
  • Entering scope mode, if a weapon with a scope is available
  • Taking cover, allowing for stealth attacks if hiding was successful
  • Attempting to use Unarmed combat and martial arts techniques (which work differently)
  • Attempting to slip past encounters unnoticed, pin down/grapple an opponent or flee during combat - covered in gameplay mechanics.
  • Using certain special abilities, which are not initially available and only granted in certain conditions.

Equipment and items

See also