Addictions (no ontology)

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Many meds are addictive substances, which means they have a chance to cause their users to develop an addictive behavior and require to keep consuming the med in question, or suffer the consequences of withdrawal.

Addictions are classed by group. Certain substances, not all of which are medical aids, may generate addictions. The chance to develop an addiction, as well as the effects of withdrawal, all depend on what kind of substance and thus, of addiction group, is involved.

Developing addictions

Each substance has an addition chance per use, which refers to the chance of developing an addiction to this substance every time one instance is consumed.

If an addiction is indeed developed, the contestant will start feeling intense cravings for the relevant substance, and will suffer from withdrawal effects as soon as the substance's effects wane off.

If an addiction has been developed, withdrawal effects can only be removed via the following methods:

  • Toughing it out - Withdrawal effects eventually wane away after 10d12 turns following the end of the substance's effects, but they may be crippling and even endangering.
  • Taking more of the addictive substance ("getting a fix") to ward away the effects of withdrawal
  • Getting an addiction cure at a hospital room, which costs 500 P$.

Withdrawal effects are, majoritarily, Secondary effects.

Addiction effects

The different types of addictions and withdrawals are as follows:

Nicotine withdrawal

  • Substances: Cigarette
  • Addiction chance per use: 15%

Withdrawal effects:

  • FT+1
  • Morale loss

Alcoholism

  • Substances: All alcoholic drinks
  • Addiction chance per use: 20%
  • NOTE: If this addiction is acquired, withdrawal effects as soon as their Inebriation counter falls under 40%.

Withdrawal effects:

  • Nausea
  • Hallucinations

Opioid addiction

  • Substances: Morphine, Heroin, Codeine, Oxycodone
  • Addiction chance per use: 25%
  • NOTE: Each time the withdrawal kicks in, the sufferer is afflicted with three random effects from the list below.

Possible withdrawal effects:

  • Forced wakefulness
  • Bowel pains
  • Nausea
  • Strength -20%
  • FT+1
  • Pain sensitivity +20%
  • Morale loss

Cannabis withdrawal

  • Substances: Cannabis
  • Addiction chance per use: 10%

Withdrawal effects:

  • Intense accelerated hunger
  • Forgetfulness

Benzo withdrawal

  • Substances: Diazepam, Lorazepam (Benzo is short for "Benzodiazepine", which those substances all are.)
  • Addiction chance per use: 25%
  • NOTE: Each time the withdrawal kicks in, the sufferer is afflicted with three random effects from the list below.

Possible withdrawal effects:

  • Increased alertness
  • Forced wakefulness
  • FT+2
  • Morale loss
  • Rage (same effects as steroid rage)
  • Strength -10%
  • Hallucinations

Cocaine withdrawal

  • Substances: Cocaine
  • Addiction chance per use: 20%

Withdrawal effects:

  • Strength -20%
  • Nausea
  • Forced wakefulness
  • Intense accelerated hunger
  • Morale loss

Amphetamine withdrawal

Withdrawal effects:

  • Intense accelerated hunger
  • Forgetfulness
  • FT+2
  • Hallucinations
  • Severe morale loss

Anabolic steroid withdrawal

  • Substances: Steroids
  • Addiction chance per use: 10%

Withdrawal effects:

  • Severe morale loss
  • Forced wakefulness
  • Strength -20%

Sick Hakutaku syndrome

  • Also known as "Sick magician syndrome" or simply "Magic mushroom addiction"
  • Substances: All magic mushrooms
  • Addiction chance per use: 20%
  • NOTE: Each time the withdrawal kicks in, the sufferer is afflicted with three random effects from the list below.

Withdrawal effects:

  • Bowel pains
  • FT+1
  • Hallucinations
  • Accelerated hunger
  • Libido +6d10
  • Morale loss
  • Pain sensitivity +20%
  • Strength -20%
  • Forgetfulness

See also