Nutrition (no ontology)

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The '''Hunger rate''' is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]]. The primary items that affect Hunger are [[Food|food]], although certain other kinds of items may affect the statistic as well. A related term is '''Nutrition''', which is how much a food item staves off hunger. The unit used is based on the '''kilocalorie''', and is abbreviated as '''kcal'''.
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'''Nutrition''' is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]]. The primary items that affect Nutrition are [[Food|food]], although certain other kinds of items may affect the statistic as well. Nutrition is measured into abstract '''nutrition units''', called '''ntri'''.
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==== Thresholds of hunger ====
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==== Values ====
{|
{|
| ''Thresholds''
| ''Thresholds''
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| >2.5x BV
 
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| =>2x BV
 
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| =>1.5x BV
 
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| '''''1x BV'''''
 
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| =>0.5x BV
 
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| >0kcal
 
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| 0kcal
 
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|-
 
| ''Effects''
| ''Effects''
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| <span style="color: red">Death by choking</span>
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|-
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| <span style="color: #ff6600">Oversatiated</span>
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| 3x BV
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| <span style="color: yellow">Satiated</span>
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| <span style="color: #FF6600">Oversatiated</span>
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| ''<span style="color: #00ff00">Baseline value</span>''
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|-
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| <span style="color: #00ff00">Okay</span>
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| 2x BV : 3x BV -1 ntri
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| <span style="color: yellow">Hungry</span>
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| <span style="color: #FFFF00">Satiated</span>
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| <span style="color: #ff6600">Starving</span>
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|-
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| 1x BV : 2x BV -1 ntri
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| <span style="color: #00FF00">Contented</span>
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|-
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| '''0 ntri : 1x BV -1 ntri'''
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| <span style="color: #00ff00">OK</span>
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|-
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| 1x nBV +1 ntri : -1 ntri
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| <span style="color: #FFFF00">Hungry</span>
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|-
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| 2x nBV +1 ntri : 1x nBV
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| <span style="color: #FF6600">Famished</span>
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|-
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| 3x nBV : 2x nBV
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| <span style="color: #ff0000">Starving</span>
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|-
|}
|}
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> : Superior to
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Legend:  
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=> : Equal or superior to
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* BV: Baseline Value
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* nBV: Negative Baseline Value
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==== Values ====
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* The baseline value corresponds to the amount of kilocalories that represents neutral hunger - neither positive (leaning towards satiation) nor negative (leaning towards starvation). For the Contestant, who is considered human, the baseline value is 2100 kilocalories, calulated as '''meat worth * 30'''. Human meat worth being 70, '''70 * 30 = 2100'''.
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* Non-human creatures may have another meat worth value; for example, the [[Kitsune]]'s meat worth is 56, meaning the baseline value is '''1680kcal'''. Thus, a kitsune needs less food than a human to sustain themselves, but may need to eat more frequently to compensate.
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* A human's thresholds of hunger are 0 - 1050 (0.5x BV) - 2100 (1x BV) - 4200 (2x BV) - 5250 (2.5x BV). For other creatures, simply replace the baseline value of 2100 with the corresponding creature's own baseline value.
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** For example, the kitsune's baseline value is 1680, meaning that their thresholds of hunger are 0 - 840 - 1680 - 3360 - 4200.
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==== How it works ====
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==== Calculations ====
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*Every turn, under normal conditions, all creatures lose 1 kcal. This is called '''natural hunger'''
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* The Baseline Value for nutrition represents the amount of nutrients necessary to make up one day worth of food. Every day at midnight, nutrition is reduced by an amount equivalent to the Baseline Value (this is called the ''' daily nutrition reset''') therefore it is necessary to ensure that enough food has been eaten during the rest of the day. Eating too much or not enough will cause negative effects, listed below.
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*Hunger is calmed down by replenishing nutrition - the most common method is eating [[food]]. It is also possible to affect natural hunger through various [[Secondary effects#Hunger|effects]].
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* The BV is calulated as '''meat worth * 30'''.
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*Nutrition is also expended when naturally '''healing''' [[Pain]] and [[Blood]], as well as when receiving treatment for [[Limb damage]] - see their respective articles to see how they affect nutrition.
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* Eating food is, naturally, the best and most common way of replenishing nutrition. Besides the daily reset, certain effects may cause nutrition to go down, such as the nutrition expended when healing [[Pain]], [[Blood]] or, if the [[secondary effect|limb healing effect]] is active, [[Limb damage]].
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* Nutrition caps at 3x BV on the upper end, and 3x nBV on the lower end.
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** For example, a human (BV: 2100 ntri) cannot have more than 6300 ntri or less than -6300 ntri.
=== Effects ===
=== Effects ===
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*Hunger and satiation have no effect.
 
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*'''Starvation''' is reached when the kilocalorie counter reaches zero. The consequences are severe: no energy to expend means the body is no longer able to heal naturally. Pain no longer goes down gradually, Blood is not replenished, and [[Secondary effect#Healing|limb healing]] does not occur. Furthermore, when starving, the body begins deteriorating. Humans begin '''losing 1 Chest HP every turn''' until starvation disappears, or death occurs.
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* <span style="color: #FF6600">Oversatiated</span>: [[Agility]] -1, Minimum Fatigue is set to 20.0%. The creature's stomach is full and bloated to the point of being uncomfortable.
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** Non-human creatures which do not have limb damage may instead suffer from '''losing 1 meat HP ever turn''', unless the creature is inediate.
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* <span style="color: #FFFF00">Satiated</span>: Minimum Fatigue is set to 10.0%. ''The creature is completely satiated and may not need to eat any more for a while.''
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* <span style="color: #00FF00">Contented</span>: No effects. ''The creature has eaten their fill for the day.''
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* <span style="color: #00FF00">OK</span>: No effects.
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* <span style="color: #FFFF00">Hungry</span>: Strength -10%. ''The creature has a mild nutritional deficiency and needs to eat soon.''
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* <span style="color: #FF6600">Famished</span>: Strength -20%, [[Secondary effects#Healing|Natural healing disabled]]. ''The creature hasn't eaten in a long while and is becoming weak and tired.''
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* <span style="color: #FF0000">Starving</span>: Strength -30%, [[Secondary effects#Healing|Natural healing disabled, Self-deterioration]]. ''The creature must absolutely find food to eat, or face a slow death by self-deterioration.''
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*'''Oversatiation''' causes the contestant to suffer from [[Secondary effect|Nausea]], as an automatic bodily response to the excess amount of food. However, it does not cause any other effects and does not actively prevent the sufferer from eating more. If they insist, death by choking occurs if the amount of nutrition goes over 2.5x baseline value.
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==== Notes ====
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* Inediate creatures do not suffer from the effects of nutrition as they simply do not have a nutrition or a hydration counter to begin with.
== See also ==
== See also ==
*[[Statistics]]
*[[Statistics]]
*[[Food]]
*[[Food]]
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*[[Hydration]]
*[[Medical aid]]
*[[Medical aid]]
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*[[Death]]
 
*[[Secondary effect]]
*[[Secondary effect]]

Latest revision as of 02:25, 17 January 2019

Nutrition is one of the vital statistics tracked on every contestant. The primary items that affect Nutrition are food, although certain other kinds of items may affect the statistic as well. Nutrition is measured into abstract nutrition units, called ntri.

Values

Thresholds Effects
3x BV Oversatiated
2x BV : 3x BV -1 ntri Satiated
1x BV : 2x BV -1 ntri Contented
0 ntri : 1x BV -1 ntri OK
1x nBV +1 ntri : -1 ntri Hungry
2x nBV +1 ntri : 1x nBV Famished
3x nBV : 2x nBV Starving

Legend:

  • BV: Baseline Value
  • nBV: Negative Baseline Value

Calculations

  • The Baseline Value for nutrition represents the amount of nutrients necessary to make up one day worth of food. Every day at midnight, nutrition is reduced by an amount equivalent to the Baseline Value (this is called the daily nutrition reset) therefore it is necessary to ensure that enough food has been eaten during the rest of the day. Eating too much or not enough will cause negative effects, listed below.
  • The BV is calulated as meat worth * 30.
  • Eating food is, naturally, the best and most common way of replenishing nutrition. Besides the daily reset, certain effects may cause nutrition to go down, such as the nutrition expended when healing Pain, Blood or, if the limb healing effect is active, Limb damage.
  • Nutrition caps at 3x BV on the upper end, and 3x nBV on the lower end.
    • For example, a human (BV: 2100 ntri) cannot have more than 6300 ntri or less than -6300 ntri.

Effects

  • Oversatiated: Agility -1, Minimum Fatigue is set to 20.0%. The creature's stomach is full and bloated to the point of being uncomfortable.
  • Satiated: Minimum Fatigue is set to 10.0%. The creature is completely satiated and may not need to eat any more for a while.
  • Contented: No effects. The creature has eaten their fill for the day.
  • OK: No effects.
  • Hungry: Strength -10%. The creature has a mild nutritional deficiency and needs to eat soon.
  • Famished: Strength -20%, Natural healing disabled. The creature hasn't eaten in a long while and is becoming weak and tired.
  • Starving: Strength -30%, Natural healing disabled, Self-deterioration. The creature must absolutely find food to eat, or face a slow death by self-deterioration.

Notes

  • Inediate creatures do not suffer from the effects of nutrition as they simply do not have a nutrition or a hydration counter to begin with.

See also