Nutrition (no ontology)

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'''Nutrition''' is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]]. The primary items that affect Nutrition are [[Food|food]], although certain other kinds of items may affect the statistic as well. Nutrition is measured into abstract '''nutrition units''', called '''ntri''', which are based on the real-life kilocalorie.
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'''Nutrition''' is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]]. The primary items that affect Nutrition are [[Food|food]], although certain other kinds of items may affect the statistic as well. Nutrition is measured into abstract '''nutrition units''', called '''ntri'''.
==== Values ====
==== Values ====
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{|
{|
| ''Thresholds''
| ''Thresholds''
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| >2.5x BV
 
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| ≥2x BV
 
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| ≥1.5x BV
 
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| '''''1x BV'''''
 
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| ≥0.5x BV
 
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| >0ntri
 
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| 0ntri
 
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|-
 
| ''Effects''
| ''Effects''
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| <span style="color: red">Choking</span>
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|-
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| <span style="color: #ff6600">Oversatiated</span>
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| 3x BV
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| <span style="color: yellow">Satiated</span>
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| <span style="color: #FF6600">Oversatiated</span>
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| ''<span style="color: #00ff00">Baseline value</span>''
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|-
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| <span style="color: #00ff00">Okay</span>
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| 2x BV : 3x BV -1 ntri
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| <span style="color: yellow">Hungry</span>
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| <span style="color: #FFFF00">Satiated</span>
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| <span style="color: #ff6600">Starving</span>
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|-
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| 1x BV : 2x BV -1 ntri
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| <span style="color: #00FF00">Contented</span>
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|-
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| '''0 ntri : 1x BV -1 ntri'''
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| <span style="color: #00ff00">OK</span>
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|-
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| 1x nBV +1 ntri : -1 ntri
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| <span style="color: #FFFF00">Hungry</span>
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|-
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| 2x nBV +1 ntri : 1x nBV
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| <span style="color: #FF6600">Famished</span>
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|-
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| 3x nBV : 2x nBV
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| <span style="color: #ff0000">Starving</span>
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|-
|}
|}
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Legend:
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* BV: Baseline Value
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* nBV: Negative Baseline Value
==== Calculations ====
==== Calculations ====
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* The baseline value corresponds to the amount of nutrition units that represents neutral nutrition - neither positive (leaning towards satiation) nor negative (leaning towards starvation). For a human creature such as the [[Contestant]], the baseline value is '''2100 ntri''', calulated as '''meat worth * 30'''. Human meat worth being 70, '''70 * 30 = 2100'''.
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* The Baseline Value for nutrition represents the amount of nutrients necessary to make up one day worth of food. Every day at midnight, nutrition is reduced by an amount equivalent to the Baseline Value (this is called the ''' daily nutrition reset''') therefore it is necessary to ensure that enough food has been eaten during the rest of the day. Eating too much or not enough will cause negative effects, listed below.
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* Non-human creatures may have another meat worth value; for example, the [[Kitsune]]'s meat worth is 56, meaning the Baseline Value (BV) is '''1680ntri'''. Thus, a kitsune needs less food than a human to sustain themselves, but may need to eat more frequently to compensate.
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* The BV is calulated as '''meat worth * 30'''.
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* Multiply the nutrition Baseline Value (BV) by the amounts displayed in the table above to figure out a creature's nutrition thresholds.
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* Eating food is, naturally, the best and most common way of replenishing nutrition. Besides the daily reset, certain effects may cause nutrition to go down, such as the nutrition expended when healing [[Pain]], [[Blood]] or, if the [[secondary effect|limb healing effect]] is active, [[Limb damage]].
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* Nutrition caps at 3x BV on the upper end, and 3x nBV on the lower end.
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Examples:
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** For example, a human (BV: 2100 ntri) cannot have more than 6300 ntri or less than -6300 ntri.
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* A human's thresholds of nutrition are 0 - 1050 (0.5x BV) - 2100 (1x BV) - 4200 (2x BV) - 5250 (2.5x BV).
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* A kitsune's baseline value is 1680 (30 * 56), meaning that their thresholds are 0 - 840 - 1680 - 3360 - 4200.
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==== How it works ====
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*Every turn, under normal conditions, all creatures lose 1 ntri. This is called '''natural hunger'''.
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*Eating food is, naturally, the best way to replenish nutrition.
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*Nutrition is also expended when naturally '''healing''' [[Pain]] and [[Blood]], as well as when receiving treatment for [[Limb damage]] ; this is called '''healing hunger'''. See the respective articles to see how they affect nutrition.
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=== Effects ===
=== Effects ===
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The various states of hunger and satiation may cause different [[secondary effects]].
 
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*'''Hunger''': Accelerated [[fatigue]]
 
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*'''Starvation''':
 
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** Intense accelerated fatigue
 
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** Natural healing is severely hindered ; [[Pain]], [[Blood]] and [[Limb health]] all require at least a certain amount of nutrition to heal ; if the Contestant is starving (meaning their nutrition counter fell to zero) then healing is impossible.
 
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** Self-deterioration ; As long as starvation is active, the Contestant will lose [[Limb health|1 chest HP every turn]], until death occurs or starvation is stopped.
 
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*'''Satiation''': Mild accelerated [[hydration|thirst]]
 
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*'''Oversatiation''':
 
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** Intense accelerated thirst
 
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** Nausea
 
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*'''Choking''': Causes [[Death|death]]. Massively overeating is deadly.
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* <span style="color: #FF6600">Oversatiated</span>: [[Agility]] -1, Minimum Fatigue is set to 20.0%. The creature's stomach is full and bloated to the point of being uncomfortable.
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* <span style="color: #FFFF00">Satiated</span>: Minimum Fatigue is set to 10.0%. ''The creature is completely satiated and may not need to eat any more for a while.''
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* <span style="color: #00FF00">Contented</span>: No effects. ''The creature has eaten their fill for the day.''
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* <span style="color: #00FF00">OK</span>: No effects.
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* <span style="color: #FFFF00">Hungry</span>: Strength -10%. ''The creature has a mild nutritional deficiency and needs to eat soon.''
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* <span style="color: #FF6600">Famished</span>: Strength -20%, [[Secondary effects#Healing|Natural healing disabled]]. ''The creature hasn't eaten in a long while and is becoming weak and tired.''
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* <span style="color: #FF0000">Starving</span>: Strength -30%, [[Secondary effects#Healing|Natural healing disabled, Self-deterioration]]. ''The creature must absolutely find food to eat, or face a slow death by self-deterioration.''
==== Notes ====
==== Notes ====

Latest revision as of 02:25, 17 January 2019

Nutrition is one of the vital statistics tracked on every contestant. The primary items that affect Nutrition are food, although certain other kinds of items may affect the statistic as well. Nutrition is measured into abstract nutrition units, called ntri.

Values

Thresholds Effects
3x BV Oversatiated
2x BV : 3x BV -1 ntri Satiated
1x BV : 2x BV -1 ntri Contented
0 ntri : 1x BV -1 ntri OK
1x nBV +1 ntri : -1 ntri Hungry
2x nBV +1 ntri : 1x nBV Famished
3x nBV : 2x nBV Starving

Legend:

  • BV: Baseline Value
  • nBV: Negative Baseline Value

Calculations

  • The Baseline Value for nutrition represents the amount of nutrients necessary to make up one day worth of food. Every day at midnight, nutrition is reduced by an amount equivalent to the Baseline Value (this is called the daily nutrition reset) therefore it is necessary to ensure that enough food has been eaten during the rest of the day. Eating too much or not enough will cause negative effects, listed below.
  • The BV is calulated as meat worth * 30.
  • Eating food is, naturally, the best and most common way of replenishing nutrition. Besides the daily reset, certain effects may cause nutrition to go down, such as the nutrition expended when healing Pain, Blood or, if the limb healing effect is active, Limb damage.
  • Nutrition caps at 3x BV on the upper end, and 3x nBV on the lower end.
    • For example, a human (BV: 2100 ntri) cannot have more than 6300 ntri or less than -6300 ntri.

Effects

  • Oversatiated: Agility -1, Minimum Fatigue is set to 20.0%. The creature's stomach is full and bloated to the point of being uncomfortable.
  • Satiated: Minimum Fatigue is set to 10.0%. The creature is completely satiated and may not need to eat any more for a while.
  • Contented: No effects. The creature has eaten their fill for the day.
  • OK: No effects.
  • Hungry: Strength -10%. The creature has a mild nutritional deficiency and needs to eat soon.
  • Famished: Strength -20%, Natural healing disabled. The creature hasn't eaten in a long while and is becoming weak and tired.
  • Starving: Strength -30%, Natural healing disabled, Self-deterioration. The creature must absolutely find food to eat, or face a slow death by self-deterioration.

Notes

  • Inediate creatures do not suffer from the effects of nutrition as they simply do not have a nutrition or a hydration counter to begin with.

See also