Pain (no ontology)

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The '''Pain rate''' is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]]. Pain is affected by a wide majority of threats, including but not limited to [[Encounters|enemy]] attacks, [[Weapon|weapons]], [[Trap|traps]] and various other hazards.
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'''Pain''' is one of the vital [[Statistics|statistics]] tracked on every [[Contestant]]. Pain simulates the amount of physical pain the Contestant is enduring, and the resulting effects of shock that it induces. As it is the most common way to deal damage, the Pain counter is the most direct indicator of a creature's general health level. Pain is affected by several statistics and can be affected by a wide majority of factors, most of which through combat.
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'''Pain''' is the most common cause of death in [[Mazeworld]] for contestants and encounters alike. It can be seen as the MzW counterpart to '''Health Points''' in other role-playing games, although it works a bit differently and is not a catch-all term.
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When a page mentions '''damage''' in general, it refers to the amount of Pain it deals. Other kinds of damage, and how to prevent them are discussed on the [[Damage chart|damage chart]] and [[Protection chart|protection chart]].
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{|
{|
| '''Rate'''
| '''Rate'''
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| 0% and under
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| 0%;39%
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| colspan="2" | 1%;39%
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| colspan="2" | 40%;69%
| colspan="2" | 40%;69%
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| colspan="2" | 70%;94%
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| colspan="2" | 70%;<'''PBT'''
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| colspan="2" | 95;99%
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| colspan="2" | '''PBT''';<'''PDT'''
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| colspan="2" | 100%
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| colspan="2" | ≥'''PDT'''
|-
|-
| '''Condition'''
| '''Condition'''
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| <span style="color: green">Optimum</span>
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| <span style="color: green">OK</span>
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| colspan="2" | Normal
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| colspan="2" | <span style="color: yellow">Hurt</span>
| colspan="2" | <span style="color: yellow">Hurt</span>
| colspan="2" | <span style="color: orange">Agony</span>
| colspan="2" | <span style="color: orange">Agony</span>
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| colspan="2" | <span style="color: red">Blackout</span>
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| colspan="2" | <span style="color: red">Blackout threshold</span>
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| colspan="2" | <span style="color: red">Death</span>
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| colspan="2" | <span style="color: red">Death threshold</span>
|}
|}
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*Pain decreases naturally at a rate of '''-2% per turn''', including during fights.
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* '''PBT''': Pain Blackout Threshold - default value is 100%
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*This is one of the only stats '''that are always given explicitly''' to the player along with their [[Impregnation|sexual]] [[Potency|statistics]], regardless of the contestant's equipment. Pain being the statistic that can be the most easily abused, it was made always explicit for balance reasons.
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* '''PDT''': Pain Death Threshold - default value is 150%
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*A contestant should watch this stat closely, and have it as low as possible at all times.
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*Received Pain can be prevented or reduced by wearing [[Clothing and armor|clothing]] of the right [[Damage chart|armor classes]].
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==== How it works ====
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*Pain can be treated via certain [[Medical aid|medical aids]], or when meeting a [[nurse]] or a [[Hospital room|medic]], for a fee. The latter is a [[Gameplay mechanics|scripted event]].
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*Pain can be '''naturally healed''', at a standard rate of '''2% per turn'''. Natural healing of Pain costs [[Hunger|5 ntri]] and [[Fatigue|0.1% Fatigue]] per 1% Pain healed. Thus, every turn, at the normal rate of 2% Pain per turn, 10 ntri and 0.2% Fatigue will be consumed.
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*Incoming Pain can be lessened by wearing [[clothing and armor]] of the highest possible [[Damage chart|armor class]], and it should cover the most body parts possible to ensure reliable protection.
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*Pain can be treated via certain [[Medical aid|medical aids]], or when finding a [[Hospital room]], for a fee.  
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*Various ways to affect the stats influencing Pain also exist, e.g. [[medical aid|meds]] modifying pain sensitivity.
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=== Modifiers ===
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==== Modifiers ====
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Two stats can influence Pain: '''Maximum Pain threshold''' and '''Pain sensitivity'''. The former dictates the maximum amount one can take before death, and the latter is a multiplier on received damage.
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Three stats influence Pain directly, not counting natural healing: '''Pain sensitivity''', '''Pain Blackout Threshold''', and '''Pain Death Threshold'''.
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Both statistics start at '''100%'''.
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* Pain sensitivity can be modified temporarily or permanently via the use of [[Medical aid|meds]], [[Bionics]], or other methods (magic, certain items or effects, etc)
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* '''Pain sensitivity''' (Default value: 100% which corresponds to 1.00x) is a multiplier on incoming Pain damage can be modified temporarily or permanently via the use of [[Medical aid|meds]], [[Bionics]], or other methods (magic, certain items or effects, etc).
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* Max Pain threshold modifies the amount of Pain needed before dying. It can be increased via the use of [[Bionics]] or certain other methods.
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* '''Pain Blackout Threshold''' (PBT, default value: 100%) sets the minimum amount of Pain needed to pass out or blackout. It can never be higher than the Max Pain Threshold, for obvious reasons. It can only be modified via the use of [[Bionics]] or certain other methods.
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* '''Pain Death Threshold''' (PDT or "true Max Pain", default value: 150%) sets the maximum amount of Pain needed before dying. It is defined as being always equal to '''MPuB + 50%''' ; in other words, anything that affects PBT also affects PDT. It can only be modified on its own, separately from PBT, via certain other methods.
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Calculating damage and what state the user is when the Max Pain Threshold is made that way:
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==== Effects ====
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* If '''100%''', apply as shown on the table above.
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The various stages of Pain may cause various [[Secondary effects]].
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* If '''different than 100%''', for example '''125%''', treat the difference as negative (if >100) or positive (if <100) Pain. For example, someone with Max Pain Threshold of 125% would have, in optimum conditions, a Pain counter written as '''-25%'''.
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=== Effects ===
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* <span style="color: yellow">Hurt</span> causes reduced accuracy (FT+1).
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Pain can be felt starting from <span style="color: yellow">Hurt</span>, but has no effects at this point.<br />
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* <span style="color: orange">Agony</span> causes further reduced accuracy (FT+2).
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If the contestant is <span style="color: orange">Agonizing</span>, his/her [[Secondary effect|strength will be decreased]].
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* <span style="color: red">Reaching Blackout Threshold</span> causes loss of consciousness, as the term suggests.
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** While in combat, a blacked-out creature loses consciousness and all awareness of its surroundings, similarly to being [[Resting#Being asleep|asleep]], although blacking out is not considered a form of sleep (it will not heal [[Fatigue]]). Blacked-out creatures are considered helpless ; which means nothing can wake them up, until Pain subsides, death occurs, or [[Secondary effect|forced wakefulness]] occurs. Generally speaking, a creature in blackout state is totally helpless, blind, deaf, and incapable of acting or moving in any way.
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** Blacked-out creatures '''are still subject to Pain Sensitivity''' ; even if they technically no longer suffer the accuracy loss effects of previous states of pain, they can still feel pain and be hurt by Pain damage.
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* <span style="color: red">Reaching Death Threshold</span> causes [[Death]], except in very specific circumstances.
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Almost all creatures - whether the contestant himself/herself or encounters, will, when they reach the <span style="color: red">blackout</span> threshold between 95 and 99% of Pain, lose consciousness. This results in this creature being unable to fight anymore. If it happens to the contestant, he or she becomes '''helpless''' and cannot do anything, instead having to wait turns until Pain subsides under 95% again. This, of course, can be very dangerous if hostiles are present in the room if it happens, as they may attack or deliver a coup de grâce to end the contestant's life.
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==== Blacking out ====
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If a creature is shot in the LIMB or EXTREMITY group, the amount of Pain the affected creature can reach '''is capped at 98%''', which should plunge it automatically into a blackout. Any further hits in those body groups will not make Pain increase further so that it would lead to death, but any hit in any other body group (BODY, HEAD, WEAK POINT) will.
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If the Contestant blacks out during combat, they will be helpless until combat ends, which may result in certain situations occurring.
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* In most cases, Contestants will be considered 'defeated' by their opponents if they black out, and depending on the enemy, the Contestant's body may also be looted. Looting priority is as follows: Money in backpack pouch, money elsewhere in inventory, valuables in inventory.
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* In certain cases, particularly if the Contestant is wanted dead for any reason (generally as a result of poor [[Reputation]] with relevant factions, or in specific situations from [[Quests]]), enemies will attempt to execute a blacked-out Contestant. This naturally results in their [[Death]].
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* Any allies and friendly creatures still conscious while the Contestant is blacked out will continue fighting, and may attempt to use their own medical supplies (if they carry any) to wake the Contestant up.
== See also ==
== See also ==

Latest revision as of 20:24, 8 April 2018

Pain is one of the vital statistics tracked on every Contestant. Pain simulates the amount of physical pain the Contestant is enduring, and the resulting effects of shock that it induces. As it is the most common way to deal damage, the Pain counter is the most direct indicator of a creature's general health level. Pain is affected by several statistics and can be affected by a wide majority of factors, most of which through combat.

Rate 0%;39% 40%;69% 70%;<PBT PBT;<PDT PDT
Condition OK Hurt Agony Blackout threshold Death threshold
  • PBT: Pain Blackout Threshold - default value is 100%
  • PDT: Pain Death Threshold - default value is 150%

How it works

  • Pain can be naturally healed, at a standard rate of 2% per turn. Natural healing of Pain costs 5 ntri and 0.1% Fatigue per 1% Pain healed. Thus, every turn, at the normal rate of 2% Pain per turn, 10 ntri and 0.2% Fatigue will be consumed.
  • Incoming Pain can be lessened by wearing clothing and armor of the highest possible armor class, and it should cover the most body parts possible to ensure reliable protection.
  • Pain can be treated via certain medical aids, or when finding a Hospital room, for a fee.
  • Various ways to affect the stats influencing Pain also exist, e.g. meds modifying pain sensitivity.

Modifiers

Three stats influence Pain directly, not counting natural healing: Pain sensitivity, Pain Blackout Threshold, and Pain Death Threshold.

  • Pain sensitivity (Default value: 100% which corresponds to 1.00x) is a multiplier on incoming Pain damage can be modified temporarily or permanently via the use of meds, Bionics, or other methods (magic, certain items or effects, etc).
  • Pain Blackout Threshold (PBT, default value: 100%) sets the minimum amount of Pain needed to pass out or blackout. It can never be higher than the Max Pain Threshold, for obvious reasons. It can only be modified via the use of Bionics or certain other methods.
  • Pain Death Threshold (PDT or "true Max Pain", default value: 150%) sets the maximum amount of Pain needed before dying. It is defined as being always equal to MPuB + 50% ; in other words, anything that affects PBT also affects PDT. It can only be modified on its own, separately from PBT, via certain other methods.

Effects

The various stages of Pain may cause various Secondary effects.

  • Hurt causes reduced accuracy (FT+1).
  • Agony causes further reduced accuracy (FT+2).
  • Reaching Blackout Threshold causes loss of consciousness, as the term suggests.
    • While in combat, a blacked-out creature loses consciousness and all awareness of its surroundings, similarly to being asleep, although blacking out is not considered a form of sleep (it will not heal Fatigue). Blacked-out creatures are considered helpless ; which means nothing can wake them up, until Pain subsides, death occurs, or forced wakefulness occurs. Generally speaking, a creature in blackout state is totally helpless, blind, deaf, and incapable of acting or moving in any way.
    • Blacked-out creatures are still subject to Pain Sensitivity ; even if they technically no longer suffer the accuracy loss effects of previous states of pain, they can still feel pain and be hurt by Pain damage.
  • Reaching Death Threshold causes Death, except in very specific circumstances.

Blacking out

If the Contestant blacks out during combat, they will be helpless until combat ends, which may result in certain situations occurring.

  • In most cases, Contestants will be considered 'defeated' by their opponents if they black out, and depending on the enemy, the Contestant's body may also be looted. Looting priority is as follows: Money in backpack pouch, money elsewhere in inventory, valuables in inventory.
  • In certain cases, particularly if the Contestant is wanted dead for any reason (generally as a result of poor Reputation with relevant factions, or in specific situations from Quests), enemies will attempt to execute a blacked-out Contestant. This naturally results in their Death.
  • Any allies and friendly creatures still conscious while the Contestant is blacked out will continue fighting, and may attempt to use their own medical supplies (if they carry any) to wake the Contestant up.

See also