Throwing up (no ontology)

From Mazeworld

(Difference between revisions)
(Effects)
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* [[Nutrition]]: '''-400 ntri'''
* [[Nutrition]]: '''-400 ntri'''
* [[Hydration]]: '''-125 wtr'''
* [[Hydration]]: '''-125 wtr'''
-
* [[Inebriation]]: '''-40%'''
+
* [[Inebriation]]: '''1d20 x 0.1 points'''
'''NOTE:''' If attempted willingly, regardless of succeeding or failing, a '''10 turn''' ability cooldown counter will start after the attempt, preventing the Contestant from trying again immediately. This does not, however, prevent throwing up from being triggered by an extraneous effect.
'''NOTE:''' If attempted willingly, regardless of succeeding or failing, a '''10 turn''' ability cooldown counter will start after the attempt, preventing the Contestant from trying again immediately. This does not, however, prevent throwing up from being triggered by an extraneous effect.

Revision as of 21:41, 10 April 2017

Throwing up (also known as vomiting) is one of the abilities of the contestant. As the word suggests, a contestant will attempt to vomit.

This is an ability that can be attempted either willingly, or can be triggered by certain effects or certain statistics.

Method

In order to make a willing attempt to throw up, the Contestant must roll a 2d6. The result will determine the effects.

  • 6 or less: The Contestant only retches and coughs, but fails to regurgitate.
  • 7 or more: The Contestant succeeds, thus causing the effects described below.

If successfully triggered by an extraneous effect (i.e. nausea), throwing up always succeeds without the need to make a roll.

Effects

No matter the method, the effects of throwing up are the following:

NOTE: If attempted willingly, regardless of succeeding or failing, a 10 turn ability cooldown counter will start after the attempt, preventing the Contestant from trying again immediately. This does not, however, prevent throwing up from being triggered by an extraneous effect.

See also