Wound (no ontology)

From Mazeworld

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'''Wounds''', or more accurately '''open wounds''', are injuries where the skin is torn enough so an opening, or a rip, is created. The amount of wounds, as well as their location, is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]] in [[Mazeworld]].
'''Wounds''', or more accurately '''open wounds''', are injuries where the skin is torn enough so an opening, or a rip, is created. The amount of wounds, as well as their location, is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]] in [[Mazeworld]].
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The chart on the right indicates all of the possible areas that can be wounded:
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The chart on the left indicates all of the possible areas that can be wounded on a human:
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*Red: Head
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*Red: Head  
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*Light blue: Torso
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*Light blue: Chest (Upper body)
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*Blue: Left Arm and Right Arm
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*Blue: Arms
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*Orange: Left Hand and Right Hand
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*Orange: Hands
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*Light green: Left Leg and Right Leg
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*Light green: Hips (Lower body)
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*Yellow: Left Foot and Right Foot
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*Green: Legs
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*Yellow: Feet
=== Causes ===
=== Causes ===
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A wound is created when the contestant is hit on a body part that wasn't properly protected to withstand '''sharp-type''' or '''piercing-type''' damage. A body part must be at least [[Protection chart|Resistant]] to one of these types of damage, for this damage not to create a wound. ([[Pain]] will still be withstood, resistance only conveys protection against clothing damage and wounding. More information on the [[Protection chart|protection chart]] page)
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A wound is created in most cases when the contestant is hit on a body part that wasn't properly protected to withstand '''Sharp-type''' or '''Piercing-type''' damage, or simply by sustaining limb damage from '''Bullet-type''' attacks.
*Wounding may also occur as the resulting effect of [[Wounding self|wounding self]].
*Wounding may also occur as the resulting effect of [[Wounding self|wounding self]].
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=== Effects and cures ===
=== Effects and cures ===
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*Every time a wound is opened, the contestant '''loses 1 unit of blood'''. An open wound adds 10% to the [[Bleeding]] chances rate. As shown on the upper right chart, there are '''10 locations''' where wounds may appear: '''Head, upper body, both arms, both hands, both legs and both feet.'''
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*Every time a wound is opened ("blown open"), the contestant '''loses 1 unit of blood'''.
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*Each woundable body part can be afflicted with '''multiple wounds'''. If three wounding attacks successfully hit the left arm, then the left arm is afflicted with 3 open wounds.
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*Certain [[Medical aid|medical aids]] may cure wounds:
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*Every open wound causes [[Blood|bleeding]], at a rate of '''0.1 unit of blood * amount of wounds, per turn'''.
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**A large amount of open wounds left untreated may result in excessive bleeding. Wounds should be treated as soon as possible.
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*[[Bandage|Bandages]] cure one wound each.
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*Certain [[Medical aid|medical aids]] may cure wounds. Notable examples: [[Individual Bandage]], [[Gauze roll]], and more.
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*One vial of [[Merbromin]] can be used to cure '''all''' wounds at once. It is best used when bandages are scarce or unavailable.
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*Certain [[Encounters|encounters]] may also treat the contestant's wounds aside from the [[Hospital room|medic]]:
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*[[Angel|Angels]] make the contestant's wounds disappear upon meeting one.
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*[[Hakutaku]] are experts of herbal medicine, and will gladly cure all of the contestant's wounds if you give him/her [[Food|something to eat]].
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*The [[Resting area]] has a nurse that is able to treat all wounds, in addition to a fraction of [[Pain]] and beds that allow for 20-turn [[Resting|resting]].
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*Other [[Encounters|encounters]] and [[Trap|traps]] are, on the contrary, dedicated to wounding:
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*All variants of [[Tengu|tengu]] except the [[perverted tengu]] will wound the contestant if he/she fails their riddle.
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*The blood-sucking ability of [[bat|bats]] and [[vampire bat|vampire bats]] causes both wounding and [[Bleeding|bleeding]].
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*The [[claw trap wound|Wound claw trap]] produces blades that cut four times the contestant's body, creating 4 wounds at random.
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=== Feelings ===
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*&quot;<contestant> has been wounded! <He/she> feels an opening on <his/her> <body part>.&quot;
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== See also ==
== See also ==
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*[[Broken limb]]
*[[Broken limb]]
*[[Severed limb]]
*[[Severed limb]]
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*[[Limb damage]]
*[[Bleeding]]
*[[Bleeding]]
*[[Wounding self]]
*[[Wounding self]]
*[[Medical aid]]
*[[Medical aid]]
*[[Death]]
*[[Death]]

Latest revision as of 16:29, 10 March 2017

Wounds, or more accurately open wounds, are injuries where the skin is torn enough so an opening, or a rip, is created. The amount of wounds, as well as their location, is one of the vital statistics tracked on every contestant in Mazeworld.

The chart on the left indicates all of the possible areas that can be wounded on a human:

  • Red: Head
  • Light blue: Chest (Upper body)
  • Blue: Arms
  • Orange: Hands
  • Light green: Hips (Lower body)
  • Green: Legs
  • Yellow: Feet

Causes

A wound is created in most cases when the contestant is hit on a body part that wasn't properly protected to withstand Sharp-type or Piercing-type damage, or simply by sustaining limb damage from Bullet-type attacks.

  • Wounding may also occur as the resulting effect of wounding self.
  • PERMANENT open wounds are created from severed limbs and CANNOT be treated even by a medic.

Effects and cures

  • Every time a wound is opened ("blown open"), the contestant loses 1 unit of blood.
  • Each woundable body part can be afflicted with multiple wounds. If three wounding attacks successfully hit the left arm, then the left arm is afflicted with 3 open wounds.
  • Every open wound causes bleeding, at a rate of 0.1 unit of blood * amount of wounds, per turn.
    • A large amount of open wounds left untreated may result in excessive bleeding. Wounds should be treated as soon as possible.
  • Certain medical aids may cure wounds. Notable examples: Individual Bandage, Gauze roll, and more.

See also