.410 bore (no ontology)

From Mazeworld

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(Standard weapons)
(Standard weapons)
 
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Additional weapons that can chamber .410 bore rounds interchangeably with their native caliber:
Additional weapons that can chamber .410 bore rounds interchangeably with their native caliber:
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* Any [[.454 Casull]] and [[.45 Colt]] firearms with '''3" chambers''' (see [[Ammunition]] for caveats]]
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* Any [[.454 Casull]] and [[.45 Colt]] firearms with '''3" chambers''' (see [[Ammunition]] for caveats)
==== Other weapons ====
==== Other weapons ====
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* [[Maze Customs]]
* [[Maze Customs]]
** [[Customs:Weapons|Customs weapon families]]: None
** [[Customs:Weapons|Customs weapon families]]: None
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** [[Customs:Minor|Minor services]]: WIP
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** [[Customs:Minor|Minor services]]: '''Saiga-410K FA''' (Full-auto conversion for the Saiga-12K)
** [[Crafting and specs docs]]: None
** [[Crafting and specs docs]]: None

Latest revision as of 14:59, 19 September 2017

This page is a disambiguation page to all types of .410 bore shotgun shells in the game.

Mazeworld overview

  • Available for purchase in a gun shop or a weapon shop in boxes of 25 or bulk cans of 500.
  • Available brands and projectile types:
    • Standard (Regular, SP): Buck, R-Buck, Slug, R-Slug, I-Slug, Flech
    • Tactical (Regular, -P): Buck, Slug, Flech
    • Magnum (Regular, +P): Buck, Slug
  • Recoil level: 2 - Light

Projectile types

Buckshot group

The buckshot group covers all projectile types which can be described as being buckshot - several projectiles per shell. The base damage for buckshot is as follows:

Type LDV C1 C2 C3 A1 A2 A3 A4 A5
Bullet +0 15% 14% 13% 12% 10% 7% 4% 1%

The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 9). How to read this?

Buckshot variants:

  • Plated buckshot (Dark red shells) - Projectiles: 5x 00 buckshot pellet, copper-plated lead
  • Buckshot (Red shells) - Projectiles: 5x 00 buckshot pellet, lead
  • Rubber buckshot, less-lethal (Violet shells) - Projectiles: 5x 00 buckshot pellet, rubber

Slug group

The slug group covers all projectile types which can be described as being slugs - a single, heavy projectile per shell. The base damage for a slug is as follows:

Type LDV C1 C2 C3 A1 A2 A3 A4 A5
Bullet +6 52% 50% 47% 42% 34% 26% 13% 4%

Slug variants:

  • Slug (Green shells) - Projectile: 1x 12 gauge slug, lead
  • Incendiary slug (Orange shells) - Projectile: 1x 12 gauge slug, incendiary
  • Rubber baton, less-lethal (Pink shells) - Projectile: 1x 12 gauge slug, rubber

Exotic group

The exotic group is a catch-all category for all exotic shell types, which each have their own damage tables.

  • Flechette (Blue shells) - Projectiles: 10x fin-stabilized flechette

Handloading information

  • Primer type: Shotshell
  • Powder type: Pistol
  • Projectile type: Varies, see above
  • Standard load: 105 pwdr
    • TAC (-P) load: 95 pwdr
    • MAG (+P) load: 116 pwdr
  • Cost of a 50 hull box: 18 P$ (0.35 P$/hull)
  • Estimated cost to handload 1 standard round (Reg/SP): 0.765 P$ + projectile costs

Weapons compatible

Standard weapons

Total amount of standard weapons available in this caliber: 5

All weapons listed below are shotguns.

Class 1 weapons:

  • Chiappa Triple Crown
  • Mossberg 183T
  • Mossberg 505
  • Mossberg Silver Reserve II Field

Class 2 weapons:

  • IZHMASH Saiga-410K

Additional weapons that can chamber .410 bore rounds interchangeably with their native caliber:

Other weapons

Barrel length groups

Depending on the barrel length of the firearm, a multiplier to Pain and Limb damage is applied. Please refer to the lists of weapons or to the event lines to know your particular weapons' barrel length.

Group name Length range Damage multiplier
Shotgun Any barrel length 1x

Gallery

(image) (image) (image)
Buckshot Buckshot shell cutout Slug

See also