Abilities (no ontology)

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This page lists the abilities of a [[Contestant|contestant]]. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of [[Secondary effect|secondary effects]].
This page lists the abilities of a [[Contestant|contestant]]. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of [[Secondary effect|secondary effects]].
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Abilities marked with a dagger † denotes an action that may not be described when a player is using the [[Gameplay mechanics|censored mode]] of the game.
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* Abilities marked with a '''C''' are subjected to a cooldown period - after performing one of those abilities, the cooldown period prevents the Contestant from performing ANY of the such marked abilities.
==== General ====
==== General ====
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*In almost every situation, a contestant can '''examinate''' the [[Room|room]], his/her [[Encounters|encounter]], or '''items''' he/she finds. This can be useful to know more about an item, to know about what the encounter looks like (notably, by describing what '''body parts''' it has), and so on.
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*In almost every situation, a contestant can '''examinate''' the [[Room|room]], his/her [[Encounters|encounter]], or '''items''' he/she finds. This can be useful to know more about an item, to know about what the encounter looks like (notably, by describing the [[Physio code]], or, if failing that, giving a general description), and so on.
*A contestant is also able to '''interact''' with [[Encounters|NPCs]] and certain items, switches or machinery found in some [[Room|rooms]].
*A contestant is also able to '''interact''' with [[Encounters|NPCs]] and certain items, switches or machinery found in some [[Room|rooms]].
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** [[Ally Join|Ally join]]
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==== General abilities ====
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==== Body abilities ====
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*[[Resting]]
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*[[Pleasuring self]] †
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*[[Meditating]]
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*[[Ally Join|Ally join]] to have an NPC '''fighting by the contestant's side''' (Mandatory for certain missions.)
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*[[Wounding self]] †
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*[[Urinating]] † or [[Defecating]] †
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*[[Throwing up]] †
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==== Weapons and fighting ====
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*[[Resting]] '''C'''
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Contestants are pretty much free to attempt anything they want and attack in any way they see fit, but certain special actions are available, albeit subject to certain rules.
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*[[Waiting]]
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*[[Wounding self]]
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*[[Throwing up]] '''C'''
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==== Basic combat abilities ====
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*Fighting with [[Weapon|weapons]] or [[unarmed combat]]
*[[Ammunition|Reloading]] a weapon
*[[Ammunition|Reloading]] a weapon
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*[[Weapon accessory|Equipping an accessory]]
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*[[Weapon accessory|Using weapon accessories]]
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*[[Weapon|Swapping]] between an equipped and a spare weapon
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*[[Weapon|Swapping weapons and items]], in the inventory and the battlespace
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*Entering [[Scope mode|scope mode]], if a weapon with a [[Weapon accessory|scope]] is available
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*Taking [[Cover|cover]]
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*Taking [[Cover|cover]], allowing for [[Stealth shot|stealth]] attacks if hiding was successful
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*Making use of [[Stealth]]
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*Asking a NPC to [[Ally Join|join the contestant]] - the contestant can only have one partner. [[Mission 9|One mission]] has a mandatory partner.
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*Attempting to [[Gameplay mechanics#Other_useful_ways_to_throw_2d6s|escape]].
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*Attempting to '''slip past encounters unnoticed''', '''pin down/grapple an opponent''' or '''flee during combat''' - covered in [[Gameplay mechanics|gameplay mechanics]], section ''Fighting mechanics and RNG'' under "'''Other useful ways to throw 2d6s'''".
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==== Equipment and items ====
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==== Special combat techniques ====
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*[[Crafting]] items
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Only one technique from this list can be attempted in a given turn.
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'''Techniques that can be performed with any firearm:'''
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*[[Point shooting]]
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'''Techniques that require a specific accessory to perform:'''
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*[[Charging]]
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*[[Concentrating]]
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*[[Weapon accessory#Red dot sights|Multiple targeting]]
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'''Techniques that must be learned at a shop before being able to use them:'''
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*All [[Unarmed combat#Martial arts techniques|Martial arts techniques]] (learned at a Dojo)
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*[[Lightning Reload]] (learned at a Shooting Range)
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'''Techniques that require reaching a certain skill level (automatically learned if the requisite skill level is reached):'''
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* Firearm techniques:
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** '''Failure Drill''' (DA Revolver, Expert)
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** '''Failure Drill''' (Semi-auto pistol, Expert)
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** '''Failure Drill''' (Semi-auto rifle, Expert)
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** '''Failure Drill''' (Semi-auto shotgun, Expert)
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** '''Fanning''' (SA revolver, Expert)
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** '''Mad Minute''' (Bolt-action, Expert)
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** '''Recoil Control Stance''' (Auto pistol, Expert)
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** '''Recoil Control Stance''' (Auto rifle, Expert)
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** '''Recoil Control Stance''' (Auto shotgun, Expert)
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** '''Rifleman Trick''' (Lever-action, Expert)
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** '''Zero's Trick''' (Pump-action, Expert)
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* Melee weapon techniques:
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** '''Any-Bash''' (One-handed clubs, Expert)
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** '''Any-Bash''' (Two-handed clubs, Expert)
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** '''Any-Throw''' (Thrown weapons, Expert)
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** '''Backlash''' (Whips/Lash weapons, Expert)
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** '''Desperate Smash''' (Crude weapons, Expert)
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** '''Double Cleave''' (Axes, Expert)
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** '''Double Cleave''' (One-handed swords, Expert)
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** '''Double Cleave''' (Two-handed swords, Expert)
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** '''Stabbing Rush''' (Knives, Expert)
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'''Other techniques'''
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*Certain '''special techniques''', which are not initially available and only granted in certain conditions.
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==== NPC abilities ====
*[[Identification|Identifying]] unknown [[Medical aid|meds]] and unknown [[Valuable|gems]]
*[[Identification|Identifying]] unknown [[Medical aid|meds]] and unknown [[Valuable|gems]]
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*[[Contact call]], using a [[mobile phone]]
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==== [[Gameplay mechanics#Skills|Skills]] abilities ====
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*[[Hunting]] and butchering creatures for meat
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*[[Crafting]] items from ingredients
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*[[Handloading]] ammunition from components
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*[[Mines|Mining]] ores
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*[[Negotiating]] better deals and prices in shops
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*[[Repairing]] items
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*[[Lockpicking]], an ability useful when around [[Containers]]
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*'''Healing''': [[Healing massage]], gained at Healing Skill lv3 (Skilled)
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*'''Evading''': [[Evasion abilities]]
== See also ==
== See also ==

Latest revision as of 23:31, 25 November 2018

This page lists the abilities of a contestant. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of secondary effects.

  • Abilities marked with a C are subjected to a cooldown period - after performing one of those abilities, the cooldown period prevents the Contestant from performing ANY of the such marked abilities.

General

  • In almost every situation, a contestant can examinate the room, his/her encounter, or items he/she finds. This can be useful to know more about an item, to know about what the encounter looks like (notably, by describing the Physio code, or, if failing that, giving a general description), and so on.
  • A contestant is also able to interact with NPCs and certain items, switches or machinery found in some rooms.

Body abilities

Basic combat abilities

Special combat techniques

Only one technique from this list can be attempted in a given turn.

Techniques that can be performed with any firearm:

Techniques that require a specific accessory to perform:

Techniques that must be learned at a shop before being able to use them:

Techniques that require reaching a certain skill level (automatically learned if the requisite skill level is reached):

  • Firearm techniques:
    • Failure Drill (DA Revolver, Expert)
    • Failure Drill (Semi-auto pistol, Expert)
    • Failure Drill (Semi-auto rifle, Expert)
    • Failure Drill (Semi-auto shotgun, Expert)
    • Fanning (SA revolver, Expert)
    • Mad Minute (Bolt-action, Expert)
    • Recoil Control Stance (Auto pistol, Expert)
    • Recoil Control Stance (Auto rifle, Expert)
    • Recoil Control Stance (Auto shotgun, Expert)
    • Rifleman Trick (Lever-action, Expert)
    • Zero's Trick (Pump-action, Expert)
  • Melee weapon techniques:
    • Any-Bash (One-handed clubs, Expert)
    • Any-Bash (Two-handed clubs, Expert)
    • Any-Throw (Thrown weapons, Expert)
    • Backlash (Whips/Lash weapons, Expert)
    • Desperate Smash (Crude weapons, Expert)
    • Double Cleave (Axes, Expert)
    • Double Cleave (One-handed swords, Expert)
    • Double Cleave (Two-handed swords, Expert)
    • Stabbing Rush (Knives, Expert)

Other techniques

  • Certain special techniques, which are not initially available and only granted in certain conditions.

NPC abilities

Skills abilities

See also