Wounding self (no ontology)

From Mazeworld

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=== Causes and effects ===
=== Causes and effects ===
*This ability can be performed with any weapon the contestant owns, and might result in according [[Pain|damage]], up to [[Death|death]] depending on the weapon and the contestant's level of protection.
*This ability can be performed with any weapon the contestant owns, and might result in according [[Pain|damage]], up to [[Death|death]] depending on the weapon and the contestant's level of protection.
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*This ability may be forced if the [[Sword of Muramasa]] fails to hit an opponent. It does not cause damage if used this way, but the contestant will lose an unit of blood and get an open wound.
 
*This ability '''can be performed at any time''', '''has no cooldown period''' and '''has no costs''', aside from the obvious fact it will hurt.
*This ability '''can be performed at any time''', '''has no cooldown period''' and '''has no costs''', aside from the obvious fact it will hurt.

Latest revision as of 13:17, 27 April 2016

Wounding self is one of the abilities of a contestant. He/she will attempt to create himself/herself a wound.

It can be performed willingly, or is triggered by an event.

Causes and effects

  • This ability can be performed with any weapon the contestant owns, and might result in according damage, up to death depending on the weapon and the contestant's level of protection.
  • This ability can be performed at any time, has no cooldown period and has no costs, aside from the obvious fact it will hurt.
  • Wounding self works exactly like with using a weapon against an enemy, at the difference no dice are thrown, and it always succeeds.

See also