Wounding self (no ontology)
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'''Wounding self''' is one of the [[Abilities|abilities]] of a [[Contestant|contestant]]. He/she will attempt to create himself/herself a [[Wound|wound]]. | '''Wounding self''' is one of the [[Abilities|abilities]] of a [[Contestant|contestant]]. He/she will attempt to create himself/herself a [[Wound|wound]]. | ||
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+ | It can be performed '''willingly''', or is '''triggered''' by an event. | ||
=== Causes and effects === | === Causes and effects === | ||
*This ability can be performed with any weapon the contestant owns, and might result in according [[Pain|damage]], up to [[Death|death]] depending on the weapon and the contestant's level of protection. | *This ability can be performed with any weapon the contestant owns, and might result in according [[Pain|damage]], up to [[Death|death]] depending on the weapon and the contestant's level of protection. | ||
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*This ability '''can be performed at any time''', '''has no cooldown period''' and '''has no costs''', aside from the obvious fact it will hurt. | *This ability '''can be performed at any time''', '''has no cooldown period''' and '''has no costs''', aside from the obvious fact it will hurt. | ||
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== See also == | == See also == | ||
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*[[Statistics]] | *[[Statistics]] | ||
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Latest revision as of 13:17, 27 April 2016
Wounding self is one of the abilities of a contestant. He/she will attempt to create himself/herself a wound.
It can be performed willingly, or is triggered by an event.
Causes and effects
- This ability can be performed with any weapon the contestant owns, and might result in according damage, up to death depending on the weapon and the contestant's level of protection.
- This ability can be performed at any time, has no cooldown period and has no costs, aside from the obvious fact it will hurt.
- Wounding self works exactly like with using a weapon against an enemy, at the difference no dice are thrown, and it always succeeds.