Abilities (no ontology)
From Mazeworld
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SU Tempest (Talk | contribs) m (→Advanced combat abilities) |
SU Tempest (Talk | contribs) (→Advanced combat abilities) |
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*Attempting to [[Gameplay mechanics#Other_useful_ways_to_throw_2d6s|escape]]. | *Attempting to [[Gameplay mechanics#Other_useful_ways_to_throw_2d6s|escape]]. | ||
- | ==== | + | ==== Special combat techniques ==== |
- | Only one | + | Only one technique from this list can be attempted in a given turn. |
- | ''' | + | '''Techniques that can be performed with any firearm (as long as they have the proper accessories, if applicable):''' |
*[[Charging]] | *[[Charging]] | ||
*[[Concentrating]] | *[[Concentrating]] | ||
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*[[Point shooting]] | *[[Point shooting]] | ||
- | ''' | + | '''Techniques that must be learned at a [[Dojo]] before being able to use them:''' |
*All [[Unarmed combat#Martial arts techniques|Martial arts techniques]] | *All [[Unarmed combat#Martial arts techniques|Martial arts techniques]] | ||
- | ''' | + | '''Techniques that require reaching a certain skill level (automatically learned if the requisite skill level is reached):''' |
* (wip) | * (wip) | ||
- | '''Other | + | '''Other techniques''' |
- | *Certain '''special | + | *Certain '''special techniques''', which are not initially available and only granted in certain conditions. |
==== NPC abilities ==== | ==== NPC abilities ==== |
Revision as of 04:33, 25 November 2018
This page lists the abilities of a contestant. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of secondary effects.
- Abilities marked with a C are subjected to a cooldown period - after performing one of those abilities, the cooldown period prevents the Contestant from performing ANY of the such marked abilities.
General
- In almost every situation, a contestant can examinate the room, his/her encounter, or items he/she finds. This can be useful to know more about an item, to know about what the encounter looks like (notably, by describing the Physio code, or, if failing that, giving a general description), and so on.
- A contestant is also able to interact with NPCs and certain items, switches or machinery found in some rooms.
Body abilities
Basic combat abilities
- Fighting with weapons or unarmed combat
- Reloading a weapon
- Using weapon accessories
- Swapping weapons and items, in the inventory and the battlespace
- Taking cover
- Making use of Stealth
- Attempting to escape.
Special combat techniques
Only one technique from this list can be attempted in a given turn.
Techniques that can be performed with any firearm (as long as they have the proper accessories, if applicable):
Techniques that must be learned at a Dojo before being able to use them:
Techniques that require reaching a certain skill level (automatically learned if the requisite skill level is reached):
- (wip)
Other techniques
- Certain special techniques, which are not initially available and only granted in certain conditions.
NPC abilities
- Identifying unknown meds and unknown gems
- Contact call, using a mobile phone
Skills abilities
- Hunting and butchering creatures for meat
- Crafting items from ingredients
- Handloading ammunition from components
- Mining ores
- Negotiating better deals and prices in shops
- Repairing items
- Lockpicking, an ability useful when around Containers
- Healing: Healing massage, gained at Healing Skill lv3 (Skilled)
- Evading: Evasion abilities