Weapon accessory (no ontology)

From Mazeworld

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'''Weapon accessories''' are attachments created to enhance a firearm, to give it additional useful traits. In Mazeworld, attachments come into four forms: silencers, scopes, underslung grenade launchers, and magazine upgrades.
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'''Weapon accessories''' are attachments created to enhance a firearm, to give it additional useful traits. Several types of accessories can be found in Mazeworld: silencers, shotgun chokes, scopes, reflex sights, underslung grenade launchers, magazines, speedloaders, and ammunition belts.
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It might be a good idea to equip any compatible accessory found, as they will not add to the weight of a weapon when spared. If you do not have any compatible weapon, remember that a weapon accessory always weighs 1 [[Backpack|unit]], so you may carry a few of them if your backpack allows it until you find a [[Gun shop|gun shop]] or a [[Weapon shop|weapon shop]] to sell them to, or until you find the appropriate weapon to attach them to.
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It might be a good idea to equip any compatible accessory found, as they provide the equipped weapons with useful bonus. If no compatible weapon is available, the contestant may carry a few of them if backpack space allows it until you find a [[Gun shop|gun shop]] or a [[Weapon shop|weapon shop]] to sell them to, or until you find the appropriate weapon to attach them to. It must also be noted that a weapon equipped with accessories won't weigh more than normal when spared in the backpack.
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An accessory is called '''optional''' when they exist, but are separate from the default weapon. It is called '''natural''' when it comes integrated or already attached to the weapon. A natural accessory cannot be removed, which is usually a very good thing since owning an attachment usually provides no disadvantages.
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<span style="color: white">Installing or removing 1 weapon accessory on 1 weapon takes 1 turn.</span>
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<span style="color: white">Equipping (or removing) one or more accessories on a weapon takes one turn.</span>
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The different accessory types are themselves categorized according to where on a weapon they are placed.<br/>
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'''Muzzle''': Silencers, shotgun chokes<br/>
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'''Optics''': Reflex sights, Scopes<br/>
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'''Feeding''': Magazines, speedloaders, ammo belt<br/>
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'''Other''': Underbarrel grenade launcher<br/>
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The price of every magazine upgrade will be listed here. To know about the price of silencers and scopes, please refer to the articles of the weapon you are searching for. (Example: To know about the prices of the [[Colt M4A1]]'s accessories, read this article.)
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Depending on the type of weapon, a single weapon may only be equipped with up to one accessory of either category; certain may be completely unavailable, again depending on the weapon. Check the individual weapon pages to determine which accessories a given weapon can be equipped with.
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Accessories may come separate, or pre-installed on certain weapons (such as scopes). Certain accessories are '''integrated''' to the weapon, meaning that they cannot be removed; such as built-in reflex sights.
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For feeding accessories, usually each weapon comes standard with one magazine, speedloader or ammunition belt. At the exception of ammunition belts, which disintegrate, they may be kept, and pre-loaded with ammunition so that the contestant can '''reload while in combat''', which takes one turn. (See: [[Gameplay mechanics]]). If all magazines/speedloaders are emptied, '''it is possible to reload them''' in combat, but that alone takes one turn, and a further turn must be spent to load one proper in their weapon.
== Silencers ==
== Silencers ==
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'''Silencers''' are devices created to dampen the sound of a firearm when used. They are usually found attached to, or integrated to the barrel. A silencer is able to dampen the sound - but not completely suppress it - of a gunshot, and suppress completely the muzzle flash.
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'''Silencers''' (also known as '''suppressors''', sometimes nicknamed '''cans''') are devices created to dampen the sound of a firearm when used. They are usually screwed on a firearm's muzzle. A silencer is able to dampen the sound - but not completely suppress it - of a gunshot, and suppress completely the muzzle flash.
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An equipped silencer provides the weapon with a Failure Threshold -1 bonus, as well as the possibility of attempting a [[Stealth shot|stealth shot]]. This is explained by the fact that silencers also double as '''gun barrel extenders''', which explains the accuracy increase and the fact that a specific optional silencer only fits on a specific weapon; as it has to match the barrel and they differ and vary between each gun.
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A silencer provides the weapon with a Failure Threshold -1 bonus, as well as the possibility of attempting a [[Stealth shot|stealth shot]]. This is explained by the fact that silencers in Mazeworld are built to act as '''barrel extenders''' as well, which explains the accuracy increase.
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*[[List of weapons with optional silencers]]
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Silencers are differentiated by '''caliber'''. Any silencer of a given caliber may fit on a weapon of that given caliber. For example, a 9x19mm silencer may fit on all weapons chambered in [[9x19mm Parabellum]]. Certain weapons, however, may '''NOT''' be fitted with silencers, because of certain restrictions and impossibilities.
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*[[List of weapons with natural silencers]]
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== Scopes ==
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The effects are '''always active''', until the accessory is removed from the weapon.
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'''Scopes''' are devices created to increase the accuracy of the shooter, by providing zoom, and an aiming reticle or a dot sight to know with better accuracy where the bullet will hit. A scope may come in one of various forms: Red dot sight, telescopic scope, SUSAT or reflex sights, and so on.
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An equipped scope provides the weapon with the possibility of attempting a [[Scope mode|scoped shot]], although it remains possible for the contestant to fire without the aid of the scope (even if it is natural), in which case it will work as if the scope wasn't attached.
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The following is a list of calibers for which a silencer is available. If a specific weapon name is listed under a caliber, it is an '''incompatible''' weapon, on which a silencer cannot be mounted even if it is of the correct caliber.
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*[[List of weapons with optional scopes]]
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*[[.22 Long Rifle]]
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*[[List of weapons with natural scopes]]
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** Exceptions: [[Voere American-180]]
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*[[.300 Winchester Magnum]]
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*[[.32 ACP]]
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*[[.338 Lapua Magnum]]
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*[[.357 SIG]]
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*[[.40 S&W]]
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*[[.408 Chey Tac]]
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*[[.45 ACP]]
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** Exceptions: [[Colt M1921A Thompson]]
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*[[.45 GAP]]
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*[[4.6x30mm]]
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*[[5.45x39mm]]
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*[[5.56x45mm NATO]]
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** Exceptions: [[Colt M16]], [[FN Minimi]]
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*[[5.7x28mm]]
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*[[7.62x25mm Tokarev]]
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*[[7.62x39mm]]
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*[[7.62x51mm NATO]]
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** Exceptions: [[Heckler & Koch HK21E]], [[Saco Defense M60E3]]
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*[[7.62x54mm R]]
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** Exceptions: [[TsNIITochMash PKP Pecheneg]]
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*[[9x18mm Makarov]]
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*[[9x19mm Parabellum]]
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** Exceptions: [[Beretta 92FS]], [[MAT-49]]
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*[[9x39mm]]
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** Exceptions: [[Tula Arms VSS Vintorez]] (It has an '''integrated''' one, thus it cannot be attached one as it acts both as barrel and silencer)
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*[[10mm Auto]]
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** Exceptions: [[Smith & Wesson Model 610]]
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== Underslung grenade launchers ==
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== Shotgun chokes ==
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Underslung grenade launchers (UGL) are units destined to be attached to the handguard of a weapon. They are also called sometimes under-barrel grenade launchers, as they are attached under the barrel, technically. A single UGL can fit on different weapons, depending on the model.
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'''Chokes''' are devices that can be attached on the muzzle of shotguns. They decrease the spread pattern when firing shot, or shells containing multiple projectiles.
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UGLs are all '''single-shot''' weapons which must be reloaded after every shot, which takes a whole turn. When unequipped, all of them weigh '''3''' units. Essentially increasing the effectiveness of the weapon they equip, UGLs may turn the tide of battles, as a well-placed grenade can save a [[Contestant|contestant]] from an unpleasant fight thanks to splash damage provided by all Explosive-type weapons.
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In Mazeworld, shotgun chokes are only effective when used with [[Buckshot|buckshot]] and [[Flechette|flechette]] shells. When such shells are used in a shotgun firing those kinds of shells, '''the user's score after shooting is increased by 1''', representing a tighter pattern and thus, more projectiles hitting the target.
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*'''M203''' - Compatible with [[Colt AR-15A2 R6520|AR-15A2]], [[Colt M16|M16]], [[Colt M16A1|M16A1]], [[Colt M16A2|M16A2]] - Caliber: [[40x46mm grenade]], '''600 P$'''
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The effects are '''always active''', until the accessory is removed from the weapon.
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*'''M203A1''' - Compatible with [[Colt M16A4|M16A4]], [[Colt M4A1|M4A1]] - Caliber: [[40x46mm grenade]], '''650 P$'''
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*'''M203PI''' - Compatible with [[Steyr AUG A1]], [[Nexter FA-MAS F1]], [[Heckler & Koch MP5A3|H&K MP5A3]], [[Heckler & Koch MP5/40A2|H&K MP5/40A2]], [[Heckler & Koch MP5/10A3|H&K MP5/10A3]] - Caliber: [[40x46mm grenade]], '''650 P$'''
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*'''GP-25''' - Compatible with [[kalashnikov ak 12|AK-12]] (all variants),[[Kalashnikov AK-47|AK-47]], [[Kalashnikov AK-74|AK-74]], [[kalashnikov ak 101|AK-101]], [[kalashnikov akmsu|AKMSU]], [[kalashnikov aks 47u|AKS-47U]], [[IZHMASH AN-94 Abakan]] - Caliber: [[VOG-25]], '''600 P$'''
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*'''H&K AG36''' - Compatible with [[Heckler & Koch G36|H&K G36]], [[Heckler & Koch G36C|H&K G36C]], [[Enfield L85A2]], [[heckler & koch hk416|H&K HK416]], [[heckler & koch hk417|H&K HK417]] - Caliber: [[40x46mm grenade]], '''700 P$'''
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*'''FN FN40GL''' - Compatible with [[FN SCAR-L]], [[FN SCAR-H]] - Caliber: [[40x46mm grenade]], '''650 P$'''
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*'''FN GL1''' - Compatible with [[FN F2000]] - Caliber: [[40x46mm grenade]], '''750 P$'''
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*'''GLX-160''' - Compatible with [[Beretta ARX-160]] - Caliber: [[40x46mm grenade]], '''700 P$'''
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*'''SIG GL5040''' - Compatible with [[SIG Sauer SG550]] - Caliber: [[40x46mm grenade]], '''600 P$'''
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== Magazine upgrades ==
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Shotgun chokes are compatible on all weapons firing [[12 gauge]] and [[12 gauge belted]], at the exception of the [[Remington Spartan 220]].
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'''Magazines''', when not called '''cylinders''', '''clips''' or such, are devices that hold the ammunition, and determinate the ammunition capacity of a weapon.
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In Mazeworld, magazines are upgrades - they can modify the weapon capacity of a carried weapon; since a player doesn't need to actually collect both magazines and ammunition, but simply the ammunition, finding a magazine is an occasion to modify the capacity of compatible weapons. (Reloading takes one turn, it is supposed that during this turn, the player quickly refills the magazine instead of inserting a new one; this was made to keep the fighting system simple.)
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== Reflex sights ==
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'''Reflex sights''' are a kind of optic. They allow faster acquisition of targets and allow their user to shoot either faster, or with more accuracy, as the weapon gives a visual indicator of where the shot will land, in a better way than standard iron sights. Reflex sights are a popular way to increase a weapon's versatility.
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Magazines follow certain conventions - some of them are only upgrades for a single weapon, others are interchangeable between weapons.
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The effects are '''always active''', until the accessory is removed from the weapon.
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*'''STANAG magazines''' - [[List of STANAG-compatible weapons|List of STANAG compatible weapons]]
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In Mazeworld, weapons equipped with a reflex sight can ...
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* '''Remove the FT penalty''' when aiming at EXTREMITY, HEAD or WEAK POINT body parts, and '''reduce the penalty to FT-1''' for aiming at the face/facial fearures.
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* '''Allow the weapon to attack up to 2 targets in the same turn''', but at standard accuracy with all normal penalties applying.
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*20-round (Old, M16-style) '''100 P$'''
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There are '''5 reflex sights''' available, each having their own [[Accessory compatibility list|compatibility list]].
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*30-round (Modern, M16A2-style) '''150 P$'''
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* '''EOTech 512'''
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*100-round C-MAG '''1000 P$'''
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* '''EOTech MRDS'''
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* '''Aimpoint CompM2'''
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* '''EKP-8-02 Kobra'''
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* '''Leupold DeltaPoint'''
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*'''9mm Glock magazines''' - Compatible with [[Glock 17]] and [[Glock 18C]]
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Additionally, the following weapons have '''integrated, non-removable''' reflex sights:
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* [[Heckler & Koch G11K2]]
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* [[Heckler & Koch G36]]
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* [[FN F2000]]
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* [[FN P90]]
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*17-round '''Free'''
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== Scopes ==
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*33-round extended '''250 P$'''
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'''Scopes''' are a kind of optic. They provide the user with a lens, often magnifying, which allows seeing targets from further away with greater accuracy and clarity. This allows them to increase their chances to hit a specific point or target.
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*'''P/MSG magazines''' - Compatible with [[Heckler & Koch PSG-1]] and [[Heckler & Koch MSG-90]]
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In MazeWorld, scopes give users the [[Scope mode]] ability, and reduce the '''Failure Threshold by 1''' when using the equipped weapon.
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*8-round (PSG-1) '''100 P$'''
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The effects are '''triggered''', the user must choose to use this accessory to be able to benefit from its effects. In this case, it remains possible for the contestant to fire without the aid of the scope; in which case, standard accuracy applies.
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*20-round (MSG-90) '''200 P$'''
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*'''AK-47 family magazines''' - Compatible with [[kalashnikov ak 12|Kalashnikov AK-12 (47)]], [[Kalashnikov AK-47|AK-47]], [[kalashnikov akmsu|AKMSU]] and [[kalashnikov rpk|RPK]]
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There are '''8 scopes''' available, each having their own [[Accessory compatibility list|compatibility list]].
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* '''AN/PVS-10 (12.2x)'''
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* '''Hensoldt ZF4 (4-26x)'''
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* '''M84 scope (2x)'''
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* '''PEM scope (4x)'''
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* '''PSO-1 scope (4x)'''
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* '''Small scope (2x)'''
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* '''Telescopic scope (5-15x)'''
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* '''Trijicon ACOG TA01 (4x)'''
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*30-round (AK-47) '''Free'''
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Additionally, the following weapons have '''integrated, non-removable''' reflex scopes:
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*40-round (RPK) '''150 P$'''
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* [[Heckler & Koch G36]]
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*75-round drum '''350 P$'''
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* [[Steyr AUG A1]]
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*'''AK-74 family magazines''' - Compatible with [[kalashnikov ak 12|Kalashnikov AK-12 (74)]], [[Kalashnikov AK-74|AK-74]], [[kalashnikov aks 74u|AKS-74U]], [[kalashnikov rpk 74|RPK-74]], and [[IZHMASH AN-94 Abakan|AN-94]].
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== Underslung grenade launchers ==
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'''Underslung grenade launchers (UGL)''' are units destined to be attached to the handguard of a weapon. They are also called sometimes under-barrel grenade launchers, as they are attached under the barrel, technically. A single UGL can fit on different weapons, depending on the model.
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*30-round (AK-74) '''Free'''
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UGLs are all '''single-shot''' weapons which must be reloaded after every shot, which takes a whole turn. When unequipped, all of them weigh '''3''' units. Essentially increasing the effectiveness of the weapon they equip, UGLs may turn the tide of battles, as a well-placed grenade can save a [[Contestant|contestant]] from an unpleasant fight thanks to splash damage provided by all Explosive-type weapons.
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*45-round (RPK-74) '''175 P$'''
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*60-round casket magazine '''300 P$'''
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*100-round drum '''500 P$'''
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*'''SIG SG family magazines''' - Compatible with [[SIG Sauer SG550]] and [[SIG Sauer SG552]]
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There are '''9 UGLs''' available, each having their own [[Accessory compatibility list|compatibility list]]. All of them fire [[40x46mm grenade|40x46mm grenades]], except the '''GP-25''' which fires [[VOG-25]] grenades.
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*20-round '''Free'''
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*'''Beretta GLX-160'''
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*30-round extended '''200 P$'''
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*'''FN FN40GL'''
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*'''FN GL1'''
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*'''GP-25'''
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*'''M203'''
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*'''M203A1'''
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*'''M203PI'''
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*'''Heckler & Koch AG36'''
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*'''SIG Sauer GL5040'''
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*'''Other magazines'''
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== Feeding accessories ==
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They include '''magazines''' of all kinds, '''speedloaders''', and '''ammunition belts''', all of which are used in the various weapon types available in Mazeworld.
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*10-round extended for [[Česká Zbrojovka CZ 455|Ceska Zbrojovka CZ 455]] '''50 P$'''
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Usually, a given weapon will have one to four different magazines compatible with it. As they are too numerous to list, check the [[Accessory compatibility list]] for more information.
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*20-round drum for [[Daewoo USAS-12]] '''400 P$'''
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*30-round extended for [[FN FAL 50.00]] '''200 P$'''
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*50-round drum for [[Heckler & Koch G3A3]] '''350 P$'''
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*40-round extended for [[Heckler & Koch MP7A1]] '''250 P$'''
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*65-round extended for [[IMI Galil AR]] '''375 P$'''
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*27-round extended for [[KBP OTs-33 Pernach]] '''200 P$'''
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*20-round drum for [[MPS AA-12]] '''400 P$'''
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*50-round drum for [[Ruger 10/22]] '''150 P$'''
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*30-round extended for [[Ruger AC556]] '''150 P$'''
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*42-round extended for [[Steyr AUG A1]] '''325 P$'''
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*20-round extended for [[Tula Arms VSS Vintorez]] '''400 P$'''
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*50-round drum for [[Heckler & Koch HK417]] '''400 P$'''
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*30-round extended for [[Ruger Mini-30]] '''400 P$'''
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*50-round drum for [[Colt M1921A Thompson]] '''400 P$'''
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*32-round drum for [[DWM Luger P08]] '''350 P$'''
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== See also ==
== See also ==
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*[[Accessory compatibility list]]
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*[[Weapon]]
*[[Weapon]]
*[[Ammunition]]
*[[Ammunition]]
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*[[Supply crate]]
 

Revision as of 01:08, 21 August 2012

Weapon accessories are attachments created to enhance a firearm, to give it additional useful traits. Several types of accessories can be found in Mazeworld: silencers, shotgun chokes, scopes, reflex sights, underslung grenade launchers, magazines, speedloaders, and ammunition belts.

It might be a good idea to equip any compatible accessory found, as they provide the equipped weapons with useful bonus. If no compatible weapon is available, the contestant may carry a few of them if backpack space allows it until you find a gun shop or a weapon shop to sell them to, or until you find the appropriate weapon to attach them to. It must also be noted that a weapon equipped with accessories won't weigh more than normal when spared in the backpack.

Installing or removing 1 weapon accessory on 1 weapon takes 1 turn.

The different accessory types are themselves categorized according to where on a weapon they are placed.
Muzzle: Silencers, shotgun chokes
Optics: Reflex sights, Scopes
Feeding: Magazines, speedloaders, ammo belt
Other: Underbarrel grenade launcher

Depending on the type of weapon, a single weapon may only be equipped with up to one accessory of either category; certain may be completely unavailable, again depending on the weapon. Check the individual weapon pages to determine which accessories a given weapon can be equipped with.

Accessories may come separate, or pre-installed on certain weapons (such as scopes). Certain accessories are integrated to the weapon, meaning that they cannot be removed; such as built-in reflex sights.

For feeding accessories, usually each weapon comes standard with one magazine, speedloader or ammunition belt. At the exception of ammunition belts, which disintegrate, they may be kept, and pre-loaded with ammunition so that the contestant can reload while in combat, which takes one turn. (See: Gameplay mechanics). If all magazines/speedloaders are emptied, it is possible to reload them in combat, but that alone takes one turn, and a further turn must be spent to load one proper in their weapon.

Silencers

Silencers (also known as suppressors, sometimes nicknamed cans) are devices created to dampen the sound of a firearm when used. They are usually screwed on a firearm's muzzle. A silencer is able to dampen the sound - but not completely suppress it - of a gunshot, and suppress completely the muzzle flash.

A silencer provides the weapon with a Failure Threshold -1 bonus, as well as the possibility of attempting a stealth shot. This is explained by the fact that silencers in Mazeworld are built to act as barrel extenders as well, which explains the accuracy increase.

Silencers are differentiated by caliber. Any silencer of a given caliber may fit on a weapon of that given caliber. For example, a 9x19mm silencer may fit on all weapons chambered in 9x19mm Parabellum. Certain weapons, however, may NOT be fitted with silencers, because of certain restrictions and impossibilities.

The effects are always active, until the accessory is removed from the weapon.

The following is a list of calibers for which a silencer is available. If a specific weapon name is listed under a caliber, it is an incompatible weapon, on which a silencer cannot be mounted even if it is of the correct caliber.

Shotgun chokes

Chokes are devices that can be attached on the muzzle of shotguns. They decrease the spread pattern when firing shot, or shells containing multiple projectiles.

In Mazeworld, shotgun chokes are only effective when used with buckshot and flechette shells. When such shells are used in a shotgun firing those kinds of shells, the user's score after shooting is increased by 1, representing a tighter pattern and thus, more projectiles hitting the target.

The effects are always active, until the accessory is removed from the weapon.

Shotgun chokes are compatible on all weapons firing 12 gauge and 12 gauge belted, at the exception of the Remington Spartan 220.

Reflex sights

Reflex sights are a kind of optic. They allow faster acquisition of targets and allow their user to shoot either faster, or with more accuracy, as the weapon gives a visual indicator of where the shot will land, in a better way than standard iron sights. Reflex sights are a popular way to increase a weapon's versatility.

The effects are always active, until the accessory is removed from the weapon.

In Mazeworld, weapons equipped with a reflex sight can ...

  • Remove the FT penalty when aiming at EXTREMITY, HEAD or WEAK POINT body parts, and reduce the penalty to FT-1 for aiming at the face/facial fearures.
  • Allow the weapon to attack up to 2 targets in the same turn, but at standard accuracy with all normal penalties applying.

There are 5 reflex sights available, each having their own compatibility list.

  • EOTech 512
  • EOTech MRDS
  • Aimpoint CompM2
  • EKP-8-02 Kobra
  • Leupold DeltaPoint

Additionally, the following weapons have integrated, non-removable reflex sights:

Scopes

Scopes are a kind of optic. They provide the user with a lens, often magnifying, which allows seeing targets from further away with greater accuracy and clarity. This allows them to increase their chances to hit a specific point or target.

In MazeWorld, scopes give users the Scope mode ability, and reduce the Failure Threshold by 1 when using the equipped weapon.

The effects are triggered, the user must choose to use this accessory to be able to benefit from its effects. In this case, it remains possible for the contestant to fire without the aid of the scope; in which case, standard accuracy applies.

There are 8 scopes available, each having their own compatibility list.

  • AN/PVS-10 (12.2x)
  • Hensoldt ZF4 (4-26x)
  • M84 scope (2x)
  • PEM scope (4x)
  • PSO-1 scope (4x)
  • Small scope (2x)
  • Telescopic scope (5-15x)
  • Trijicon ACOG TA01 (4x)

Additionally, the following weapons have integrated, non-removable reflex scopes:

Underslung grenade launchers

Underslung grenade launchers (UGL) are units destined to be attached to the handguard of a weapon. They are also called sometimes under-barrel grenade launchers, as they are attached under the barrel, technically. A single UGL can fit on different weapons, depending on the model.

UGLs are all single-shot weapons which must be reloaded after every shot, which takes a whole turn. When unequipped, all of them weigh 3 units. Essentially increasing the effectiveness of the weapon they equip, UGLs may turn the tide of battles, as a well-placed grenade can save a contestant from an unpleasant fight thanks to splash damage provided by all Explosive-type weapons.

There are 9 UGLs available, each having their own compatibility list. All of them fire 40x46mm grenades, except the GP-25 which fires VOG-25 grenades.

  • Beretta GLX-160
  • FN FN40GL
  • FN GL1
  • GP-25
  • M203
  • M203A1
  • M203PI
  • Heckler & Koch AG36
  • SIG Sauer GL5040

Feeding accessories

They include magazines of all kinds, speedloaders, and ammunition belts, all of which are used in the various weapon types available in Mazeworld.

Usually, a given weapon will have one to four different magazines compatible with it. As they are too numerous to list, check the Accessory compatibility list for more information.

See also