Abilities (no ontology)

From Mazeworld

(Difference between revisions)
(Skills abilities)
(Advanced combat abilities)
Line 25: Line 25:
==== Advanced combat abilities ====
==== Advanced combat abilities ====
-
*[[Charging]]
+
Abilities that can be performed immediately (if conditions are met):
*[[Concentrating]]
*[[Concentrating]]
*[[Point shooting]]
*[[Point shooting]]
*Using certain '''special abilities''', which are not initially available and only granted in certain conditions.
*Using certain '''special abilities''', which are not initially available and only granted in certain conditions.
 +
 +
Abilities that must be learned at a [[Dojo]] before being able to use it:
 +
*[[Charging]]
==== NPC abilities ====
==== NPC abilities ====

Revision as of 21:06, 28 February 2018

This page lists the abilities of a contestant. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of secondary effects.

  • Abilities marked with a C are subjected to a cooldown period - after performing one of those abilities, the cooldown period prevents the Contestant from performing ANY of the such marked abilities.

General

  • In almost every situation, a contestant can examinate the room, his/her encounter, or items he/she finds. This can be useful to know more about an item, to know about what the encounter looks like (notably, by describing the Physio code, or, if failing that, giving a general description), and so on.
  • A contestant is also able to interact with NPCs and certain items, switches or machinery found in some rooms.

Body abilities

Basic combat abilities

Advanced combat abilities

Abilities that can be performed immediately (if conditions are met):

  • Concentrating
  • Point shooting
  • Using certain special abilities, which are not initially available and only granted in certain conditions.

Abilities that must be learned at a Dojo before being able to use it:

NPC abilities

Skills abilities

See also