Wound (no ontology)
From Mazeworld
Revision as of 17:20, 19 December 2014 by SU Tempest (Talk | contribs)
Wounds, or more accurately open wounds, are injuries where the skin is torn enough so an opening, or a rip, is created. The amount of wounds, as well as their location, is one of the vital statistics tracked on every contestant in Mazeworld.
The chart on the left indicates all of the possible areas that can be wounded on a human:
- Red: Head
- Light blue: Chest (Upper body)
- Blue: Arms
- Orange: Hands
- Light green: Hips (Lower body)
- Green: Legs
- Yellow: Feet
Causes
A wound is created in most cases when the contestant is hit on a body part that wasn't properly protected to withstand Sharp-type or Piercing-type damage, or simply by sustaining limb damage from Bullet-type attacks.
- Wounding may also occur as the resulting effect of wounding self.
- PERMANENT open wounds are created from severed limbs and CANNOT be treated even by a medic.
Effects and cures
- Every time a wound is opened, the contestant loses 1 unit of blood.
- Each woundable body part can be afflicted with multiple wounds. If three wounding attacks successfully hit the left arm, then the left arm is afflicted with 3 open wounds.
- Every open wound causes bleeding, at a rate of 0.1 unit of blood * amount of wounds, per turn.
- A large amount of open wounds left untreated will result in excessive bleeding
- Certain medical aids may cure wounds. Notable examples: Individual Bandage, Gauze roll, and more.
- Certain encounters may also treat the contestant's wounds aside from the medic:
- Angels make the contestant's wounds disappear upon meeting one.
- The Resting area has a nurse that is able to treat all wounds, in addition to a fraction of Pain and beds that allow for 20-turn resting.