Wound (no ontology)

From Mazeworld

Revision as of 15:08, 10 July 2013 by SU Tempest (Talk | contribs)

Wounds, or more accurately open wounds, are injuries where the skin is torn enough so an opening, or a rip, is created. The amount of wounds, as well as their location, is one of the vital statistics tracked on every contestant in Mazeworld.

The chart on the left indicates all of the possible areas that can be wounded:

  • Red: Head
  • Light blue: Chest (Upper body)
  • Blue: Arms
  • Orange: Hands
  • Light green: Hips (Lower body)
  • Green: Legs
  • Yellow: Feet

Causes

A wound is created in most cases when the contestant is hit on a body part that wasn't properly protected to withstand Sharp-type or Piercing-type damage. (More information on the protection chart page)

  • Wounding may also occur as the resulting effect of wounding self.
  • PERMANENT open wounds are created from severed limbs and CANNOT be treated even by a medic.

Effects and cures

  • Every time a wound is opened, the contestant loses 1 unit of blood. An open wound adds 10% to the Bleeding chances rate, to a maximum of 100%.
  • Certain encounters may also treat the contestant's wounds aside from the medic:
    • Angels make the contestant's wounds disappear upon meeting one.
    • Hakutaku are experts of herbal medicine, and will gladly cure all of the contestant's wounds if you give him/her something to eat.
    • The Resting area has a nurse that is able to treat all wounds, in addition to a fraction of Pain and beds that allow for 20-turn resting.

See also