Workshop (no ontology)
From Mazeworld
A workshop is a business in Mazeworld specialized in all matters related to crafting and gunsmithing. People in charge of workshops are called engineers.
Engineers are not simply workshop owners, but are people charged of various other tasks in the Mazes as they can notably be found in electrical rooms, watching over the power controls and ensuring the well-being and proper functioning of machinery, factory lines and anything else requiring power in the Mazes.
Engineers, like scientists, may belong to one of many Engineering Teams.
- Workshop ET - Specializes in crafting, repairing, maintaining and customizing firearms, as well as certain other related hardware. Workshop engineers are Maze Customs qualified by requirement.
- Power maintenance ET - Specializes in overwatch and maintenance of electrical rooms, power network systems, and ensures that the Mazes' sectors are supplied with energy.
- Computer systems ET - Specializes in administration, maintenance and overwatch of computer systems, networks, hardware and software. Some specialize in watching and maintaining the Mazes' intranet and the relevant infrastructure.
- Production ET - Specializes in conception and mass production of products in the Mazes, and typically oversee factory rooms, or some other form of production area; this team is further divided in subtypes depending on the products they oversee, such as firearms, food, packaging, clothing, and so on.
- Proving Grounds ET (AKA the "PG Team") - A rarely seen type of engineer in the Mazes, Proving Grounds (or simply PG) engineers are responsible of research, development, and testing of new technologies. All of the new weapons, accessories, or pieces of gear are first tested by the PG Team.
- Building ET (AKA the "Bees" or "B's") - Another rarely seen team, they typically act outside of the inhabited sectors as their job is to construct, maintain, and repair the rooms in various sectors. They work in conjuction with Power maintenance engineers, and are the ones who bring light, furniture, hardware, and facilities to life, transforming barren, empty room sectors into inhabitable areas.
Note: An engineer outside of a workshop does not sell anything.
Typically, an engineer is paid 145 P$/day for their work, plus bonuses depending on their specific line of work.
Rules of a workshop
- Accepts credit
- Accepts valuables and will exchange them for money or credit
- Crafting services
- Sells 4 random blueprints
- Sells 4 random crafting ingredients for a varying price between 100 and 800 P$
- Sells toolkits
- Only sells one exemplary of every blueprint displayed
- Buys back blueprints for 50% of their value, but does not buy back crafting ingredients.
- For three items bought, the fourth is free.
- Gunsmithing services
- Proposes a weapon customization service dubbed Maze Customs
- Sells 1d6 Gun Cleaning Kits, 200 P$ per GCK.
- Firearm maintenance: Repairs firearms with low Condition according to the following formula:
- (11 - (DV))*2 P$ per 1% to repair (On a DV+0 gun, repairing 50% = 1100 P$)
- GL: Costs 50 P$ per 1% to repair. RL: Costs 100 P$ per 1% to repair.
- Firearm maintenance: Cleans firearms with low Cleanliness according to the following formula:
- (11 - (RV))*1 P$ per 1% to clean (On a RV+0 gun, cleaning 50% = 550 P$)
- GL: Costs 30 P$ per 1% to clean.
When threatened in his or her workshop, the engineer will activate a door lock system, barricading himself/herself with the contestant and only allowing people to enter the room, but not leave it. This allows for Guards to barge in more easily and prevent the contestant from escaping, until he/she pays.
Threatening or attacking an engineer can give the contestant a code orange, and killing one can increase it to a code red.
If an engineer dies, they will drop the following:
- Weapons: Heckler & Koch MP7A1 with 40-round magazine
- Clothing and armor: Engineer's hard hat, Shirt with tie, Jeans, Steel-toe safety boots
- Load-bearing gear: 1x SMG mag rig + Viper belt
- 2 extra, full 40-round MP7 magazines
- A big purse
- Level 3 toolkit for engineers in workshops, Level 1 toolkit for all other engineers
All the toolkits, blueprints and materials of the shop, as well as the shop's till, are permanently locked in the crate they came from.
Custom weapons
More information: Maze Customs
As an expansion of their workshop services, engineers are also qualified to offer Maze Customs services. The Maze Customs atelier uses workshop and engineering hardware to modify, enhance, and customize firearms for clients who would like to enhance further their weapons. The service is available to contestants, who may bring certain firearms to the atelier to have them customized.
Engineering specifications documents
Engineering specifications documents, or simply specs docs or specs files, are special files containing unique instructions and blueprints which can only be used by Workshop engineers. When taking a specs file to the workshop, the engineer will keep it and study it, in order to tell the Contestant what can be built with this or these items. The knowledge is then spread among all engineers in the Mazes so that all Workshops may build this item, valid until the Contestant ascends (afterwards they must be found again).
List of special items that can be built with specs files:
- Composite trauma plates
- Files required: #BC337 and #TP212
- Cost: 2800 P$
- Honey Badger assault rifle
- Files required: #SR320
- Cost: 2000 P$ (sold with an empty magazine)
- Event line: [Weapon] Class 2 - Honey Badger assault rifle | .300 AAC Blackout - Semi/Full | Silencer(I), Optic[n/a,NATO-S] | STANAG 30-round mag, +1 | Weight: 9
- LWMMG machine gun + proprietary LWMMG belt
- Files required: #PF617, #RD196
- Cost: 5000 P$ (sold with an empty belt), and 500 P$ for an extra belt
- Weapon event line: [Weapon] Class 1 - LWMMG machine gun | .338 Norma Magnum - Semi/Full | Thread(Std), Optic[n/a, NATO], LRail[n/a], LRail[n/a], Bipod(I) | LWMMG 50-round belt | Weight: Unsparable
- All light mounts on this weapon are Large, which are compatible with all Light mount accessories.
- Ammo belt event line: [Ammunition] Ammo belt, .338 Norma Magnum, 50 rounds. For use with the LWMMG. - [0/50] - Weight: 2+(variable)
List of specifications documents:
- #BC337 - Cutting and shaping boron carbide into plate-shaped objects
- #TP212 - Manufacturing and producing bullet-resistant aramid sleeves and armor layers
- #SR320 - Prototype integrally suppressed sub-carbine blueprints
- #PF617 - Prototype .338-caliber medium machine gun blueprints
- #RD196 - Recoil impulse averaging technology for use in a machine gun
Products sold
- Toolkits
- Crafting ingredients
- Blueprints
- Custom weapons
- Building special items according to specs files
Disguise
This lists only the required clothing the contestant needs for the disguise to be successful. Note that wearing a HEV Suit or an EOD Suit cancels immediately the disguise as these suits cover the entirety of the wearer's clothes and are, as such, unsuitable for disguising.
- Engineer: Engie's hard hat, Shirt with tie, Jeans, Steel-toe safety boots
See also
- Encounters, section Shops and Services