Abilities (no ontology)

From Mazeworld

(Difference between revisions)
m (Advanced combat abilities)
(Skills abilities)
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*[[Lockpicking]], an ability useful when around [[Containers]]
*[[Lockpicking]], an ability useful when around [[Containers]]
*'''Healing''': [[Healing massage]], gained at Healing Skill lv3 (Skilled)
*'''Healing''': [[Healing massage]], gained at Healing Skill lv3 (Skilled)
 +
*'''Evading''': [[Evasion abilities]]
== See also ==
== See also ==

Revision as of 14:22, 10 April 2018

This page lists the abilities of a contestant. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of secondary effects.

  • Abilities marked with a C are subjected to a cooldown period - after performing one of those abilities, the cooldown period prevents the Contestant from performing ANY of the such marked abilities.

General

  • In almost every situation, a contestant can examinate the room, his/her encounter, or items he/she finds. This can be useful to know more about an item, to know about what the encounter looks like (notably, by describing the Physio code, or, if failing that, giving a general description), and so on.
  • A contestant is also able to interact with NPCs and certain items, switches or machinery found in some rooms.

Body abilities

Basic combat abilities

Advanced combat abilities

Abilities that can be performed immediately (if conditions are met):


Abilities that must be learned at a Dojo before being able to use them:

  • None yet

NPC abilities

Skills abilities

See also