Abilities (no ontology)

From Mazeworld

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'''Techniques that must be learned at a shop before being able to use them:'''
'''Techniques that must be learned at a shop before being able to use them:'''

Revision as of 23:07, 25 November 2018

This page lists the abilities of a contestant. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of secondary effects.

  • Abilities marked with a C are subjected to a cooldown period - after performing one of those abilities, the cooldown period prevents the Contestant from performing ANY of the such marked abilities.

General

  • In almost every situation, a contestant can examinate the room, his/her encounter, or items he/she finds. This can be useful to know more about an item, to know about what the encounter looks like (notably, by describing the Physio code, or, if failing that, giving a general description), and so on.
  • A contestant is also able to interact with NPCs and certain items, switches or machinery found in some rooms.

Body abilities

Basic combat abilities

Special combat techniques

Only one technique from this list can be attempted in a given turn.

Techniques that can be performed with any firearm:

Techniques that require a specific accessory to perform:

Techniques that must be learned at a shop before being able to use them:

Techniques that require reaching a certain skill level (automatically learned if the requisite skill level is reached):

  • (wip)

Other techniques

  • Certain special techniques, which are not initially available and only granted in certain conditions.

NPC abilities

Skills abilities

See also