Abilities (no ontology)

From Mazeworld

Revision as of 21:27, 23 November 2018 by SU Tempest (Talk | contribs)

This page lists the abilities of a contestant. Abilities are actions, techniques, or bodily functions a contestant may perform, sometimes willingly, other times under the influence of secondary effects.

  • Abilities marked with a C are subjected to a cooldown period - after performing one of those abilities, the cooldown period prevents the Contestant from performing ANY of the such marked abilities.

General

  • In almost every situation, a contestant can examinate the room, his/her encounter, or items he/she finds. This can be useful to know more about an item, to know about what the encounter looks like (notably, by describing the Physio code, or, if failing that, giving a general description), and so on.
  • A contestant is also able to interact with NPCs and certain items, switches or machinery found in some rooms.

Body abilities

Basic combat abilities

Advanced combat abilities

Abilities that can be performed with any firearm (as long as they have the proper accessories, if applicable):

Abilities that must be learned at a Dojo before being able to use them:

Abilities that require reaching a certain skill level (automatically learned if the requisite skill level is reached):

  • (wip)

Other abilities

  • Certain special abilities, which are not initially available and only granted in certain conditions.

NPC abilities

Skills abilities

See also