Addictions (no ontology)

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Revision as of 03:41, 30 July 2018 by SU Tempest (Talk | contribs)

Many consumables (food and meds) are addictive substances, which means they have a chance to cause their users to develop an addictive behavior and require to keep consuming the med in question, or suffer the consequences of withdrawal.

Addictions are classed by group. Certain substances, not all of which are medical aids, may generate addictions. The chance to develop an addiction, as well as the effects of withdrawal, all depend on what kind of substance and thus, of addiction group, is involved.

Developing addictions

Each substance has an addition chance per use, which refers to the chance of developing an addiction to this substance every time one instance is consumed.

If an addiction is indeed developed, the contestant will start feeling intense cravings for the relevant substance, and will suffer from withdrawal effects as soon as the substance's effects wane off. Withdrawal effects do not time out and are effectively permanent, unless dealt with.

If an addiction has been developed, withdrawal effects can only be removed in one of two ways:

  • Temporarily, by consuming more substances from the addiction group, to ward the withdrawal effects away. This temporarily disables withdrawal effects for as long as the drug's effects last, but this also means the addiction remains and is only temporarily warded away.
  • Permanently, with the help of a hospital room, which may offer treatment to permanently get rid of addiction and addiction symptoms (1000 P$ to cure the body of one addiction; full treatment of multiple addictions may cost more).

Withdrawal effects are, majoritarily, a collection of negative Secondary effects.

Addiction effects

The different types of addictions and withdrawals are as follows:

Nicotine withdrawal

  • Substances: Cigarette
  • Addiction chance per use: 15%

Withdrawal effects:

  • FT+1
  • Moderate anxiety
  • Accelerated fatigue

Alcohol withdrawal

  • Substances: All alcoholic drinks
  • Addiction chance per use: 1% multiplied by 10 times the amount of Inebriation gained in one use. (E.g.: +0.8 inebriation in one turn = 8% addiction chance)
  • NOTE: If this addiction is acquired, withdrawal effects as soon as the Inebriation counter falls under 20%.

Withdrawal effects:

  • Nausea
  • Hallucinations

Opioid addiction

  • Substances: Morphine, Heroin, Codeine, Oxycodone
  • Addiction chance per use: 25%
  • NOTE: Each time the withdrawal kicks in, the sufferer is afflicted with three random effects from the list below.

Possible withdrawal effects (3 at random):

  • Forced wakefulness
  • Bowel pains
  • Nausea
  • Strength -20%
  • Inaccuracy Range +2
  • FT+2
  • Pain sensitivity +20%
  • Mild anxiety
  • Extreme accelerated fatigue

Cannabis withdrawal

  • Substances: Cannabis
  • Addiction chance per use: 10%

Withdrawal effects:

  • Intense accelerated hunger
  • Strength -10%

Benzo withdrawal

  • Substances: Diazepam, Lorazepam (Benzo is short for "Benzodiazepine", which those substances all are.)
  • Addiction chance per use: 30%
  • NOTE: Each time the withdrawal kicks in, the sufferer is afflicted with three random effects from the list below.

Possible withdrawal effects (3 at random):

  • Increased alertness
  • Forced wakefulness
  • FT+2
  • Inaccuracy Range +2
  • Intense anxiety
  • Rage
  • Strength -10%
  • Hallucinations
  • Agility -2
  • Intense accelerated fatigue

Cocaine withdrawal

  • Substances: Cocaine
  • Addiction chance per use: 25%

Withdrawal effects:

  • Strength -20%
  • Forced wakefulness
  • Intense accelerated hunger
  • Intense anxiety
  • Intense accelerated fatigue

Amphetamine withdrawal

Withdrawal effects:

  • Intense accelerated hunger
  • Inaccuracy Range +1
  • Agility -2
  • Hallucinations
  • Severe anxiety
  • Extreme accelerated fatigue

Anabolic steroid withdrawal

  • Substances: Steroids
  • Addiction chance per use: 10%

Withdrawal effects:

  • Severe anxiety
  • Forced wakefulness
  • Rage
  • Inaccuracy Range +1

MDMA withdrawal

  • Substances: Ecstasy
  • Addiction chance per use: 20%

Withdrawal effects:

  • Morale loss
  • Moderate anxiety
  • Intense accelerated fatigue
  • IS tier +1

PCP withdrawal

  • Substances: PCP
  • Addiction chance per use: 10%

Withdrawal effects:

  • Strength -20%
  • Intense anxiety

Sick Hakutaku syndrome

  • Also known as "Sick magician syndrome" or simply "Magic mushroom addiction"
  • Substances: All magic mushrooms
  • Addiction chance per use: 20%
  • NOTE: Each time the withdrawal kicks in, the sufferer is afflicted with two random effects from the list below.

Withdrawal effects (2 at random):

  • Bowel pains
  • FT+1
  • Hallucinations
  • Accelerated hunger
  • Mild anxiety
  • Pain sensitivity +20%
  • Strength -20%
  • Inaccuracy Range +1
  • Agility -1
  • IS tier +1
  • Accelerated fatigue

See also