Blood (no ontology)

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The '''Bleeding stats''' are counted as one stat, and is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]]. It is comprised of two sub-stats: the '''bleeding rate''' and the '''bleeding counter'''.
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The amount of '''blood''' remaining in the body is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]].  
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=== Bleeding rate ===
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=== Blood counter ===
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The '''Bleeding rate''' is determined by the amount of [[Wound|wounds]] on the contestant's body (Every wound '''adds 10%''' to this rate). Between every turn, a random number between 1 and 100 is drawn, if the amount is equal or lower to the rate, the contestant will '''bleed'''.
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The '''blood counter''' is exactly that: it '''counts the amount of blood remaining in the human body'''. This counter starts at '''20.0''' units for humans. If it goes down to 0, [[death]] from blood loss occurs.
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The bleeding rate can only be influenced by curing wounds. For more information about this, please visit the [[Wound|wound]] article.
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Bleeding occurs if:
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=== Bleeding counter ===
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*[[Wound|Open wounds]] exist on the body. Every turn, blood loss occurs, at a rate of '''0.1 unit of blood lost per turn and per open wound'''. 3 open wounds would mean losing 0.3 units per turn.
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The '''Bleeding counter''' is exactly that: it '''counts the amount of times the contestant bled'''. This counter starts at '''0''' and can go up to '''20'''. If this counter attains 20, the contestant [[Death|dies]] from blood loss.
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*A '''Bullet-type''' hit which causes [[Limb damage|1 damage or more]] to the limb it hit; in this case, blood loss occurs at a rate of '''1 unit per hit'''. For example, if 3 bullets hit a human target on the chest, and cause respectively 2, 3, and 0 limb damage, then only the first two rounds will cause bleeding.
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** Reminder: Bullet-type damage causing 1 or more limb damage causes open wounds. In the above example, the first round will cause an open wound on the chest, the second will simply draw more blood, and the third will cause no other effects than Pain.
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This counter may increase if:
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*The contestant made a bleeding roll and scored low enough to '''bleed'''; it'll increase by 1 if it happens
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*The contestant has been '''shot''' and suffered '''25% or more Pain''' per bullet (or [[Buckshot|buckshot]] shell); in this case, the counter will increase by '''the amount of bullets'''. (Example: Three shots causing 21% of Pain each will cause a total of 63% of Pain but no bleeding. On the other hand, three shots causing 30% of Pain each will cause a total of 90% of Pain, and bleeding 3 times.)
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Several ill effects can be suffered from bleeding too much, such as blood pressure drops.<br />
Several ill effects can be suffered from bleeding too much, such as blood pressure drops.<br />
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It must be noted that a specific [[Trap|trap]] has been designed specifically to make the contestant lose blood without tearing a wound: the [[claw trap syringe|Syringe claw trap]], which extracts the equivalent of one turn of bleeding, increasing the counter by '''1'''.
 
{|
{|
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| Amount of times bled
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| Blood remaining
| colspan="2" | Effects suffered
| colspan="2" | Effects suffered
|-
|-
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| '''Under 10 times'''
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| '''1/2 and above'''
| colspan="2" | No ill effects
| colspan="2" | No ill effects
|-
|-
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| '''10 to 14 times'''
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| '''Under 1/2 to 1/4 units'''
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| colspan="2" | '''Blood pressure drop''': [[Secondary effect|Decreased strength, Failure threshold +1]]
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| colspan="2" | '''Blood pressure drop''': [[Secondary effect|Strength -20%, Failure threshold +1]]
|-
|-
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| '''15 to 19 times'''
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| '''Under 1/4 to the last 0.1 unit'''
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| colspan="2" | '''Mental and physical damage''': [[Secondary effect|Decreased strength x2, Failure threshold +2]]
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| colspan="2" | '''Severe pressure drop''': [[Secondary effect|Strength -40%, Failure threshold +2]]
|-
|-
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| '''20 times and more'''
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| '''0 blood'''
| colspan="2" | <span style="color: red">[[Death]] from blood loss</span>
| colspan="2" | <span style="color: red">[[Death]] from blood loss</span>
|}
|}
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*If the contestant bled '''10 to 14 times''', he/she will start to feel weaker, as his/her strength will be reduced and his/her accuracy hindered. It remains a manageable condition with the right [[secondary effects|buffs]], but the main danger comes from bleeding even more.
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=== Treatment ===
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*If the contestant bled '''15 times or more''', blood pressure drops even more, rendering the contestant's skin paler. It will cause mild mental damage, as there is now a very insufficient amount of blood circulating in the body, and as such, in the brain. This causes '''doubled strength reduction''' and a severe drop in accuracy, as well as putting the contestant on the verge of death.
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*Blood can heal naturally, but only at a rate of 1 unit every 24 hours, done at the same time as the daily reset for [[Nutrition]] and [[Hydration]]. Healing 1 Blood will burn 150 ntri and 2.0 Fatigue, and only if there are no open wounds at the time of the daily reset.
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*Blood can be healed instantaneously through the use of a [[Blood Transfusion Kit]], visiting a [[Hospital room|medic]], or certain other items.
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* It is also possible to increase the maximum amount of blood to a number higher than 20 through certain methods ([[Bionics]]...).
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=== Treatment ===
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=== Non-humans ===
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It is possible to cure blood loss problems. Either by using a [[Blood Transfusion Kit]], in cases of emergency, or preferably by visiting a [[Hospital room|medic]], as they possess blood transplant equipment and blood banks.
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Non-human creatures also have a blood counter and thus the ability to receive wounds and suffer from blood loss. The list of blood-bearing creatures as well as their max amount of blood can be checked on the [[List of creatures by meat worth]].
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It is also possible to increase the maximum bleeding counter to a number higher than 20 through certain methods ([[Bionics]]...). In this case, death from blood loss only happens when the new maximum amount is hit; all blood pressure thresholds remain the same.
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It is notable that a [[Blood Transfusion Kit]] must contain blood of the correct species in order to actually refill their blood counter. Injection of the wrong type of blood may cause extremely fatal clotting and is treated as a form of '''instant death'''.
== See also ==
== See also ==

Latest revision as of 17:35, 23 April 2019

The amount of blood remaining in the body is one of the vital statistics tracked on every contestant.

Blood counter

The blood counter is exactly that: it counts the amount of blood remaining in the human body. This counter starts at 20.0 units for humans. If it goes down to 0, death from blood loss occurs.

Bleeding occurs if:

  • Open wounds exist on the body. Every turn, blood loss occurs, at a rate of 0.1 unit of blood lost per turn and per open wound. 3 open wounds would mean losing 0.3 units per turn.
  • A Bullet-type hit which causes 1 damage or more to the limb it hit; in this case, blood loss occurs at a rate of 1 unit per hit. For example, if 3 bullets hit a human target on the chest, and cause respectively 2, 3, and 0 limb damage, then only the first two rounds will cause bleeding.
    • Reminder: Bullet-type damage causing 1 or more limb damage causes open wounds. In the above example, the first round will cause an open wound on the chest, the second will simply draw more blood, and the third will cause no other effects than Pain.

Several ill effects can be suffered from bleeding too much, such as blood pressure drops.

Blood remaining Effects suffered
1/2 and above No ill effects
Under 1/2 to 1/4 units Blood pressure drop: Strength -20%, Failure threshold +1
Under 1/4 to the last 0.1 unit Severe pressure drop: Strength -40%, Failure threshold +2
0 blood Death from blood loss

Treatment

  • Blood can heal naturally, but only at a rate of 1 unit every 24 hours, done at the same time as the daily reset for Nutrition and Hydration. Healing 1 Blood will burn 150 ntri and 2.0 Fatigue, and only if there are no open wounds at the time of the daily reset.
  • Blood can be healed instantaneously through the use of a Blood Transfusion Kit, visiting a medic, or certain other items.
  • It is also possible to increase the maximum amount of blood to a number higher than 20 through certain methods (Bionics...).

Non-humans

Non-human creatures also have a blood counter and thus the ability to receive wounds and suffer from blood loss. The list of blood-bearing creatures as well as their max amount of blood can be checked on the List of creatures by meat worth.

It is notable that a Blood Transfusion Kit must contain blood of the correct species in order to actually refill their blood counter. Injection of the wrong type of blood may cause extremely fatal clotting and is treated as a form of instant death.

See also