Fatigue (no ontology)

From Mazeworld

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==== Values ====
==== Values ====
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Fatigue is a percentile value, like [[Pain]], but with one difference ; Fatigue is tracked with one decimal ''(e.g. 0.0% to 100.0%)'' instead of none ''(0% to 100%)''.
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Fatigue is a percentile value, like [[Pain]], but with one difference ; Fatigue is tracked with one decimal ''(e.g. 0.0% to 100.0%)'' instead of none ''(0% to 100%)''.<br/>
Fatigue has no upper limit - the value does not cap at the Endurance value (see below for details).
Fatigue has no upper limit - the value does not cap at the Endurance value (see below for details).

Revision as of 17:58, 8 August 2016

Fatigue is one of the vital statistics tracked on every contestant. Fatigue tracks the amount of energy and exhaustion currently sustained by the Contestant, and serves as an indicator of how worn out and tired he or she is. While high fatigue isn't directly threatening to the Contestant's life, it can, if allowed to reach its maximum value, render the Contestant extremely vulnerable. Thus, remaining as energetic as possible and keeping Fatigue low is a requirement to staying alive in the Mazes.

Values

Fatigue is a percentile value, like Pain, but with one difference ; Fatigue is tracked with one decimal (e.g. 0.0% to 100.0%) instead of none (0% to 100%).
Fatigue has no upper limit - the value does not cap at the Endurance value (see below for details).

Rate 0.0% ; 4.9% 5.0% ; 39.9% 40.0% ; 69.9% 70.0% ; <END >=END
Condition Energized Normal Tired Fatigued Exhausted
  • END: Endurance - see below for details

Modifiers

Endurance is the only statistic which affects Fatigue. It sets the maximum amount of Fatigue a Contestant can sustain, and consequently, the amount of Fatigue needed to reach the final stage, Exhaustion. Endurance can only be modified through Startgame or within certain rare circumstances. It is more common to directly affect Fatigue than Endurance.

How it works

  • Every turn, under normal conditions, all creatures gain 0.1% Fatigue. This is called natural fatigue.
  • Most importantly, fatigue is cleared through all forms of sleeping ; Resting is the primary method, although any form of sleep decreases Fatigue at a rate of -0.2% Fatigue per turn slept.
  • Fatigue can also be influenced (albeit to a lesser extent) with certain Food and meds, as well as one type of room furniture (Showers).

Effects

The various states of fatigue may cause different secondary effects.

  • Energized: Representing an absence of fatigue, it provides positive effects.
    • Pain sensitivity -10%
  • Normal: No effects
  • Fatigued:
    • Agility -2
    • Accelerated hunger
    • Accelerated thirst
    • Decreased accuracy (FT+1)

Notes

  • Mindless creatures do not suffer from the effects of fatigue nor stress as they simply do not have a fatigue or stress counter to begin with.

See also