Guide:Changelog (Meta, no ontology)

From Mazeworld

(Difference between revisions)
(Future)
Line 7: Line 7:
'''Community Requested Updates part 5 revision 1 (CRU5rev1)'''
'''Community Requested Updates part 5 revision 1 (CRU5rev1)'''
-
The second part of all things related to weapons.  
+
=== New weapons and accessories ===
 +
We couldn't just stand there and not offer new toys to play around with!
 +
 
 +
==== Standard weapons ====
 +
22 new guns of all types, several of which are compatible with [[Weapon accessory#Bayonets|bayonets]].
 +
 
 +
* '''Beretta 96FS''' - Class 3 pistol, [[.40 S&W]]
 +
* '''Beretta 8045 Cougar''' - Class 3 pistol, [[.45 ACP]]
 +
* '''Bersa Thunder 40 PRO''' - Class 3 pistol, [[.40 S&W]]
 +
* '''Brügger & Thomet MP9''' - Class 2 submachine gun, [[9x19mm Parabellum]]
 +
* '''Česká Zbrojovka CZ 52''' - Class 3 pistol, [[7.62x25mm Tokarev]]
 +
* '''Česká Zbrojovka CZ 75B-9''' - Class 3 pistol, [[9x19mm Parabellum]]
 +
** The existing CZ 75-B in .40 S&W will be renamed '''CZ 75B-40''' to differentiate them.
 +
* '''Enfield M1917''' - Class 1 conventional rifle, [[.30-06 Springfield]]
 +
* '''FN Herstal FNP-45''' - Class 3 pistol, [[.45 ACP]]
 +
* '''Kalashnikov AK-105''' - Class 1 assault rifle, [[5.45x39mm]]
 +
* '''Molot Plant Stechkin APS''' - Class 3 machine pistol, [[9x18mm Makarov]]
 +
* '''Mossberg 590A1''' - Class 1 shotgun, [[12 gauge]]
 +
* '''Ohio Ordnance HCAR''' - Class 1 conventional rifle, [[.30-06 Springfield]]
 +
* '''SIG Sauer SG551''' - Class 1 assault rifle, [[5.56x45mm NATO]]
 +
* '''Springfield M21''' - Class 1 sniper rifle, [[7.62x51mm NATO]]
 +
* '''Taurus Raging Bull M454''' - Class 3 revolver, [[.454 Casull]]
 +
* '''Tula Arms AS Val''' - Class 1 assault rifle, [[9x39mm]]
 +
* '''Tula Arms Simonov SVT-40''' - Class 1 conventional rifle, [[7.62x54mm R]]
 +
* '''Tula Arms SR-3 Vikhr''' - Class 2 assault rifle, [[9x39mm]]
 +
* '''Winchester Model 1912 Trench Gun''' - Class 1 shotgun, [[12 gauge]]
 +
* '''ZiD AEK-971''' - Class 1 assault rifle, [[5.45x39mm]]
 +
* '''ZiD AEK-972''' - Class 1 assault rifle, [[5.56x45mm NATO]]
 +
* '''ZiD AEK-973''' - Class 1 assault rifle, [[7.62x39mm]]
 +
 
 +
==== New weapon types ====
 +
In addition, we are introducing two new types of weapons.
 +
* '''Pistol carbines''', which are more or less like semi-automatic only submachine guns intended to be companion firearms to sidearms using the same caliber or even, where applicable, the same magazines. All pistol carbines are considered to be conventional rifles.
 +
* '''Mini-grenades''', which are explained in better detail below.
 +
 
 +
===== Pistol carbines =====
 +
Six pistol carbines are introduced to the Mazes.
 +
 
 +
* '''Al-Gi-Mec AGM-1''' - Class 2 conventional rifle, [[9x19mm Parabellum]], compatible with '''Hi-Power''' magazines
 +
* '''Beretta Cx4 Storm''' - Class 2 conventional rifle, [[.40 S&W]], compatible with '''Px4 Storm''' magazines
 +
* '''Marlin Model 1894''' - Class 2 conventional rifle, [[.44 Magnum]]
 +
* '''Marlin Model 1894C''' - Class 2 conventional rifle, [[.357 Magnum]] (can also chamber [[.38 Special]])
 +
* '''Sterling De Lisle Carbine''' - Class 2 conventional rifle, [[.45 ACP]], compatible with '''M1911A1''' magazines
 +
* '''Taurus Rossi M92''' - Class 2 conventional rifle, [[.454 Casull]] (can also chamber [[.45 Colt]])
 +
 
 +
===== Mini-grenades =====
 +
A new type of Class 4 weapon, the mini-grenade contrasts with standard grenades on two major points: their weight (all mini-grenades weigh '''1 unit''' regardless of the model), and the rules regarding their equipment. Generally speaking, a Contestant may only equip up to four Class 4 weapons on their body. Mini-grenades offer an exception to this rule; it is possible to '''carry up to 2 mini-grenades of the same model in the space of one Class 4 weapon'''.
 +
* Example: 2x V40 mini-grenades take up one Class 4 space (leaving three more), but 1x V40 and 1x RGN, both mini-grenades but of different models, would take up two Class 4 spaces (leaving only two more).
 +
 
 +
Four mini-grenade models are offered.
 +
 
 +
* '''V40''' - Class 4 fragmentation mini-grenade
 +
* '''RGN''' - Class 4 fragmentation mini-grenade
 +
* '''Type 86P''' - Class 4 fragmentation mini-grenade
 +
* '''LU-216''' - Class 4 high-explosive mini-grenade
 +
 
 +
==== Accessories ====
 +
On top of the proprietary magazines that will come with all of the new firearms described above, a slew of new magazines and other accessories will be introduced to expand the options with already available weapons.
 +
 
 +
'''New magazines and other feeding accessories:'''
 +
* .454 Casull/.45 Colt speedloader, 5 rounds
 +
* AEK-919K 20-round
 +
* Armalite AR-10 100-round C-MAG
 +
* AS Val 30-round
 +
* Beretta 96 15-round
 +
* Browning Hi-Power 20-round
 +
* Colt 9mm SMG 100-round C-MAG
 +
* Colt M1911A1 15-round
 +
* Colt M1918 BAR 30-round
 +
* CZ 75 9mm 30-round
 +
* CZ 75 .40 16-round
 +
* FN FAL 100-round C-MAG
 +
* H&K MP5 9mm 100-round C-MAG
 +
* M110 SASS 25-round
 +
* Mosin-Nagant 5-round stripper clip
 +
* S&W 1026 15-round
 +
* Springfield M14 10-round
 +
* Springfield M14 100-round C-MAG
 +
 
 +
'''Other new accessories:'''
 +
* Silencer, MP9 device - intended for use with the new B&T MP9 submachine gun, which has proprietary threading.
 +
* UGL, H&K HK79 - [[40mm NATO grenade]], compatible with G3 family rifles (G3A3, HK91A2, HK33, G41).
 +
 
 +
==== Related changes ====
 +
* The AEK-919K now comes by default with the new 20-round magazine, making the 30-round magazine the 'extended' one.
 +
* The KBP OTs-33 Pernach's maintenance stats become DV+0 and RV+0. The new Stechkin APS will have the old values (DV-2, RV+1).
 +
* The VSS Vintorez magazines are renamed "AS Val magazines" since they're the exact same.
 +
* Recoil values: [[5.56x45mm NATO]], [[7.62x25mm Tokarev]] and [[.30 Carbine]] are now '''Recoil 2''' instead of 3, and [[4.73x33mm Caseless]] is now '''Recoil 1''' instead of 2.
= Latest =
= Latest =

Revision as of 12:45, 17 December 2014

Latest released Mazeworld update: MazeWorld v3/CRU5 - 12-12-2014
Next planned update: MazeWorld v3/CRU5rev1 - Date unknown

Future

Date unknown

Community Requested Updates part 5 revision 1 (CRU5rev1)

New weapons and accessories

We couldn't just stand there and not offer new toys to play around with!

Standard weapons

22 new guns of all types, several of which are compatible with bayonets.

  • Beretta 96FS - Class 3 pistol, .40 S&W
  • Beretta 8045 Cougar - Class 3 pistol, .45 ACP
  • Bersa Thunder 40 PRO - Class 3 pistol, .40 S&W
  • Brügger & Thomet MP9 - Class 2 submachine gun, 9x19mm Parabellum
  • Česká Zbrojovka CZ 52 - Class 3 pistol, 7.62x25mm Tokarev
  • Česká Zbrojovka CZ 75B-9 - Class 3 pistol, 9x19mm Parabellum
    • The existing CZ 75-B in .40 S&W will be renamed CZ 75B-40 to differentiate them.
  • Enfield M1917 - Class 1 conventional rifle, .30-06 Springfield
  • FN Herstal FNP-45 - Class 3 pistol, .45 ACP
  • Kalashnikov AK-105 - Class 1 assault rifle, 5.45x39mm
  • Molot Plant Stechkin APS - Class 3 machine pistol, 9x18mm Makarov
  • Mossberg 590A1 - Class 1 shotgun, 12 gauge
  • Ohio Ordnance HCAR - Class 1 conventional rifle, .30-06 Springfield
  • SIG Sauer SG551 - Class 1 assault rifle, 5.56x45mm NATO
  • Springfield M21 - Class 1 sniper rifle, 7.62x51mm NATO
  • Taurus Raging Bull M454 - Class 3 revolver, .454 Casull
  • Tula Arms AS Val - Class 1 assault rifle, 9x39mm
  • Tula Arms Simonov SVT-40 - Class 1 conventional rifle, 7.62x54mm R
  • Tula Arms SR-3 Vikhr - Class 2 assault rifle, 9x39mm
  • Winchester Model 1912 Trench Gun - Class 1 shotgun, 12 gauge
  • ZiD AEK-971 - Class 1 assault rifle, 5.45x39mm
  • ZiD AEK-972 - Class 1 assault rifle, 5.56x45mm NATO
  • ZiD AEK-973 - Class 1 assault rifle, 7.62x39mm

New weapon types

In addition, we are introducing two new types of weapons.

  • Pistol carbines, which are more or less like semi-automatic only submachine guns intended to be companion firearms to sidearms using the same caliber or even, where applicable, the same magazines. All pistol carbines are considered to be conventional rifles.
  • Mini-grenades, which are explained in better detail below.
Pistol carbines

Six pistol carbines are introduced to the Mazes.

  • Al-Gi-Mec AGM-1 - Class 2 conventional rifle, 9x19mm Parabellum, compatible with Hi-Power magazines
  • Beretta Cx4 Storm - Class 2 conventional rifle, .40 S&W, compatible with Px4 Storm magazines
  • Marlin Model 1894 - Class 2 conventional rifle, .44 Magnum
  • Marlin Model 1894C - Class 2 conventional rifle, .357 Magnum (can also chamber .38 Special)
  • Sterling De Lisle Carbine - Class 2 conventional rifle, .45 ACP, compatible with M1911A1 magazines
  • Taurus Rossi M92 - Class 2 conventional rifle, .454 Casull (can also chamber .45 Colt)
Mini-grenades

A new type of Class 4 weapon, the mini-grenade contrasts with standard grenades on two major points: their weight (all mini-grenades weigh 1 unit regardless of the model), and the rules regarding their equipment. Generally speaking, a Contestant may only equip up to four Class 4 weapons on their body. Mini-grenades offer an exception to this rule; it is possible to carry up to 2 mini-grenades of the same model in the space of one Class 4 weapon.

  • Example: 2x V40 mini-grenades take up one Class 4 space (leaving three more), but 1x V40 and 1x RGN, both mini-grenades but of different models, would take up two Class 4 spaces (leaving only two more).

Four mini-grenade models are offered.

  • V40 - Class 4 fragmentation mini-grenade
  • RGN - Class 4 fragmentation mini-grenade
  • Type 86P - Class 4 fragmentation mini-grenade
  • LU-216 - Class 4 high-explosive mini-grenade

Accessories

On top of the proprietary magazines that will come with all of the new firearms described above, a slew of new magazines and other accessories will be introduced to expand the options with already available weapons.

New magazines and other feeding accessories:

  • .454 Casull/.45 Colt speedloader, 5 rounds
  • AEK-919K 20-round
  • Armalite AR-10 100-round C-MAG
  • AS Val 30-round
  • Beretta 96 15-round
  • Browning Hi-Power 20-round
  • Colt 9mm SMG 100-round C-MAG
  • Colt M1911A1 15-round
  • Colt M1918 BAR 30-round
  • CZ 75 9mm 30-round
  • CZ 75 .40 16-round
  • FN FAL 100-round C-MAG
  • H&K MP5 9mm 100-round C-MAG
  • M110 SASS 25-round
  • Mosin-Nagant 5-round stripper clip
  • S&W 1026 15-round
  • Springfield M14 10-round
  • Springfield M14 100-round C-MAG

Other new accessories:

  • Silencer, MP9 device - intended for use with the new B&T MP9 submachine gun, which has proprietary threading.
  • UGL, H&K HK79 - 40mm NATO grenade, compatible with G3 family rifles (G3A3, HK91A2, HK33, G41).

Related changes

  • The AEK-919K now comes by default with the new 20-round magazine, making the 30-round magazine the 'extended' one.
  • The KBP OTs-33 Pernach's maintenance stats become DV+0 and RV+0. The new Stechkin APS will have the old values (DV-2, RV+1).
  • The VSS Vintorez magazines are renamed "AS Val magazines" since they're the exact same.
  • Recoil values: 5.56x45mm NATO, 7.62x25mm Tokarev and .30 Carbine are now Recoil 2 instead of 3, and 4.73x33mm Caseless is now Recoil 1 instead of 2.

Latest

December 12th 2014

Community Requested Updates part 5 (CRU5)

Finer weapon weight categories

  • Instead of 7 different weapon weights, a new weapon weight grading system introduces 11 different weights: 1 / 2 / 3 / 5 / 9 / 14 / 18 / 22 / 26 / 30 / Unsparable
  • In turn, this means a wider range of Initiative Speed tiers.
  • Every single weapon in the game has been individually re-classed into one of the new weight categories, according to real-life data such as length, weight, and bulkiness.
  • Every single creature attack has also been modified as a result, in order to fit in the new weight/speed categories.

Introduction of a new weapon accessory: Bayonets

  • Bayonets are Muzzle accessories which do not require threading, and which are integrated on some weapons. They are blades or spikes designed to offer a mounted, melee weapon alternative without the need to switch weapons or resort to blunt bludgeoning.
  • 26 bayonet models introduced, with compatibility across several dozens of firearms.
  • The possibility for most of these bayonets to be used as melee weapons (they are then treated as Class 5 Short weapons), or affixed to compatible firearms to be used as accessories (weapons with affixed bayonets act similarly to Class 5 Long weapons in that up to 2 attacks per turn are allowed)
  • Bayonets generally block underbarrel grenade launchers (UGL); the user cannot mount both a bayonet and an UGL as the former blocks or prevents the operation of the latter. There are exceptions, however; firearms that can mount both bayonet and UGL are referred to as Non-blocking
    • Non-blocking firearms: Beretta ARX-160, H&K G3A3, H&K HK33, H&K G41, H&K HK91A2, IZHMASH AN-94 Abakan.
  • Full list of bayonets and compatible firearms: http://pastebin.com/51GgurUy
    • IMPORTANT: Certain bayonets will NOT have yet any compatible firearms until CRU5 rev 1 comes out - THIS IS INTENTIONAL. The concerned firearms are written on the bayonet list. As a plus, that means you can get an idea of what new weapons await in CRU5 rev1...

Introduction of a new ability: Charging

See this article: Charging

Expansion of Cover mechanics: Exposure

  • When behind cover, two states are now possible: Exposed and Hidden.
  • When Hidden, the user's body is completely concealed by the cover; the user is hiding from sight and is using the cover purely as a defensive implement. However, while in this state, the user CANNOT attack, but consequently, cannot be targeted either, unless the enemies are within melee range.
  • When Exposed, the user's body is PARTIALLY revealed (Torso, Head, Arms, Hands) and is allowed to attack normally, but since the body is partially exposed, these exposed body parts may be aimed at and fired upon without the cover's protection.
  • When first taking cover, the default stance is Exposed.
  • Switching between Hidden and Exposed states takes a full turn. Being a non-combat action, it is always resolved first. The reason it takes a full turn is to avoid "turtling".
  • If enemies fire upon the user's side:
    • If the user was Hidden and is switching to Exposed, they will do so at the start of the turn, but may not be targeted; it is only possible to aim at targets that are already exposed when the turn begins.
    • If the user was Exposed and is switching to Hidden, it is possible that enemies may have targeted that user, but as the switch will occur at the start of the turn, it will always be resolved before most attacks, and as such will not be hit directly; cover will take the hits first.
  • Switching between the two states constantly turn after turn is possible but impractical, as the user constantly switching can never get to attack. Ultimately it is not an useful tactic to avoid getting hit, as the cover will eventually give out to the enemies' attacks, or the enemies will move within melee range.
  • Lastly, cover stance has no effect on Stealth. As long as stealth is maintained, the user will not be detected.

The weapon accessory reforms

Muzzle

  • Completely redone silencers and muzzle brakes - now their compatibility no longer depend on individual calibers, but on rough bore size and on whether the caliber is pistol or rifle. This means that a single silencer or muzzle brake can potentially be able to suppress firearms of multiple different calibers.
  • Firearms now need to be taken to the Maze Customs workshop and must receive a threaded barrel in order to mount silencers and muzzle brakes. Certain firearms may already be threaded.
  • Different threading types; Standard, which mounts most standard silencers and brakes, and the various proprietary mounts: MAC threading (for MAC machine pistols), MP5 3-lug (for MP5 family SMGs), and AK 24mm (for the majority of AK family rifles).
  • 5.7x28mm and 4.6x30mm, the two PDW calibers, will no longer be classified as pistol calibers but as rifle calibers instead; in order for them to no longer be tied to overpressure ammunition types. But in turn, SAP and API variants of those rounds will become available.
    • Any 5.7x28mm or 4.6x30mm ammunition in TPD, XPD, EAP, XAP, +P, +P+, or +P++ variants currently owned by Contestants will be turned into SAP ammunition.
    • New list of muzzle accessories: http://pastebin.com/NvpfL6QA
  • Shotgun chokes are scrapped.
    • Any shotgun choke owned by Contestants will be removed. Sorry folks. :(

Optics

  • Completely redone optic mounting systems - now, optics must be matched to the correct mount, instead of individual firearm models. Thus, the desired firearm must have a mount of the correct type in order to mount a given optic.
    • Five different optic mount types: NATO rail (refers to Weaver/1913/Picatinny/NATO rails), WP side mount (WP stands for Warsaw Pact as this mount type was introduced by AK rifles), HK claw mount (the special G3 family optic mount), QBZ mount (for Norinco QBZ family rifles), and the proprietary G43 mount, which concerns the Walther G43(W) only.
    • Certain mount types may be further subdivided into short variants, which cannot mount certain high-power optics.
  • Introduction of a new optic type, the red dot sight. See Effect changes for the effects of the new optic.
  • To go hand-in-hand with the new optic mounting system, a fully redone optic roster with 19 different optics (14 scopes, 2 reflex sights and 3 red dot sights)

Effect changes

Muzzle brakes:

  • When mounted on firearms not affected by Recoil rules (single-actions, bolt-actions, pump-actions, lever-actions), the brake increases the maximum amount of shots per turn by 2.

Front mounts:

  • Bipod: The bipod must be deployed in order to provide bonuses.
    • Deploying a bipod takes 1 turn and is supposed to rest either on the floor, on cover, or some sort of hard surface.
    • If the bipod user leaves their position (moving into enemy melee range, trying to flee, etc.), the bipod is automatically folded and must be re-deployed again to benefit from effects.
    • Effects while deployed: FT-1, Recoil -1, IS tier +1 (makes the weapon slower, but more accurate and easier to control)
  • Foregrip: The effect is now simply Recoil -1.

Optics:

  • Red dot sights: Reduced aiming penalties ; No aiming penalty when aiming at body groups HEAD, EXTREMITY, WEAK POINT, and penalty reduced to FT+1 when aiming at FACE.
  • Reflex sights: IS tier -1.
  • Scopes: Scope Mode is removed, and scope effects now depend on their power, determined by magnification rate.

Abilities:

  • Concentrating is a new ability which effectively replaces Scope Mode. When using a firearm equipped with a High-power or Extreme-power scope, the shooter can choose to perform Concentrate instead of shooting immediately in order to ensure a critical hit regardless of dice score.

Maze Customs changes

  • 1911SS/DS, Glock SF/LF: The scope rail mount service is no longer offered.
  • 1911SS/DS, Glock SF/LF: New service, Installing an integrated red dot sight/reflex sight, offered to replace the removed service above.
  • Blackhawk: The Super Blackhawk configuration is no longer offered.
  • L-Frame: The scope rail mount service is no longer offered.
  • Blackhawk, L-Frame: New service, Installing an integrated scope (2x), offered to replace the removed services mentioned above.
  • MP5: Receiver configurations are now distinguished between Original (HK-S optic mount) and Railed (NATO-S optic mount)
  • MP5: New service, Handguard configurations, which replace the standalone RIS quad rail foregrip option and offers:
    • Smooth handguards, RIS quad-rail handguards, and the new Surefire Forend handguard, which installs an unique, integrated weaponlight.
  • MP5: The MP5SD service is no longer incompatible with handguard modifications; it is now possible to have an MP5SD with RIS quad rails or a Surefire forend.
  • AR-15: No longer compatible with bipods by default. To mount a bipod on an AR-15 variant, RIS quad rails must be installed.
  • AK: The "Railed" receiver no longer modifies the handguards to install a tri-rail. All it does now is provide a NATO rail mount.
  • AK: New service, Handguard configurations, which replace the standalone 'integrated foregrip' option:
    • Smooth: Compatible with UGL only. Can be made of wood or synthetics. Default on most AKs.
    • Integrated foregrip: Installs an integrated foregrip at the expense of no compatibility with any front mounts. Can be made of wood or synthetics. Incompatible with Automatic/New Automatic configuration.
    • Railed: Offers a tri-rail with 2 light mounts, and a front mount compatible with UGLs, bipods and foregrips.
  • AK: No longer compatible with bipods by default. To obtain a bipod on an AK variant, various possibilities exist:
    • Installing a Railed foregrip, as detailed above ; it will be compatible with mountable bipods
    • Using an AK in Automatic/New Automatic configuration (RPKs...) ; it will provide the weapon with an integrated bipod, which blocks other Front mounts.
  • Rem700: New service, Optic mount configurations, which offers various options for optics on Rem700 family rifles:
    • Naked: Iron sights only with no provisions for optics.
    • Integrated: Offers to mount an integrated scope, with 4 different scope powers; 2x (Low), 4x (Medium), 6x (High), 10x (Extreme).
    • Railed: Installs a NATO rail mount, which allows the user to mount compatible optics of their choosing.
  • Rem700: No longer compatible with bipods by default. Instead, another new service offers to install an integrated bipod is introduced.

Other minor changes and notes

  • Scrapped accessories: M84 scope, EOTech MRDS, CORSAK laser sight.
  • The venerable Kalashnikov AK-47 will become the Kalashnikov AKM. Very little changes that weren't already covered above will occur; the model replacement is done so that the AK bayonet can be mounted on the firearm it was designed for, as the AK-47 and the AKM do not mount the same bayonets. (The AK-47 bayonet pretty much only works on the 47, while the AKM bayonet is very widespread and can fit on a large amount of weapons.)
  • The Remington M40 will become the Remington M24 instead. The M24 rifle is virtually the same statistically as the M40, but it is done because the M40 is a short-action rifle (may not accept cartridges longer than 7.62x51mm NATO), while the M24 is a long action rifle (meaning it can be modified to chamber longer rounds) and several Rem700 rechamber offerings are longer indeed than 7.62 NATO.
  • The GP-25 grenade launcher will be replaced with the GP-30. No changes to existing compatibilities.
  • A few Load-bearing equipment items have been adjusted to accommodate for the new, finer weight values - particularly to offer more space for Class 4 weapons (of which most have gotten slightly heavier)
  • The Broken PSP will be scrapped.
  • The Recoil tables will be slightly re-adjusted.

Older

See the Changelog Archive.