Key Item (no ontology)

From Mazeworld

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*The [[special stage|SS Cards]], possessing a chain devised to be worn like an amulet.
*The [[special stage|SS Cards]], possessing a chain devised to be worn like an amulet.
*The [[Lighter]] for [[Cigarette|cigarettes]] and [[Cannabis|joints]].
*The [[Lighter]] for [[Cigarette|cigarettes]] and [[Cannabis|joints]].
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*The [[Mobile phone]], and the '''batteries'''.
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*The [[Mobile phone]], and their '''batteries''' (the latter are considered normal items and weigh 1 each).
*The [[GM PDA]], reward of [[Mission 11]] and [[Mission A11]].
*The [[GM PDA]], reward of [[Mission 11]] and [[Mission A11]].
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*The [[Lockpicking|Lockpicking kit]], which can be used to enable the Lockpicking ability in order to attempt opening [[Containers]].
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*The [[Lockpicking|Lockpicking kit]], which can be used to enable the Lockpicking [[abilities|ability]] in order to attempt opening [[Containers]].
*The '''Box Keys''', which are the proper keys unlocking the locks on containers. They are kept on a keychain, an indefinite amount of keys can be kept.
*The '''Box Keys''', which are the proper keys unlocking the locks on containers. They are kept on a keychain, an indefinite amount of keys can be kept.

Revision as of 11:23, 12 May 2013

Certain items in Mazeworld are considered key items. The common trait between those items is that they can never be lost, are critical or very important to the contestant, and in almost all cases, are weightless, therefore not impacting on the backpack.

In almost every case, those items are never inside the backpack itself and are completely impossible to lose or to destroy. In a sense, key items can be seen as permanent upgrades.
The following is a list of key items.

See also