Key Item (no ontology)

From Mazeworld

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*The [[GM PDA]], reward of [[Mission 11]] and [[Mission A11]].
*The [[GM PDA]], reward of [[Mission 11]] and [[Mission A11]].
*The [[Lockpicking|Lockpicking kit]], which can be used to enable the Lockpicking [[abilities|ability]] in order to attempt opening [[Containers]].
*The [[Lockpicking|Lockpicking kit]], which can be used to enable the Lockpicking [[abilities|ability]] in order to attempt opening [[Containers]].
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*The '''Box Keys''', which are the proper keys unlocking the locks on containers. They are kept on a keychain, an indefinite amount of keys can be kept.
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*The '''Keys''', which are the proper keys unlocking the locks on containers. They are kept on a keychain, an indefinite amount of keys can be kept.
== See also ==
== See also ==
*[[Statistics]]
*[[Statistics]]
*[[Encounters]]
*[[Encounters]]

Revision as of 00:39, 20 May 2013

Certain items in Mazeworld are considered key items. The common trait between those items is that they can never be lost, are critical or very important to the contestant, and in almost all cases, are weightless, therefore not impacting on the backpack.

In almost every case, those items are never inside the backpack itself and are completely impossible to lose or to destroy. In a sense, key items can be seen as permanent upgrades.
The following is a list of key items.

See also