Key Item (no ontology)

From Mazeworld

Revision as of 18:03, 25 March 2014 by SU Tempest (Talk | contribs)

Certain items in Mazeworld are considered key items. The common trait between those items is that they can never be lost, are critical or very important to the contestant, and in almost all cases, are weightless, therefore not impacting on the backpack.

In almost every case, those items are never inside the backpack itself and are completely impossible to lose or to destroy. In a sense, key items can be seen as permanent upgrades.
The following is a list of key items.

  • The Cardinal Amulets.
  • The Toolkits, being basically belts with pouches full of tools.
  • The detonator for C4 charges is a device shaped like a watch, therefore worn on the wrist as well.
  • The handcuffs, which Guards use to arrest perpetrators, and which can be used by the contestant as well.
  • The SS Cards, possessing a chain devised to be worn like an amulet.
  • The Lighter for cigarettes and joints.
  • The Mobile phone, and their batteries (the latter are considered normal items and weigh 1 each).
  • The GM PDA, reward of Mission 11 and Mission A11.
  • The Lockpicking kit, which can be used to enable the Lockpicking ability in order to attempt opening Containers.
  • The Container keys, which are the proper keys unlocking the locks on containers. They are kept on a keychain, an indefinite amount of keys can be kept.

See also