Nutrition (no ontology)

From Mazeworld

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m (moved Hunger to Nutrition over redirect)
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The '''Hunger rate''' is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]]. The primary items that affect Hunger are [[Food|food]], although certain other kinds of items may affect the statistic as well. A related term is '''Nutrition''', which is how much a food item staves off hunger. The unit used is based on the '''kilocalorie''', and is abbreviated as '''kcal'''.
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'''Nutrition''' is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]]. The primary items that affect Nutrition are [[Food|food]], although certain other kinds of items may affect the statistic as well. Nutrition is measured into abstract '''nutrition units''', called '''ntri''', which are based on the real-life kilocalorie.
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==== Thresholds of hunger ====
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==== Values ====
{|
{|
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|-
|-
| ''Effects''
| ''Effects''
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| <span style="color: red">Death by choking</span>
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| <span style="color: red">Choking</span>
| <span style="color: #ff6600">Oversatiated</span>
| <span style="color: #ff6600">Oversatiated</span>
| <span style="color: yellow">Satiated</span>
| <span style="color: yellow">Satiated</span>
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=> : Equal or superior to
=> : Equal or superior to
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==== Values ====
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==== Calculations ====
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* The baseline value corresponds to the amount of kilocalories that represents neutral hunger - neither positive (leaning towards satiation) nor negative (leaning towards starvation). For the Contestant, who is considered human, the baseline value is 2100 kilocalories, calulated as '''meat worth * 30'''. Human meat worth being 70, '''70 * 30 = 2100'''.
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* The baseline value corresponds to the amount of kilocalories that represents neutral nutrition - neither positive (leaning towards satiation) nor negative (leaning towards starvation). For a human creature such as the [[Contestant]], the baseline value is '''2100 ntri''', calulated as '''meat worth * 30'''. Human meat worth being 70, '''70 * 30 = 2100'''.
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* Non-human creatures may have another meat worth value; for example, the [[Kitsune]]'s meat worth is 56, meaning the baseline value is '''1680kcal'''. Thus, a kitsune needs less food than a human to sustain themselves, but may need to eat more frequently to compensate.
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* Non-human creatures may have another meat worth value; for example, the [[Kitsune]]'s meat worth is 56, meaning the Baseline Value (BV) is '''1680ntri'''. Thus, a kitsune needs less food than a human to sustain themselves, but may need to eat more frequently to compensate.
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* Multiply the nutrition Baseline Value (BV) by the amounts displayed in the able above to figure out a creature's nutrition thresholds.
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* A human's thresholds of hunger are 0 - 1050 (0.5x BV) - 2100 (1x BV) - 4200 (2x BV) - 5250 (2.5x BV). For other creatures, simply replace the baseline value of 2100 with the corresponding creature's own baseline value.
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Examples:
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** For example, the kitsune's baseline value is 1680, meaning that their thresholds of hunger are 0 - 840 - 1680 - 3360 - 4200.
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* A human's thresholds of nutrition are 0 - 1050 (0.5x BV) - 2100 (1x BV) - 4200 (2x BV) - 5250 (2.5x BV).
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* A kitsune's baseline value is 1680 (30 * 56), meaning that their thresholds are 0 - 840 - 1680 - 3360 - 4200.
==== How it works ====
==== How it works ====
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*Every turn, under normal conditions, all creatures lose 1 kcal. This is called '''natural hunger'''.
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*Every turn, under normal conditions, all creatures lose 1 ntri. This is called '''natural hunger'''.
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*Hunger is calmed down by replenishing nutrition - the most common method is eating [[food]]. It is also possible to affect natural hunger through various [[Secondary effects#Hunger|effects]].
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*Eating food is, naturally, the best way to replenish nutrition.
*Nutrition is also expended when naturally '''healing''' [[Pain]] and [[Blood]], as well as when receiving treatment for [[Limb damage]] ; this is called '''healing hunger'''. See the respective articles to see how they affect nutrition.
*Nutrition is also expended when naturally '''healing''' [[Pain]] and [[Blood]], as well as when receiving treatment for [[Limb damage]] ; this is called '''healing hunger'''. See the respective articles to see how they affect nutrition.
=== Effects ===
=== Effects ===
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*Hunger and satiation have no effect.
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The various states of hunger and satiation may cause different [[secondary effects]].
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*'''Hunger''': Accelerated [[fatigue]]
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*'''Starvation''':
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** Intense accelerated fatigue
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** Natural healing is severely hindered ; [[Pain]], [[Blood]] and [[Limb health]] all require at least a certain amount of nutrition to heal ; if the Contestant is starving (meaning their nutrition counter fell to zero) then healing is impossible.
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** Self-deterioration ; As long as starvation is active, the Contestant will lose [[Limb health|1 chest HP every turn]], until death occures or starvation is stopped.
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*'''Satiation''': Accelerated [[hydration|thirst]]
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*'''Oversatiation''':
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** Intense accelerated thirst
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** Nausea
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*'''Choking''': Causes [[Death|instant death]]. Massively overeating is deadly.
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*'''Starvation''' is reached when the kilocalorie counter reaches zero. The consequences are severe: no energy to expend means the body is no longer able to heal naturally. Pain no longer goes down gradually, Blood is not replenished, and [[Secondary effect#Healing|limb healing]] does not occur. Furthermore, when starving, the body begins deteriorating. Humans begin '''losing 1 Chest HP every turn''' until starvation disappears, or death occurs.
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==== Notes ====
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** Non-human creatures which do not have limb damage may instead suffer from '''losing 1 meat HP ever turn''', unless the creature is inediate.
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* Inediate creatures do not suffer from the effects of nutrition as they simply do not have a nutrition or a hydration counter to begin with.
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*'''Oversatiation''' causes the contestant to suffer from [[Secondary effect|Nausea]], as an automatic bodily response to the excess amount of food. However, it does not cause any other effects and does not actively prevent the sufferer from eating more. If they insist, death by choking occurs if the amount of nutrition goes over 2.5x baseline value.
 
== See also ==
== See also ==
*[[Statistics]]
*[[Statistics]]
*[[Food]]
*[[Food]]
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*[[Hydration]]
*[[Medical aid]]
*[[Medical aid]]
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*[[Death]]
 
*[[Secondary effect]]
*[[Secondary effect]]

Revision as of 16:02, 29 March 2016

Nutrition is one of the vital statistics tracked on every contestant. The primary items that affect Nutrition are food, although certain other kinds of items may affect the statistic as well. Nutrition is measured into abstract nutrition units, called ntri, which are based on the real-life kilocalorie.

Values

Thresholds >2.5x BV =>2x BV =>1.5x BV 1x BV =>0.5x BV >0kcal 0kcal
Effects Choking Oversatiated Satiated Baseline value Okay Hungry Starving

> : Superior to
=> : Equal or superior to

Calculations

  • The baseline value corresponds to the amount of kilocalories that represents neutral nutrition - neither positive (leaning towards satiation) nor negative (leaning towards starvation). For a human creature such as the Contestant, the baseline value is 2100 ntri, calulated as meat worth * 30. Human meat worth being 70, 70 * 30 = 2100.
  • Non-human creatures may have another meat worth value; for example, the Kitsune's meat worth is 56, meaning the Baseline Value (BV) is 1680ntri. Thus, a kitsune needs less food than a human to sustain themselves, but may need to eat more frequently to compensate.
  • Multiply the nutrition Baseline Value (BV) by the amounts displayed in the able above to figure out a creature's nutrition thresholds.

Examples:

  • A human's thresholds of nutrition are 0 - 1050 (0.5x BV) - 2100 (1x BV) - 4200 (2x BV) - 5250 (2.5x BV).
  • A kitsune's baseline value is 1680 (30 * 56), meaning that their thresholds are 0 - 840 - 1680 - 3360 - 4200.

How it works

  • Every turn, under normal conditions, all creatures lose 1 ntri. This is called natural hunger.
  • Eating food is, naturally, the best way to replenish nutrition.
  • Nutrition is also expended when naturally healing Pain and Blood, as well as when receiving treatment for Limb damage ; this is called healing hunger. See the respective articles to see how they affect nutrition.

Effects

The various states of hunger and satiation may cause different secondary effects.

  • Hunger: Accelerated fatigue
  • Starvation:
    • Intense accelerated fatigue
    • Natural healing is severely hindered ; Pain, Blood and Limb health all require at least a certain amount of nutrition to heal ; if the Contestant is starving (meaning their nutrition counter fell to zero) then healing is impossible.
    • Self-deterioration ; As long as starvation is active, the Contestant will lose 1 chest HP every turn, until death occures or starvation is stopped.
  • Satiation: Accelerated thirst
  • Oversatiation:
    • Intense accelerated thirst
    • Nausea

Notes

  • Inediate creatures do not suffer from the effects of nutrition as they simply do not have a nutrition or a hydration counter to begin with.


See also